Any Black & White Gameplayers Out There? (PC Gaming questions)

I’m posting this in MPSIMS even though it is sort of right for GQ. Given the ultra-specific nature of the questions (i.e. they are not very general and as such probably aren’t interesting to 90+% of this board) I figured this is more appropriate to pointless shit I have to share. For those that do play this game I offer one tip I learned towards the end by way of thanks (I don’t think it is a very commonly known tip but who knows).

I’ve had Black & White practically since the day it came out but have only recently been able to play it (thanks to the much overdue patch and even now I have to specially tweak my system to make it run). I was able to make it work in the past but only at the expense of everything else on my system so after a quick spin for a day or two it has been collecting dust till recently.

Anyway, I am thoroughly impressed by this game. It is absolutely beautiful to look at and the polish found in the little details are something I increasingly appreciate the more I play. This is definitely a subtle game that grows on you.

That said I am also thoroughly frustrated by this game as well. To help fight my frustration I have a few questions (and yes…I’ve been to the ‘official’ message boards but every search I do seems to return about 50,000+ hits so as to be impossible to sort through them all…no matter how tightly I target my search).

  1. Does it matter what your creature eats? More specifically, does it differ between creatures? For example, should the Tiger eat fish and cattle why the Cow eats grain? I know that your creature will eat anything but the game states ‘some things are better for it than others’. Do they just mean that fish are better than rocks or that peasants are better for the Tiger than for the Cow?

  2. When building something how do you select what you want to build? I throw, say, five scaffolds (or whatever the proper amount is) together and no matter where I place my cursor I get nothing to build but a field. I want to build a workshop, or graveyard or anything but a damned field…no luck so far (and I have let my hand with the scaffold range far and wide over the landscape for minutes searching for an appropriate place).

  3. My creature accidentally learned the Strength spell. I noticed in the Creature Cave there are only four pedestals for spells he knows and now Strength occupies one of them at 2% knowledge. I do not want him to have the Strength spell. The wood miracle would be much more handy. I’ll cast strength on him myself if the situation calls for it. I haven’t had the chance to see yet if I can overcome this spell with another but just curious if that will work or if I’m stuck with the strength spell? (Can your cretaure know more than 4 spells at once?)

  4. Do I care if my creature is hot or cold? How to I address his heat issues if I do care? I’ve rained on him when he’s hot but he responds by thinking I’m playing. I don’t know what to do for heat except cast a fireball on him (probably a bad idea). I know you can heat up a rock by throwing a fireball on it but I don’t know if that will work to keep him warm.

  5. How do I stop my creature from pooping? I’ve read it can be done but everytime I try to punish him for pooping I get a message that he won’t poop against that thing so much in the future. I don’t want him to poop at all! Is there some point to pooping? Do villagers get annoyed by it? I’ve tried putting the poop in a field but it doesn’t seem to do anything useful. I can throw poop above villagers heads and they ooooh and ahhhh but I get the same effect with a rock. The creature cave keeps a stat on how much your creature pooped. This leads me to believe it is somehow important to the game but after hours and days of coding that may have just been some smartass thing an overworked programmer threw in as a lark.

(As a funny side note my creature farted on a woman who was walking behind him and she ran away screaming…I don’t blame her. Another time he farted and knocked down a fence…powerful stuff. Anyone try lighting a fireball under his ass when he does this?)

  1. How do you get villagers to create an artifact? Actually, I kinda know how but I’m looking for a more surefire way to do it. Sometimes I drop a boulder in their village and they just ignore it. Other times I drop one without thinking and they are all over it. I can’t figure out what sets them off. Also, do some things make better artifacts than others or will any rock of any size do?
    Tip of the Day:
    Use artifacts when building a wonder. More are better up to a point…3-5 seem to do the trick nicely.

On Island 1 I set about creating artifact after artifact and finished with 5 before I went through the vortex to Island 2. I was left with three upon reaching Island 2 (I think they all made it but two of them were spit out into the sea…the game was going through its scripted sequence so I couldn’t try and catch them).

Build your 7 scaffolds and find a spot where the game will let you place your Wonder. Put the scaffolding back somewhere where it will NOT build anything. Place your artifacts very close to the center spot of where the scaffold will go down (you cannot build on the rocks themselves). Now move your 7-scaffold back to that position…if you’ve done it right you will see a MUCH larger wonder. Drop the scaffold and build away.

When I did this with three artifacts I got a huge Norse wonder in Land 2. When I cast Miracle Wood I get over 120,000 wood! Same with Miracle Food. Miracle Rain is also supposed to be affected but I can’t really see a difference there. Anyway, once this is done you never need to worry about wood or food again (at least till you’re done with that Island).

Of course, it costs nearly 80,000 wood (around 30,000 for the scaffolds and 50,000 or so for the Wonder) to build in the first place but once done it is worth it.

(Side Note: I think the order you throw stuff into the vortex is the order the stuff comes out in. I haven’t tested it but the last things I threw in the vortex were my artifacts and they were the last thing to pop out on the other side. Unfortunately all of my villagers were standing near the vortex when they popped out and quite a few were squished as the boulders bounced among them.)

Sorry, Whack, I don’t really have an answer for you, but I do have a question that you might be able to answer.

