All video games should have an easily accessible "god" mode in them.

What Stinkpalm is saying makes perfect sense. It seems to me that a lot of you who are so against god modes probably don’t want it because then you lose some kind of “ability” to do things others usually can’t. Does beating a game without cheating really mean that much? I might be wrong, but I bet those who beat it with god mode don’t feel much different. And to imply that “cheaters” just need to find a new means of entertainment is rediculous. It’s a game. A GAME!! Let people get what they want out of it. If I want to blow shit up and never die, fine. If I want to waste hours and hours on the same thing, and that actually makes me feel good, fine. God mode or no god mode should not seriously affect your game playing experience, regardless of inherent human weakness when a “tool” is there to enhance their ease of use.

Why would this be a matter of concern to you? It is his game, let he do whatever he wants. Why do programmers and designers have to be “smarter” than players and decide what he should do?

Again, who cares? You don’t live somebody’s life, let he does whatever he wants.

yes, when your actions no longer have any meanngful consequences, you find it a lot harder to be engaged by them. I find that when I have cheats on, I just rush through the game in a half-hearted stupor. Any carefully scripted event is lost to me.

Then don’t have cheats on. Why are people so concerned that their own gameplay will be compromised if other people get to use cheats? That makes no sense.

Here’s my current situation:
I am playing the new Harry Potter game. I have about 0.1 power left. The only way for me to get power back is if I find a cauldron. I am in a section where there are no cauldrons, and have to get past these things that kill me if I come anywhere near them. I cannot use a past save, because there is only one save that is automatically saved over all the time.

I have two choices. Somehow get past these bad guys (and the next and the next and the next) with my 0.1 power left.

Or start all over again from the very very beginning.

I have no cheat mode (that I know of) to get me out of this - I am buggered. But this is an ideal situation where a cheat mode would really be useful.

I guess I just suck at platform action games. I seem to enjoy them a lot more when I can actually get through them. I don’t have the time to commit to actually memorizing where every bad guy is going to appear and such.

That being said, I guess it just depends on the type of game I am playing. I will not use Cheats on RPG’s or most shooters unless they are horribly unbalanced. Same goes for Adventure games, Stragety, etc.

Action games (little spaceship fights twenty thousand other spaceships) I usally play for distraction, and basically just want to get through the damn thing. I liked Ninja Gaidian(and the sequel), but I also liked the fact that I could avoid being knocked into a ****ing pit everytime some little spawned creature flew out of the damn woodwork. being knocked into a stupid crevaise every 30 seconds is not my idea of a good time, being able to actually see some kind of progress is. Particulary when I want to move on to some of the other games on my list.

That’s assuming I make it that far. It gets really damn annoying when you make it so far and then get knocked back 5 hours. That’s the kind of thing that would make a lot of people just stop playing entirely rather then spend another 5 hours just to reach the same point again.

Ever played Black Dahlia? Good production values, interesting storyline, incredibly hard, and times, nosensical, puzzles. I liked the story, but you need a walkthrough to beat it because most of the puzzles, if not all of them, take far too much time and effort to solve (and I’m not the only one who thinks this).

Again.

If you want to take on a level/boss/stage fifty times and feel an incredible sense of satisfaction when you finally beat it clean, fine. More power to you. But don’t begrudge me a code that lets me past it on the first try, especially since I will reach a state of pure, unbridled rage long before even the tenth crack, much less the fiftieth.

If you want to deal with a bazillion enemies killing you every two seconds and find this fun for some reason…well, no accounting for taste. But I don’t want to hear a sound when I use an invincibility code to bypass that insanity, which invariably drives me to insanity.

If you take great pride in being able to blast through entire armies of deadly enemies, where THE TINIEST MISTAKE spells INSTANT DOOM…fine. You da man. I’m not at that level, and I don’t feel like spending the many years it’d take to get at that level, to say nothing of the irreparable damage my already-battered emotional state is going to take during that time.

If you relish the kind of challenge where you have to prevent an unstoppable evil force for a certain amount of time, and every second is absolute gut-wrenching horror, and it’ll probably come down to the last second…well, it’s your life (and sanity). Please understand that if I’m ever in this situation, the first thing I’m doing is punching in the code that makes it ridiciulously easy, trivial, and, yes, boring, which I find vastly preferable to suffering a heart attack every two minutes for whatever outrageously long period of time I have to hold out.

If you love racing games where your care has zippo traction and horsepower, you get burned constantly on nearly every course, and each and every race, test, and challenge is your worst nightmare come to life, well, hey, one man’s meat. I view such experiences as aberrations on the videogaming landscape, and will take whatever measures are necessary to correct them. Win every race four seconds after it begins? Take all the challenge out? Hey, this is vastly preferable to destroying the game disk and possibly several pieces of furniture in the vicinity.

And if you don’t mind getting absolutely ripped off by a video game manufacturer that really should know better…well, it’s between you and your conscience. I’m far less forgiving, and nothing you say is ever going to change this.

I’ve asked it before, I’ll ask it here. Why do you want to ruin it for the rest of us? What have we ever done to you?

