Any fellow dopers looking forward to Dragon Age 2?

Nah, Wynne doesn’t give a shit. In fact, nobody gives a shit. You can stab yourself all day long in front of anyone, and they’ll just stare at you. There’s a lore reason for that, though: Wardens are allowed to use whatever means they want if it helps end a Blight. That’s also why even Alistair doesn’t have any problems (other than personal ones ;)) with dragging Morrigan in tow, despite her being a hedge wizard who by all rights ought to be carted off to the Circle by the Templars post haste as an Abomination waiting to happen.

AFAIK, the only ways to lose Wynne are to blast her before you get to pick her up, and destroying the ashes of Andraste, which opens up the Reaver spec, not the Blood Mage spec.
For the latter, hiding her back at camp while you do it doesn’t help, she’ll pitch a fit anyway next time you’re in camp. Leliana also has major hang-ups with that particular decision but if you harden her first she’ll only hate you. If you don’t, she’ll leave as well.
But hey, you get the coolest fighter specialization of the game, it’s gotta be worth something right ? :slight_smile:

I shouldn’t think so. This run through, i’v got Wynne dual specializing in Spirit Healer and Blood Mage.

I think I may have been thinking of the Tower, where you can say Morrigan is an apostate which makes Morrigan leave, which is similar enough to my thoughts that it may have been half-combined with the Reaver quest to create that little tidbit.

ETA: Out of wonder, is the little Morrigan/Morgan LeFay thing coincidence or likely intentional? I mean, it seems a little too similar. Also, I think Morgan was associated with the Goddess Morrigan.

Heck you can make Wynne herself a blood mage and she doesn’t bat an eye. How’s that for inconsistency?

I never explored the blood mage tree, was it worth the effort? I thought the shapeshifter sucked so I guess I assumed the blood mage would too.

Blood Wound does a massive area of effect damage and throws a paralyse on top of it. It’s one of the most overpowered spells in the game.

I don’t really use blood mage once as it just feels wrong to stack con on a mage but yes it is a very strong tree if you plan for it.

I’ve heard that blood mage and mystic warrior were really powerful, but like you said, it feels weird to stack con on a mage and if I wanted to play a warrior, I’d just play a warrior. Plus if I had mystic warrior on a companion and left them alone for one second, they did something stupid.

One of the keys with getting Alistair and Anora to marry is that you CANNOT have a romance with Alistair. He will not even nibble on the idea if you have romanced him. But if you have not, and your persuasion is a III, or IV… Go to Anora first and mention the marriage. She will ask is Alistair will even agree, and tell her you will talk to him about it. Go to Alistair, and convince him it is the best course. Then go back to Anora and tell her you have an agreement. That way, at the Landsmeet, she will defy her father (Loghain). Then you have to duel with Loghain yourself, or with a companion, NOT Alistair. And beat him, obvs. If your persuasion is high enough (this was always the skill I maxed out first)… you can convince Ser Cauthrian to stand aside, and let you go and kill Loghain. That particular persuasion/intimidate is the hardest of the game, I think.

Ah, guess I won’t get that ending on this play-through. Pit-ty; convincing Alistair that he needs to forget me and marry for reasons of state and then sacrificing myself would have been amusingly melodramatic.

Oh… and my favorite mage combination… Get the talents “blood mage,” and “arcane warrior.” Then equip the sword, “spell weaver,” with the dagger, “cadash shanker.” (I think that’s what it is called… you get it in Cadash Thaig, when you do Shale’s companion quest). Anyway, spellweaver acts as your staff. Then you can fight with dual swords, and still fight as a mage. I max out on all the elemental spells, as well as the arcane and blood mage spells. If I get to a high enough level, I get the last row of spells (includes drain mana, drain life, and death cloud).

Sorry Tom. The other crappy thing about romancing Alistair is that he will not let you kill the archdemon. He will just run and sacrifice himself. Although, this puts Anora on the throne, which I think is a better option for the long term health of Ferelden. :slight_smile:

Wow, I am feeling my nerd juices flowing this morning.

ps. more on the Leliana front. So she has a side companion quest? i usually play as a rogue, so i generally leave her at camp whilst questing. that may be why i could never get her to sleep with me… hmmmmmm.

I’ve done this, but it always falls apart at the Landsmeet. Alister gets all pissy if I show any leniency towards Loghain (such as suggesting Riodan’s option.), and if I pull a hard line on him Anora gets upset, and breaks it off.

If I do make Loghain a Grey Warden, will that do it? Alister will quit on me, obviously, but will he and Anora tie the knot? I can still get him to do the deed with Morrigan, and avoid having to get myself killed.

I did this on one run through, but he was ludicrously overpowered.

What?! That jerk. There’s no way to tell him that he needs to knock it off and let you handle it? I was going to romance him with my Noble Female warrior and sacrifice myself… (Awakening spoiler)

…and then just use the same character in Awakening for the “death? What death?” non-answer to how she could be alive again and still with Alistair.

Not necessarily true, IF you’ve hardened him you can actually make him marry Anora and keep you as a mistress if you have damn good persuasion.

