The scan is up. The link should take you to the fullsize version but I’m not entirely sure if it works. The scan came out a bit faint, but it should be usable.
Here’s some stuff on the various locations on the map. Feel free to use it or ignore it, but please don’t directly contradict it. I’m including it mainly to set the mood for each place.
To the north, beyond the map’s edge is the “civilized” area of my setting. The area portrayed by the map is a much more wild and free place, with few cities, few roads, and plenty of nomads, roaming bandits, and the like. The impenetrable northern mountains form a natural boundary.
The scale of the map, if it matters, is about 1 cm = 50 km, which translates to Merkin as 1 inch = 200 miles.
No legend should be necessary. The spiky bits are mountains, the round bits are hills, the cloudy bits are forests, the lines are rivers, the broken lines are roads, the black dots are cities, and the collection of short lines is a swamp.
LOMAR: The kind of lush, green forest you imagine elves and kind faeries to hang around in.
RÖDA FLODEN: A slow-running, wide river flowing down from the mountains. Bridged at one point only (see KEJSARBRON).
KEJSARBRON: A heavily fortified bridge built in ancient times. Abandoned these days, as far as the mapmaker knew.
KRISTELO: This city is a “gateway to the South” type place, where all travellers to the South gather before continuing on their way. It contains everything from majestic palaces to mud huts. All trade routes pass through Kristelo, so basically anything you look for can be found here.
MILLAN: This is an area of gently rolling hills mainly inhabited by farmers.
FIDIO and VALMIO: Two flat plains separated by the forest of Slyvne and the marshlands of Blodemyr. Inhabited by nomadic tribes of herdsmen.
BLODEMYR: A tract of marshlands blending into the river of Västra Soi. Some of it is merely damp ground, other places are basically small lakes broken by islands.
SÖDERLEDEN: The main road in the Southern lands, connecting the three major cities and forming a way from the sea to the North.
JONDSOIRUD: A younger road than Söderleden and built with far more haste. In places, barely more than a strip of flattened grass.
SOI, VÄSTRA SOI, ÖSTRA SOI: A wide, wild, raging river forking into two. Long thought uncrossable. Västra Soi was finally bridged, and then things happened very quickly. Jondsoirud was constructed, Östra Soi bridged, and the city of Jondsoi built.
JONDSOI: A young, pioneer, frontier-style city. Many people running from an unsavory past end up here, where your past deeds are much less important than your willingness and ability to work hard.
NONDELOSOI: A wasteland with little in the way of life or natural resources. The occasional band of thugs, mainly people exiled from the lands west of the Soi, can be encountered here.
FREDENSKYTT: Your basic, run-of-the-mill fantasy city. Go nuts.
SLYVNE: A deep, dark, untamed, dangerous forest. Feel free to put in wolves, bears, woodwoses and assorted monsters.
SYDHAMN: The only large seaport of the Southern lands. A city built almost entirely to support the harbour. Lives off fishing and trade.
SVARTA BERGEN: An unexplored chain of mountains, often obscured by blackish fog. Contains volcanoes.
TAIA: A forest rumoured to be inhabited by wildmen. Little else is known about it.
MOLNABY: This city floats about five hundred meters above the ground and is inhabited by a tribe of winged people. Don’t make this too obvious; it’s supposed to be a surprise for the players when they get there.
THE SEA: I’d appreciate a few extra things off the coast, like sea monsters, mermaids or a ship or two.
Anyone who does me this favour: thanks very much in advance. Don’t worry about replicating my map exactly; the tiny details don’t matter much as long as the big things are the same. No need to painstakingly copy the coastline, for example. The players’ map isn’t supposed to be 100% accurate anyway.
EDIT: Jurph and Edward the Head, I realize I’m the one getting the favour for nothing here, but if you decide not to do this or don’t have the time, or it’s just going to take a while, please let me know so I don’t wait for you to reply. Thanks a lot.