Computer games we want that don't exisit

I’m a very casual PC gamer (and avid console gamer), so pardon me if
some of these exist, but I don’t think they do.

  1. Compilations of older games that will run in XP. In a world where
    fans will gladly fork over $8+ per to Nintendo for a mere license to
    play nostalgic games from their childhood, it just seems crazy to me
    that I can’t go buy every Ultima game on one disc. Why no “ultimate
    King’s Quest Collection?” Police Quest? X-com? Gabriel Knight? And so
    on? You can just feel the money that’s NOT being made because nothing
    like this is on the market.

  2. A hybrid RTS and FPS, where you’d be able to switch back and forth
    between two distinct but fully integrated engines; you’re building
    your resources and manouvering troops and so on like a traditional
    RTS, but then you click a button and suddenly you’re one of the
    individual guys in the squad of troops and you’re running around and
    shooting and so on FPS-style. Any genre would be fully appreciated
    using this.

  3. A fully integrated multi-engine “game system” that allows
    completely different games using completely different engines to share
    properties between them. Maxis did something like this back in the
    mid-nineties with the then-current version of Sim City, Sim Copter,
    Streets of Sim City, and so on; you could build a city with Sim City,
    then fly helicopter rescue missions in that city by loading it
    into your copy of “Sim Copter.” You could also do street races in that
    same city by loading it into “Streets of Sim City,” a racing game.
    Completely different games, completely different engines, all linked
    together. It was a pretty poor execution because the individual games
    were bad, but the concept behind it is AMAZING and has a ton of
    potential. Imagine taking it to the next level; you build a city that
    you can then use as map for a FPS from the same developer. You can
    play “The Sims” or a similar “sandbox” styled game set in the same
    city. You can play a flight simulator or aerial combat game in the
    skies over that city. It could be used for an urban RTS game. A police
    game uses the city’s police force. A detective story loads your city
    into it and uses the unique locations and details that you’ve created.
    Now take it to the next level, “Spore”-style - outer space combat
    above the planet that your city is on. Medieval RPG set in your city’s
    distant past. And so on. I wish someone was working on something like
    that.

  4. I’ve always wanted a “real life” sandbox-style game. Think “The
    Sims” where you control one character, but completely free roaming. No
    plot, no goal or anything, just a real life simulator. But where it
    gets fun is, just like real life, you can do anything. Driving to
    work, if you want to swerve and run over children, you can. What
    happens then? In the workplace, what happens if you grab the coffee
    pot and slosh the coffee all over your co-worker? What if you get a
    gun and hold people hostage? Or what if you just do your job and then
    head home at the end of the day? I’m imagining a completely
    free-roaming “Grand Theft Auto” minus any plot meets “The Sims” minus
    the micromanagement. What happens if you do things completely normally
    but don’t bathe for 3 weeks game time; do coworkers start saying
    things? Do you get fired? What if you try to break into your
    neighbor’s house? What if you strip naked and try to walk down the
    street? Obviously, the STAGGERING number of variables that would need
    to be scripted would prohibit something like this from being workable,
    but I’d like to see a game at least make an attempt at doing something
    like this. A hybrid of “The Sims” and “Grand Theft Auto’s” engine
    would be a neat start.

GTA style world with a Deus Ex type game play. Basic premise is that you are a thief and you go around stealing stuff. Like Deus Ex you can pick to be a rambo type player and shoot everyone in sight, or go through the whole game without killing anyone. The different concept in the game is that you actually have to live your life around your stealing. You go to work, buy groceries, sleep, eat, etc.

Obviously you wouldn’t put tab A into slot B for 8 hours, but you’d say “work for 10 hours”, and 10 hours of your day would be spent working. Similarly you would have to maintain relationships, go to church, volunteer, etc. The time/effort you put into these things determine how visible you are to the police. For example if you flake out at work, don’t socialize, and don’t volunteer your visibility to the police increases. After all, who’s the master thief? The guy down the street with no job that nobody knows that suddenly has a 60" plasma TV or is it the executive at a major corporation that reads to the blind on Sundays?

On the other hand if you don’t want to hide in plain sight you can try and run in the city. Maintain a couple of apartments and carefully plan your moves. Be careful though, you might come home to an apartment full of cops.

I’ve seen XP-compatible collection sets for Ultima, Police Quest, and King’s Quest. Unfortunately, the Ultima set was buggy as heck, but I’m pretty sure they’ve patched it since then.

Space Rangers 2 had something like this. It was a space-faring game, but you could land on planets and engage in RTS bot battles. Manufacture a squad of bots, give em orders, then take one over and move it around FPS style. Unfortunately, it was only a small part of the game as a whole, but it was fun.

There is at least one MMO sandbox game currently out, with a few more in the works. Granted, they’re nowhere near as elaborate as what you’re fantasizing, but they look pretty interesting nonetheless. Check out Second Life for the current-gen sandbox MMOG. There are some pretty interesting articles/reviews written about it.

