Whew, lotta issues here. All of which I’ve tackled to some extent ever since I got my first Game Genie.
Let’s start with the obvious one…
Re. challenge
Okay, there’s something you all have to understand…there’s a difference between real challenge and fragged-up challenge.
Swing Away Golf has a plethora of events and contests, and it’ll take you years before you’re close to beating them all. That’s real challenge.
The Gradius games kill you off once every few seconds, and several bosses are completely impossible. That’s fragged-up challenge.
Klonoa 2: Lots of ingenious, layered puzzles, tricky bosses, and hidden surprises. Real challenge.
WWF/WWE (any recent game): Opponents do attack after attack after attack after attack on you, you can do almost nothing to respond, and certain matches are completely unwinnable. Fragged-up challenge.
Myst: Start with absolutely nothing, story revealed to you in bits and pieces, lots of exploring to do, and the final choice determines everything. Real challenge.
Bard’s Tale: Never have any idea what to do, ever, completely blind half the time, and some of the tougher monsters can beat you with their pinkies. Fragged-up challenge.
It goes on and on. The point is, challenge should not equal torture. And I don’t feel the slightest twinge of guilt in using my Gameshark 2 or whatever else is available to change or eliminate a torturous part of any game, which as far as I’m concerned doesn’t belong there in the first place.
In my expereince, games which sacrifice anything and everything for challenge, challenge, challenge, challengechallengechallengeCHALLENGECHALLENGE are the worst pieces of dreck I’ve ever been subjected to. Challenge is never enough. There has to be an actual game there.
Re. “Too easy”; expect everything handed to you etc.
Look, guys…it’s a game. Not law school. Not an emergency rescue. Not running a household. Not serving as mayor. A game. And as such, it should be fun. And if it isn’t fun, I take it upon myself to make it fun. I see games as an escape from the endless worries of day-to-day life…if it can’t even succeed at that, what’s the point?
Re. Getting what you pay for
Yes. Hell yes. No free rides, dammit. I’m not shelling out $45 for torture. Yes, this actually happened to me once (Graidus 2), and I’ve never felt more ripped off in my life. I’m mystified as to how so many of you are willing to absolve game makers of all responsibility because “you don’t have to buy”. Let me remind you that most places have strict return policies, and some computer stores won’t even give you store credit if you open the box. If there’s something I can’t return, I expect to get some value out of it…that’s where the Gameshark comes in.
Of course, if you’re a programmer who doesn’t mind the thought of alienating legions of players and preventing a lot of customers and potential customers from ever buying your works again, be my guest…
Re. Replay value
Three words…or rather, one word and two acronyms. NFL Blitz, PSX.
Without cheat codes, this is a screwy, gimmicky, broken game that’s fun for maybe three days. Tops.
With codes, it opens up a world of possibilities. No first down! No punting! Same side always has possession! Hey, let’s set a real touchdowns-in-a-game record. Or if you want a challenge, how about turning on super CPU players? A world of options that’s just not possible playing it “straight”.
And if your game has to be ridiculous, painfully, gut-wrenchingly hard to have any replay value, then as far as I’ve concerned, you’ve plain messed up. Even worse is the game that’s that hard but doesn’t have replay value. (I remember Mega Man for NES. Painful. Torturous. Made me want to throw heavy objects through the TV. Finished in two days.) I mean, look at Klonoa 2. And Capcom vs. SNK 2. And the entire Bemani line. Those people know what they’re doing; why can’t you?
Re. manhood, honor, blood, guts, sweat, etc. etc.
Good effin’ lord. The fact that some people in the video game community actually care about these stupid issues says a lot.
There used to be a huge flap over players who hung onto the bar in Dance Dance Revolution, usually for the really fast songs (Max 300 and Maxx Unlimited were the most common). Some players loathed this practice and called it “bar rape”. That’s right, rape. An incredibly loaded term for something many players did out of necessity (hey, you try either of those songs lately?). Well, guess what, we now have a consensus, which is “Shut up and let them play.”
And that’s what I’m saying to all of you. Look, if you want to turn every video game session into Army boot camp, fine, but don’t ruin it for the rest of us, dammit. You think codes are the work of the devil? Fine. Don’t use them. I’ll continue to do what is necessary to avoid turning into a screaming mass of rage, thank you.
Re. having to put of with annoying braggarts who use codes
This isn’t an argument against codes. This is an argument against loudmouth jerks (many of whom play completely honestly, I might add). I have no problem with this. If I ever post mindless drivel about how I’m 1337 and everyone else suxors and crap, regardles of any extenuating circumstances, feel free to run me outta town on a rail.
Now if you’re upset because someone thinks he’s all that after using codes…well, get a damn life. If you can’t even tolerate the existence of unusual points of view, YOU’RE the one with the problem.
Re. being able to see the whole story
Hell yes. It’s one of my primary objectives of owning a game, for crying out loud. When I put good money on a game, I want everything. Period.
I’m patient, however, and I want the complete experience, so I’m happy to unlock things one item at a time. Like for the Tekken games. I’m not going enter a “get everything” code…that takes the enjoyment out of getting it all. What I will do is enter a code or two which makes it a lot easier to get everything the “correct” way. Even then, it’s not a cake walk (having infinite health in Tekken Force is worth jack squat if you run out of time), so I achieve an appropriate level of challenge. Hey, that’s a good thing! 
But I’m not going to condemn anyone for “getting everything in a day”. If that’s what they consider fun, more power to them. I’m not going to ruin it for anyone else.
Re. Unlimited save feature as a crutch
Tell you what. When game companies stop releasing games with certain areas, enemies, or stages that are COMPLETLEY IMPOSSIBLE and which SEND YOU BACK WAY TOO FAR when you get stomped, then I’ll stop using save states for that purpose. Until then, lay the hell off. I’m trying to protect what remains of my sanity here.
Think I’m kidding, right? Why don’t you play, in no particular order: the Graidus series, the Bust-a-Move/Puzzle Bobble series, World Heroes 2, Aero Fighters 2, anything named “Track and Field”, Xybots, and Fightingmania: Fist of the North Star. I guarantee that before it’s over, you’ll be begging for at least something as good as save states.
And, in summary:
- More choices are better than fewer choices.
- If you don’t want cheat codes, don’t use them. No one’s forcing you.
- I think a lot of game are too damn hard, and I’m not stanidng for it.
- I don’t want anyone forcing their views onto the games I’m going to play.
- I won’t force my views onto anyone else’s games.
- Games should be fun.
- Different players find different things fun.
- Ridiculous strawman arguments aren’t going to dissuade anyone.
I’ll be happy to defend any and all of my points. In fact, considering how strongly I feel on this issue, I almost feel a duty to.