Airport Stories: Dash 8 Simulator Sessions 3 and 4

Last you guys heard from me I’d just finished sim session number 2 and was feeling pretty good about it all. At that stage we’d covered mainly normal procedures such as take-offs, landings, and general aircraft handling. We’d also had a look at some basic failures.

Sim sessions 3 and 4 were rumoured to be the most challenging. I was soon to find out that the sessions would get very challenging until after session 5, by which time we’d both pretty much come to grips with flying the aircraft and handling the failures that were thrown at us.

Session 3 was where we were introduced to engine failures at V1/Vr.

V1 is the decision speed during the take-off roll. At any time before V1 you will have enough runway to stop in case there is a problem. After V1 you are commited to taking off. Vr is the “rotate” speed, the speed at which you pitch the nose up and take-off. In the Dash 8 V1 and Vr occur at the same speed, so at the time that you are rotating, you have also just committed to continue regardless of whatever failures may occur at that time.

This is the most critical time to have an engine failure. You are very close to the ground, you still have landing gear and flap extended, you have low airspeed, and you probably have obstacles ahead–such as rising terrain–that you may not be able to clear with the reduced performance that an engine failure gives.

The aircraft is also quite difficult to control when the engine initially fails, there is a significant yawing movement towards the failed engine and unless you act promptly to maintain control, it is easy to have large excursions off heading. Airspeed control at this time is critical. The speed that will give you the best angle of climb is known as V2 and all the climb performance guarantees given by the manufacturer are null and void if you don’t maintain the correct V2 speed when operating on one engine.

In order for the aircraft to perform adequately after take-off it is necessary for the propeller on the failed engine to be “feathered” this refers to the prop blades rotating so that their leading edges face directly into the airflow, minimising drag and preventing the props from windmilling. If the prop wasn’t feathered and kept spinning it creates a lot of drag, enough to cause the aircraft to lose altitude in a turn and possibly crash.

To ensure that the prop does feather, the aircraft has an “auto-feather” system. A little electronic box on the failed engine sends a signal to the operating engine and tells it to increase power by 10% (“up-trim”), it also sends a signal to the failed engine’s prop and tells it to feather. If all this happens properly then no crew actions are required until you get to a safe altitude. If it doesn’t happen, then the crew must take steps immediately to feather the prop and ensure sufficient power is being supplied by the good engine.

So, that is the background for our trials and tribulations over the course of sim sessions 3, 4, and 5.

We were given constant engine failures just as we are taking off. Initially nothing is said until the flying pilot calls for the gear to be selected up, the non-flying pilot then selects the gear up and announces the engine failure. The flying pilot must then, while struggling to control the aircraft, confirm the failure, and request “power up.” That is the PNF’s cue to check that the good engine has up-trimmed and that the failed engine’s prop has feather. If this hasn’t occurred then the PF must call for the “engine failure recalls” which is the PNF’s cue to feather and shut-down the failed engine from memory, there is no time for checklists at this stage.

Although the PF’s roll is to just fly the aircraft they are also required to confirm each action that the PNF takes as they do the recalls. Unfortunately, until you get good at this sort of thing, as soon as you take your eyes off what you are doing to look at what your mate is doing, the aircraft starts veering wildly, generally searching out the nearest hill or building :).

We crashed on our first attempt, but things gradually got better, it was always a struggle though, through to the end of the training, these engine failures would require full concentration.

As we went on, more complicated failures were given. Engine fires, propellor overspeeds, engine failures with a failed auto-feather. We also had to conduct handflown (no autopilot or flight director) NDB approaches in bad weather followed by a circling approach (basically a low level, bad weather circuit) to land, all with one engine failed. This was probably the most difficult exercise out of everything.

Session four also included failures of other systems such as hydraulics and electrics.

At the end of session 4 the instructors failed both our engines from about 4,000’ overhead the airfield at night. We hadn’t reset the sim properly and the landing gear and flap were still extended from our previous exercise, so the forced landing ended up being a bit of a dog’s breakfast. We crashed on our first attempt, and then got in on the second, but the instructors failed one of the landing gear struts so we careened off the side of the runway and had to go through an emergency evacuation.

More to come.

And all the google ads are for stress and anxiety relief, I don’t where they got that from but it is nicely relevant.

Ouch! Sounds like hard work, mate. Must be satisfying, though.

Didn’t they have problems a couple of years ago with the autofeather automagically activating, even though the engine was fine?

Now it ominously advertises emergency kits and disaster recovery. What a bally pessimist that Google fellow is.

Yes, it still has problems with that. One of the failures that we get in the sim is an uncommanded autofeather. It gets treated the same as an engine failure. The autofeather is not all that reliable, it is only selected on for take-off, and it is only there to meet take-off performance requirements. One of my instructors said that the autofeather causes more engine failures itself than genuine engine failures, I’m not sure if he was exagerating or not.