You’re kidding, right? I admit that eating, peeing, and perhaps even crapping might not be so bad, but sleeping? Being that it’s an MMORPG, the world has to continue on even if your character is doing nothing. So when your character sleeps, you can’t play. If your character needs eight hours of sleep for every 24 hours of gameplay, then lots of people are going to be pissed that they can’t play for those eight hours. Yes, you could easily make it so that you could go to sleep and choose to have your character stay “logged on” while you weren’t playing the game, so that you don’t have to actually be in the game and doing nothing for those hours, but still, it’s not a good idea in terms of gameplay.

I’d like a detailed, historically accurate naval combat sim set in the age of sail.

Try Savage - one of the most underrated games of all time. It’s a team based multiplayer match where one person acts as base builder. Both FPS and RTS components are awesome and fully fleshed out. Despite awards and good reviews the game didn’t sell very well, and it nearly tanked the company. They now offer the full game for free download, and they’re working on a sequel. There are always one or two full servers going all the time with dedicated players, check it out. The only problem is that it’s so dominated by pros now that there is little to no tolerance for newbies.

On edit - I see Headrush042 said it already.

Space Rangers 2 has this in the RTS part of the game, which is simple but pretty fun. You build Battletech-style robots (of your own design) and then send them around to fight and capture. At any time you can hop into and control on of the robots, which is fun since there’s a lot of stuff blowing up.

The RTS is only one part of the game. It’s a space exploration/trading/fighting sim in a very open universe where you really have no strictly defined role. You might get a call to go help out with the battle for a planet - if you don’t go, the battle takes place without you but isn’t an automatic loss - and even if you do go, you are not always going to make the difference. While it lacks a strong storyline, that can be a benefit for casual gaming - you can take long breaks between sessions and not worry about forgetting details.

In addition to the (top-down turn-based) space travel/fighting bit, there’s also the RTS (which is only available at certain times), old-fashioned text adventure/resource management (the kinds similar to Hammurabi) (also optional), and another (optional) arcade-style shooter. It is a bit of a jack-of-all-trades but the execution is excellent in every portion of the game.

From what you’ve said about the other stuff, you might like it.

Savage…that’s the game I was trying to remember!

That’s exactly what I came in to say…

A New Star Control, made by the makers of Star Control 2.

A fuckin’ remake of MDK. With up to date graphics.

Deus Ex: the Real Sequel. :frowning:

Damn it. That’s exactly what I came in to say. All these posts and so far no mention, but then Hirka beat me to it. :wink:

There is actually something of a grassroots movement in effect for Paul Reiche III & Co. to approach Activision (the current owners of Toys For Bob, Paul’s production company) with a proposal for a genuine sequel. TFB’s website, though painfully long between updates, has made public the fact that they are looking for fans to write in with letters in an effort to form a business case for a sequel to Activision. I think a letter is worth a hundred e-mails and a thousand petition signatures, and to date, the letter-writing campaign has gotten them several thousand responses. Paul has confirmed recently that he’s been pondering ideas for what he’d do as a followup to Star Control 2, and that’s one of the greatest things I have ever heard. I will be able to die a happy man if Toys For Bob gets to tell the next chapter of the Star Control universe.

Anyone who has ever played or even heard of Star Control must send their signed letters to:

Toys For Bob
7428 Redwood Blvd. #101
Novato, CA 94945

Get writing, people. This means you.

I’d like to see:

The Great War: 1914-1918

In the same RPG/FPS crossover style as Deus Ex, you’d play as a British Army Captain, starting in France, 1914. All the weapons and equipment would be historically accurate, and your character would become involved in an increasingly tangled web of conspiracy, geopolitical maneouvering, and actual combat.

Of course, Flanders doesn’t make for the most inspiring FPS gameplay, so you’d also find yourself fighting with the ANZACs at Gallipoli, riding with Lawrence of Arabia in the Middle East, sabotaging Zeppelins, stowing away on U-boats, and getting involved in the Russian Revolution, amongst other things. There would be no Americans in the game until near the end, either. :wink:

FPS Historic Battle Simulator

Take part in the some of the greatest battles of history, all with completely accurate uniforms, weapons, and equipment. You could play as either side, and there would be hundreds of battles, ranging from Roman conflicts to Viking Raids to Medieval Sieges and battles, Conquistador battles to the English Civil War, the American Revolution, Waterloo, The American Civil War, The Anglo-Zulu War, The Boer War, WWI, WWII, Korea, The Malayan Emergency, Vietnam, the Falklands War, and The First Gulf War, to name a few.

However, the D-Day Landing map would NOT be Omaha Beach- that’s been done a squillion times before. It would probably be the Canadian landings at Juno Beach instead, just for something different, and it goes without saying that the game would be a First-Person Shooter.