I’ve had the worst possible time the few times I’ve played this game with the scroll where you have to rescue the drowning men. I can never seem to get my animal to pick the guys up-he usually just ends up drinking the water. Does the hand cursor do anything specific when it’s over the men? It seemed that it sort of changed once or twice when I moved it over a drowner. Also, from time to time he’ll eat one of them, too. Any tips on stopping that?

Also, how in the hell do you catch the little Piper Pedophile? Every time I get near him, he yells at me in that freaky little French accent.

Flypsyde:
To pick up the guys in the water I think you just need to eyeball it. 90% of the time I did this I had no troubles but once my creature kept drinking water instead. Annoying has hell. Mainly, position the camera in a fashion that suits you. Make sure you can see the beach as well as the drowning men on screen at the same time.

As to eating the guys three things:

  1. Have your creature practice picking up and putting people down before you do this silver scroll. He’ll probably eat a few (or throw them) so smack him around but good when he does (assuming you want him to be nice to villagers). When he is nice to them be sure to pet your creature to 10-20% or so. That way he will want to be nice to them. This training doesn’t take too long. Ten or so repetitions seems to be enough for this purpose.

  2. When doing this quest be sure to have the leash of compassion on him. He’ll be less likely to do anyting nasty while leashed this way.

  3. As soon as your creature picks a guy up action-click on the beach. This doesn’t leave your creature enough time to decide to do anything else. He will walk over to the beach and put them down.

You get a Strength Miracle Dispenser for your troubles if you succeed in saving all of the men.
The Evil Kidnapper Dude:
This guy is easy.

Just behind the Children’s Creche is a plateau. Walk your creature up there leashed with the leash of compassion.

The French guy walks down to the Creche to lure kids out. Let him get most of the way to the Creche (or all of the way if you want).

Attach your leash to the bad guy and your Creature will walk down and nab him. He’ll try and run away but his path takes him right past your creature so he doesn’t stand a chance.

Hopefully your creature is nice if you want to get the kids back (otherwise he might eat him if you’re not nice in which case I guess it doesn’t matter). After a scripted sequence action-click next to a mine entrance straight up behind the Children’s Creche (Part way up the mountain side). Your creature will place the guy down there and he will release the children.

If you’re too far away when you put him down the guy will run away again. No biggie…just catch him again.

You get a Healing Miracle Dispenser for this (or Extra-Healing if you’ve done the Ogre silver scroll quest and depending on how you finished that one).

A few quick answers:

Food: no, it doesn’t matter. I think its more along the lines of cows and grain and fish are much better for your creature than rocks and fences.

Poo: Haven’t found a use for it yet, other than as an ingredient for a scroll later in the game.

Building: Don’t have a batch of more than 3 scaffolds if you’re going for a workshop. 4 will almost always get you a field, since they’re so small (they fit anywhere).

Strength Spell: The pillars are the 4 most used spells your creature has. Once he uses more spells, strength will fall off. Don’t sweat it.

Temp.: Don’t worry about it.

Artifact: Couldn’t tell you. Its fairly willy-nilly (although if you have a high homeless %, you’d have a better chance - more lounging around to worship the rock).

Flyp: yeah, attach the lease to the guy when he gets fairly far down the hill, and then click on him for your creature to pick him up. Once he’s picked up, keep your creature moving around so he doesn’t eat him.

Whack -

I can’t help you at all, but I wanted to let you know that I nearly choked to death on a saltine laughing at this

Maybe you all can help me with this, I just recently installed the patch for the game but it still crashes about ten minutes or so after I start it up. Anyone know why or how to fix this? My 3D accelerator uses d3d which seems to run poorly on some games, but I haven’t found any issues listed with B&W.

Regarding food, the unpatched game considers eating fish an evil act, but this is fixed if you get the patch. The types of food don’t effect your alignment (unless he’s eating humans), but where you get them does - if it takes an animal from a tended flock or grain from a field, it’s considered stealing and it makes your creature just a bit more evil. The safest thing to do is create food with miracles for your creature.

Poop is useful on that one quest, which lead to a problem before the patch - if you punished your creature for pooping too much, they would often stop pooping altogether. In the patched version you can only reduce his number of bowel movements, not eliminate them. Having poop around the village slightly increases your villagers dissatisfaction, but it’s not really significant to worry about. Poop makes fields grow faster, but not nearly as much as Miracle Rain.

When trying to build a civic building with 5 scaffolds, placement is very important - it has to be in a relatively open area but near other buildings. Graveyards have to be on the edge of town, I believe. Just move it around slowly and watch the little ‘ghost image’ to see what it would form if you built it there. Try not to waste scaffolds by allowing it to build a field.

The advice already given on artifacts is good - idle villagers increase dissatisfaction, but having a lot of them makes it more likely they will dance around an item and create an artifact. The smaller the item used, the quicker it becomes an artifact, but the bigger it is the more impressive it is. Artifacts are about the most useful thing for converting villages, if you have a few you can rotate them around the various enemy villages and get a LOT of belief.

A very important thing I learned about creature training is that you must reward and punish thoughts, not actions. If the creature mind window says ‘Your creature is hungry’ beat it - it sounds cruel, but it will get hungry less often. Reward it when it says it wants to impress people or it says it’s feeling playful or other positive things. Beating it after it eats will only discourage it from eating that kind of food, not reduce the rate it gets hungry at.