The problem with it is that it works by sensing a drop in engine torque. Unfortunately if it doesn’t get a signal from the torque sensor, if the sensor failed for example, then it considers that to be a drop in torque and so it proceeds to fail a perfectly good engine.

It was hard work. I’ve finished it all now, thankfully. It was also a lot of fun. Heaps of fun!

Congratulations on making it through and thanks for the repot back. Aren’t SIMS a grand thing for getting pilots up to snuff on big iron?

When do you go back to line flying?

How often will they let you go back for SIM training? I would enjoy that a lot just because I would enjloy trying to make a 100% correct response to all survivalble problems that they could throw at me.

Did you take any pictures?

The price of fuel makes me cry…

I took a couple of pictures of the sim from inside and out. The inside ones were a little blurry because my silly digital camera has trouble focussing in poor light conditioins. I’ll post them sometime soon.

I have six weeks leave starting tomorrow and than the line training will begin after that.

We go into the sim every 6 months I think, for a proficiency check.

Some photos:

DHC8-100 simulator cockpit

DHC8-100 simulator including instructor/observer area

B767 simulator exterior

The exterior pic is of a Boeing 767 sim, they all look the same from the outside though.

From someone just going through instrument groundschool, that sounds like the most difficult thing I could possibly imagine. Just reading it gives me chills.

Not the worst but the pucker factor is right on up there. he he he

So… does the sim include screaming and crying from the passenger compartment, too? :stuck_out_tongue:

Having been a passenger for real when a big jet lost an engine to a (presumed) birdstrike just past rotation I can vouch for the “significant yaw” (that’s quite an understatement, pardner!). Not fun at all. Felt like the Hand of God reached out, grabbed us, and yanked the whole airplane sideways.

I would hope so!

That really is the best thing about sims - you can crash and reset, instead of having to go through months and months of getting your bones “reset” and all that oogy blood and bandages stuff. Kind of wish they had full-motion sims on my level of aviation, but as far as I can tell there’s no way to make that affordable.

When things are going well, it is not too bad. The problem with the sim (and its big advantage) is that the weather can be set to ensure that you fly within the tolerances for the Instrument Rating test.

For our test we did a single engine circling approach off the NDB at Cairns. The MDA was 1400’. The test tolerances for maintaining an MDA are +100’ -0’. So they give you a 1500’ cloud base, then if you go below 1400’, you fail, if you go above 1500’ then you are IMC and are required to conduct a missed approach. This keeps you very honest. Normally when you do your initial issue in a Beach Baron or something, the testing officer will say, “ok, your visual, the cloud base is 100’ above the MDA.” But the cloud base isn’t really that low, and so if you accidently fly a bit high, chances are that you can get back within tolerances and the testing officer either won’t notice, or will let you away with it. There are no such luxuries with the sim.

The difficult part about it is that the Dash is quite pitchy (at least the sim is) and it’s easy to gain or lose 50’ in the blink of an eye as you’re looking out the window trying to keep the runway in sight. So you have to rely on your non-flying pilot and work as a team as much as you can to ensure you get the job done without getting out of tolerances.

I hope you enjoy your instrument rating. It is very satisfying this type of flying. Far removed from the seat-of-the-pants stuff that I’m used to, but just as rewarding in its own way.

Yes it does, or at least our instructors simulate it.

We don’t fly passengers but we do have other crew in the back of the aircraft who aren’t necessarily good flyers (i.e., they may get nervous when things go wrong.) So the sim instructor will start piping up, as a backender, saying, “what’s going on guys? There’s smoke coming from the engine.” Then we give a short brief on what’s happened, this is usually followed by the backender sounding worried, asking questions, and generally being a pain, so we have to tell them that we require a sterile cockpit while we complete checklists.

The instructors are always trying to load us up and distract us (during training, not so much on the test.) If they see that we are busy doing something, one will pipe up as the ATC and give us radar vectors or ask some kind of inane question.

A good example is when we’ve had an engine fire, and we’ve fired one of the extinguisher bottles. We have to wait for 30 secs, see if the fire goes out, and if it doesn’t, fire the other bottle. Instructor/ATC will start giving us vectors in the middle of the 30 sec timing, or the crew in the back will start panicking, so then we forget the timing, don’t get the second extinguisher on in time and the fire burns a hole through the wing spars! It’s fun because it’s not real, and it’s very challenging because it is just real enough (and also because, ultimately, our jobs are on the line.)

Yes, so long as God lets go and allows you on your merry way, all will be fine.

True. Though the value of a commercial PC flight sim such as Microsoft FS 2004 or whatever should not be overlooked when it comes to instrument flying. Sure, you can’t do the engine failures (well, you can, but it has no training value), but you can practice all of the procedures, and that is half the battle with instrument flying.

But yeah, for you, and I when I’m in a light aircraft, when things go badly wrong, we just have to hope that we have thought about it enough, and practised the drills enough to get it right at the time.