Arcanum 2

A Sequel to Arcanum: Of Steamworks & Magick Obscura

Lancaster Bomber

There’s already a “so realistic and accurate that you could probably fly one in real life” simulator for the B-17 Flying Fortress, but not one for the Avro Lancaster Bomber- an inexcusable oversight, IMHO.

World Emperor

The premise behind this is simple: You already rule the world. Your job now is to keep control, be it by political, military, or other means.

I’d love a modern update to the Space Quest series, if were talking sequels.

•A game with the Colonial Marines from the Aliens universe…only you’re not fighting the Aliens (or Predators), but human* enemies. Kinda like Call of Duty with smartguns and dropships. The Colonial Marines Technical Manual provides plenty of material.

•For the quadrillionth time, I’ll say: SimEarth 2000. (What, no one in the video gamer market is interested in simulating the atmospheric processes of a planet with a silicon-based ecosphere? That just can’t be…)

•Ditto for a realistic** anti-zombie FPS. Postal 2: Apocalypse Weekend is the closest I’ve found, but it’s not much. (For one thing, you have to actually burst (via a close-range shotgun blast, or a sledgehammer blow) a zombie’s head to really kill it. Decapitation leaves the body still standing or crawling around to attack you, and a normal headshot either does nothing, or just knocks the head off the body. Lame.) There’s a mod which focuses more on pure zombie-killing, but it’s just too much for my computer to run, so I can’t try it myself. And it weren’t for a luck of trying. Argh.

*And/or whatever the Arcturans were, maybe. :smiley:
**You know what I mean.

Unfortunately, Amazon doesn’t seem to have an Ultima set other than the Windows 3.1 one, which didn’t even work on my 95 computer back in the day. Where did you see this?

But HOORAY for the King’s Quest and Police Quest sets! I just ordered them. I checked every couple months for YEARS for something like those and when they never appeared I just decided it was never going to happen. Man, I can’t wait until they arrive…I’m ready for some hardcore nostalgia.

I picked it up at a Best Buy several years back. Now that I think about it, it probably wasn’t for XP. It was right after I stopped playing Ultima Online and switched to Everquest – so around 1999 or 2000. Probably using Windows ME or 98 back then. Not sure if it would be compatible with XP – might be with a few tweaks. Unfortunately, it’s in storage right now, so I can’t get to it to check. Sorry if my fuzzy memory got your hopes up!

Eve Online, already exists. All of the serious players have to be SERIOUS PLAYERS because all of the real politics, game events and wars are player-driven events over territory resources, idealogical differences (for RPers, anyways) and the game mechanics are great. I played but my account is inactive right now because I’m too damn busy.
Anyways, I’ve always wanted
A) Any sort of game where real battlefield strategy is rewarded. Even the Total War games (though I haven’t played medieval Two) don’t quite get there because of the way terrain (doesn’t) work.

B) A fighting or third-person game with totally user-driven combat styles. Namely, a way that the player, via a series of mouse and button controls, can create seamless combos and moves that aren’t restricted to a “press a, then press b” sort of format. It’s sort of hard to explain, but basically a combat system that’s totally user-controllable.

C) A space-based fleet fighting game (stuff like this has been mentioned before) where ALL the positions are available, from single-fighter pilots to gunners on capital ships to capital ship captains to admirals. Given the way I’ve seen the Eve universe work in terms of things people are willing to specialize in, I think you’ll find people interested in all the possible roles, and I could see if it became popular fleets that work together as a group becoming great fighting forces that can tear up less cohesive units.

Believe it or not, I think most of what people believe doesn’t exist already exists, or existed, in one form or another. Most of them are pretty obscure or underrated though.

From the top:

VarloZ, World War II online is a real time FPS/MMO with ranks and a map the size of Europe - scaled down, but nonetheless accurate. It’s buggy on release and didn’t get as much of a following as it could have.

HubZilla, maybe it isn’t completely to the last shrub but True Crime LA / NY did try to recreate most of the city authentically, and it’s a GTA style game.

Microsoft Flight Simulator is pretty darn accurate with their airport renderings. It gets better with every version and there’s an active mod community constantly adding content to it.

robertliguori, not an exact match but Dead Rising comes to my mind. It’s probably a little too over-the-top to fit your description though.

smiling bandit, just want to say that if the Shadowrun FPS turns out well, maybe, just maybe, they’ll try to do something else with it… points to big and obvious RPG sign

Zebra, western themed FPSes had been explored, the most recent half decent one being Gun.

Ogre, BioShock is not exactly Deus Ex but it works on the same theory and looks awfully promising. It’s definitely worth a look.

enigm4tic, for a true strategic game go with Supreme Commander, if your computer can run it - I haven’t tried it myself but everyone who comes back to me says “finally, a game about strategy and not tactics!”

this has been a fun exercise - let me know if I’m totally missing the point or if I’m actually getting somewhere with this.