Back in the Old Days, most video games, if they involved a conflict of some sort, were a conflict of One vs. Many. The player controlled a single character, pitted that character against vast armies, and through superior firepower, greater endurance, or the armies being idiotic, prevailed against all of them. Everything from Super Mario Brothers to Doom fit into this model.
Then, we started to see games of One vs. One. The player still had control of a single character, but there was only one opponent, who had comparable abilities to the player’s character. Examples included Street Fighter, Punchout, and deathmatch mode in FPSs.
A little after that, the RTS genre appeared, and we had Many vs. Many. The enemy had a vast army, but so did the player. Any one member of either army was relatively insignificant, but the armies as a whole would vie against each other, and wear each other down. Some turn-based strategy games fall into this category, too, like Civilization.
There have been minor variations on these three themes, for instance including Few instead of Many or One (such as many RPGs). But there’s one obvious combination for which I can’t think of any examples. Are there any video games that are Many vs. One? The closest I can think of is that some RTS missions end with a boss battle… but even there, the boss usually fights by pitting its armies against you, and we’re right back to Many vs. Many. That, or it’s a mission where you only control a single heroic character, and we’re back to One vs. One.
So, is there any video game out there where the player controls a vast army, in order to defeat one singular opponent?