Maus,

The “ultimate good ending” in the fact that pretty much everyone has a happy ending is to make a hardened Alistair marry Anora, and recruit Loghain (whether letting him take the plunge for his country or take Morrigan’s deal to purify an Old God is the “happiest” option is up to you). Of course, you can’t stay friends with the King, but this is the only ending in which everyone is alive and relatively happy.

Edit: I’m taking my info that I haven’t seen first hand from the wiki on Alistair and the Epilogue Guide, so it may not be accurate, but I think it’s pretty accurate.

hmmm… You have to off Loghain. Alistair will not tolerate him becoming a grey warden. But after you do, in response to the Bann’s question about what next… I think the third option is to suggest that Alistair and Anora marry. Basically Alistair says let’s wait and see what happens after the Archdemon. If you kill the archdemon (and don’t take M’s offer), there is a funny wrap up scene with Anora and Alistair walking up the stairs (presumably to be crowned). Alistair keeps trying to take Anora’s hand, and she shakes him off. But they do marry.

Ah well, he’s a whiny, little bitch. Anyway, my Nobel Human Female is much happier with Leliana (and Isabella the pirate).

Hey guys, if you’re still toying with the Demo:

The first Dragon Age 2 mod is already out!

If you’re on PC you can download it here: http://social.bioware.com/forum/1/topic/141/index/6289395/1

And it will open up the character creation menus allowing you to customize your Hawke. It also allows you to change the difficulty of the game in case you want to try Nightmare! :slight_smile:

So I posted this on GameFAQs, but I’m gonna crosspost it here just because I think dopers might be able to make a more engaging lore conversation:

I was replaying and came across the lyrium codex, I probably just shrugged this off the first playthrough but this is a lot more meaningful now:

[QUOTE=Codex: Lyrium]
When mixed into liquid and ingested, lyrium allows mages to enter the Fade when fully aware, unlike all others who reach it only when dreaming.
[/quote]

Okay, so mages can get into the fade using lyrium. Big whoop, everybody knows that.

[QUOTE=Codex: Lyrium]
Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than he normally wields.
[/quote]

No really? Okay, these actually tie in to what I want to say, hence my posting the obvious stuff. It mostly comes down to this quote:

[QUOTE=Codex: Lyrium]
Mages have additionally been known to suffer physical mutation: The magister lords of the Tevinter Imperium were widely reputed to have been so affected by their years of lyrium use that they could not be recognized by their own kin, nor even as creatures that had once been human.
[/quote]

Now I admit, outright, that this could easily just be a thinly veiled reference to abominations, but I want to present a different angle.

We know the Black City is in the fade, what gets you into the fade? Lyrium. In addition, using large amounts of Lyrium also increases your power immensely. Further, we know that the Black City is almost unreachable in the fade, so it would at the very least require a large amount of power and effort to get there; power that could, in theory, be granted by large amounts of lyrium. If an over-abundance of lyrium in the system can cause long-term mutations, I think it’s very possible that perhaps the Tevinter Imperium tried to get to the Black City, used too much lyrium to get there, and ended up mutating themselves into Darkspawn.

This has other implications, for instance, the reason they’re so drawn to the Deep Roads could be due to the fact that Lyrium tends to be there and they’re principally fueled by their addiction. It also seems that perhaps instead of seeking Old Gods, the Archdaemon transformation could be facilitated by a Darkspawn consuming an immense dose of lyrium. However, I don’t have enough evidence to forego the Old God idea as stated in the game, especially since then I’d have to make up an explanation for the Morrigan Baby ritual and the Archdaemon body swap on death.

There’s still a lot of little holes, such as why if it’s simply lyrium corruption why they’re not all powerful mages, why the taint seems to spread like a virus, and why they don’t seem autonomous. At the very least it doesn’t describe the Golden City/Black City change, but that one can be easily dealt with since the game sort of hand-waves their own explanation anyway. The others, I suspect, can be dealt with by things like withdrawl, blood concentration of lyrium, and being driven by addiction. The real answer is, I don’t have any hard proof for these facets, but I think the theory still has at least some solid grounding.

I’ve been playing more, and apparently to get into the fade (and thus the Black City) the mages of Tevinter used 2/3rds of their lyrium supply and a large amount of their slave’s blood. Then all of a sudden they turn into creatures that JUST SO HAPPEN to have tainted magic and a contagious blood disease. I’m finding it harder and harder to believe that the Maker (if he exists) had anything to do with the Darkspawn appearing, I’m pretty convinced that it was principally a side effect of mixing Blood Magic and Fade Magic, with a healthy dose of lyrium poisoning.

I believe that the Black City was constructed by mages warped by Lyrium to the point where they could not re-enter the real world and were transformed into demons. They created Darkspawn to provide shock troops to re-enter and conquer the real world and set themselves up as gods.

The old gods somehow interrupted whatever the mages intended to use to control the darkspawn and turned them to their use and somehow sealed the majority of the mages back in the city.

I have nothing to back any of this up. Just like what the Chantry preaches.