Also I never liked the idea of bosses in the games. I would much rather to have many little guys to fight at the end then this almost god-mode guy at the end.

Who buys games for plots? Lots of people. Including me. When I got Medal Gear Solid 2, the very first time I played it I used a spoiler-free walkthrough and played it on very easy. Why? Because I really really wanted to know what the story of the game was. After beating it that first time, I was then free to go back and explore the other difficulties and try and get all the dog tags (a great way to increase replay value).

I still don’t understand why someone would complain about cheats being in the game. Just don’t use them!

Look at Grand Theft Auto. Would this game be half as much fun if there were absolutely no cheats? How would you go around on massive killing sprees if you couldn’t do codes for armor, health, and weapons? When you finish the actual game (using cheats or not), this is pretty much what’s left. Having to go and buy all the weapons you want wastes time.

Great OP. This thread should be required reading for about 90% of the people that post on GameFAQs’ message board.

Maybe it’s that the people who hate cheats don’t have lives, jobs, girlfriends, etc… The only thing these people have to give them a sense of accomplishment in life is playing a game that doesn’t have cheats.

If the game had cheats they (being total and complete losers in real life) don’t have the will power to resist using them. That would make their life pointless. Then they’d have to join the ranks of the real. They couldn’t brag to their other loser friends that they beat game/boss “X” without cheats 'cause none of their freinds would beleive them.

I have a job. I have a wife. I have hobbies. I am a casual game player. I bet that I spend more than average on games. I want cheats. Most of the people, whom exist in the real world, whom I know, feel the same way.

Put cheats in every game. If you don’t want to, don’t use them. If you tell me I CAN’T use them I will stop buying your games (as will a large population of people with jobs/money). The industry will take a big hit.

(a) a very large number of people posting in this thread are being pretty jerkish (“you can’t beat the game without cheats? You’re a loser! We don’t want your money polluting our industry!” “You have time to play without cheats? Get a job and a girlfriend, you loser!”)

(b) after sifting out all the noise, two conclusions emerge:
(i) some intelligent, rational, articulate people don’t like their games to have cheats, god-modes, and unlimited in-game saves
(ii) others do

© Thus, it’s not surprising that the default solution most game companies implement these days is that there are cheats and god modes, but they are hidden, so that they’re not constantly staring you in the face, but they’re there if you want them

(d) That said, if I were developing a game (and I do, in fact, write games for a living) which had a storyline with various puzzles or levels that had to be completed to move forward, I would implement some system or other to keep players from getting completely stuck and frustrated and giving up. For instance, hints can start popping up after a certain number of repetitions. Or the difficultly level of the game can automatically scale itself. Also, it’s very important that save points be placed thoughtfully and logically.

(e) Maybe when you install a game, it should be installable in two totally different modes, one of which had cheats turned on and menu-accessible, and on with no cheats at all. So if you’re hardcore, you go for the second option, and they’re not even there. If you’re softcore, you go for the first option, and hey, presto, cheat away. Or perhaps, combining (d) and (e), cheats would show up in the menus only after you’ve been stuck at a particular point for a sufficient length of time (or number of tries)

To me that would smack of the game publishers going “Dear GOD you suck at this game, I guess we have to unlock god mode for you.”

This thread started out not about cheats in general, but about a particular kind of cheat, “god mode”. I don’t think words like

apply to anyone who has posted in this thread. Unless I missed it, nobody complained about all cheats.

Not addressing the overall OP but it may help your current dilemma.

Splinter Cell

Pretty much, yup. Some people (such as me) are so stubborn that I would rather not finish a game than get the slightest bit of help. But plenty of people posting on this thread (based on what they’ve posted) would prefer to be helped along instead of being stuck somewhere forever. It’s not for me, but it’s a perfectly reasonable opinion.

I gotta throw up the bullshit flag on this one. I would have to see it to believe it. This is along the lines of someone saying they kicked a 70 yard field goal. I am sure it may be possible on the right day with the right conditions, but 99.9999% of the time it’s not possible.

I remember there was a game, “The Journeyman Project 2” where you picked up a companion early in the game who would give you hints at various times if you clicked on a certain Icon. However, you lost points everytime you used the “hint button”.

Another, one of the Tex Murphy games, had two modes. Easy and Hard. Easy Mode allowed you to get hints anytime you wanted and even solve puzzles. However, there was a penalty for it, which I can’t remember. The Hard mode did not allow any of this. You could switch from hard to easy, but not the other way around, IIRC.

We are talking about the first Contra for the NES, right? Side-scrolling levels alternating with pseudo-3D levels? No bullshit in that case. It was a very easy game to finish without getting hit, as all the patterns were predetermined and your character was so mobile it was easy to avoid getting hit.

It’s been a while but I bet with an hour’s practice I could play Contra indefinitely on one life.

Damn! I wish we lived near each other so we could make a bet and I could take your money because I don’t think you can do it. I owned that game and was very good at it. It was one of my favorite games. I was able to beat the game fair and square in the alotted number of continues, but there is no way I could beat it on one life.

Someone back me up here, there ain’t no way BM is beating Contra in one life.