Any suggestions for "parlor games"?

Didn’t readily see any threads on a quick search - apologies if I missed obvious threads.

On both x-mas eve and day, we will be hosting approx. 10 family members for dinner. We were hoping to incorporate some kind of parlor games into the activities. So far we have thought of charades and 20 questions, but I was wondering if anyone had any other suggestions. Would like to have at least a few options, should one or two fall flat.

The attendees will all be immediate family - my kids, siblings, nieces and nephews, with an SO or 2. All will be adults (other than one infant), college grads. Several science-tech folk, with a couple of lawyers and a librarian. Several “gamers,” sci-fi geeks, and some historical re-enactors - but no single interest shared by everyone.

We were hoping for games that would be not terribly “involved” - wouldn’t take all night, and wouldn’t involve tons of “props”. Probably dividing into a couple of teams would work well. Things where the playing is the fun, as opposed to caring who wins. And where everyone can enjoy playing, even if they individually are not super at it.

Any ideas?

Over in IMHO there is a thread about being on a spaceship with 2 “Ramirezes.” Made me think about searching for some of those “thought puzzles” to see if discussing those was of any enjoyment.

You can find loads of lateral thinking puzzles online if you just want a discussion topic. The youtube channel Ted Ed has a couple of videos of puzzles as well, including the infamous island of green- and blue-eyed logicians.

For party games, I don’t think you can go wrong with Celebrities. Give everyone 3 slips of paper and have them write down 3 celebrities (it doesn’t have to be celebrities, it just has to be people everyone in the group has a good shot at knowing so poor Grandma doesn’t get stuck with Zayn Malik or something. When I was in college, we’d often include professors.) Fold the slips up and put them in a bowl. Split everyone into two teams and alternate going through each team having one person stand up, select a name and try to get their team to guess the person without saying the name on the slip of paper. Tally up how many they got right after thirty seconds and play passes to the other team. Play until the bowl is empty. Then you record the scores and play it again but this time, only one word is allowed but as many actions as necessary. The third round is no talking at all.

If you’re familiar with Mafia, you can play it by assigning roles via a deck of cards and no other props are needed.

We’re going to be playing this game this year at our family get-together: The 'Saran Wrap Ball' Christmas Party Game Is A Must!

Make a huge ball of Saran wrap and as you go, place little prizes in the layers. Players have to peel away the wrap while the person next to them rolls dice. If the un-wrapper gets to a prize before the roller rolls a pair, they get to keep the prize. When the roller rolls a pair, it’s their turn to unwrap.

According to a documentary I saw about England (“Peppa Pig”) this is akin to the game “pass the parcel” only with “pass the parcel” they wrap in wrapping paper and turn music on and off like musical chairs.


There is also another game that would be good for a more “on their toes” group than my family. But I can’t remember the name! I learned it from this French girl. I think it was this game Fishbowl - basically three popular games in one. Taboo, Password and Charades. But you keep using the same phrases. Sounds easier than it actually is!

Botticelli.

Thanks for the suggestion, guys - and keep them coming.
Celebrities seems like a definite one to try.

As for the others, I’m trying to figure out if my guests (and I) are closer to the end of the spectrum who knows biographical details of Botticelli :eek: - or will find it enough of a struggle to unwrap a giant ball of saran wrap! :stuck_out_tongue:

My family loves the board game encore, but you could play it pretty easily on its own. Again hand everyone some slips of paper and have them write down some common words. Things like sunshine, lucky, tomorrow, the sort of thing you’d expect to find in a fair number of songs but not a lot of songs. You can even do a couple of categories like colors, or days of the week or hours. Then divide everyone into two teams and one team draws a slip of paper and reads it aloud. The team has 30 seconds to sing at least a line or two of a song that has that word in it. Then the other team has 30 seconds to sing a different song that also has that word in it. The round continues until one team can’t come up with a new song before their time is up. The winning team gets a point and draws a new word. My family plays loosely and we allow the same song to be used in different rounds and if someone starts singing within the time window, they’re allowed to finish and have it count if the timer runs out before they got to the word.

If your family doesn’t mind closeness, the Knot Game is kinda fun. You need at least 7 people for it to work well, though. Everyone stands in a circle and clasps hands with each other making sure that no one is clasping either of the people next to them or both of the hands of one person. Once everyone has clasped hands, untangle the knot without letting go of any hands!

Damn Stickler - you must be tons of fun at parties! I think we might be able to get buy-in to the knot.

I like your adaptations of board games. At least 3 of the attendees host/attend regular boardgame nights, and others play/host RPGs, but some board games are tough in groups for various reasons. Just want to get people interacting in ways other than simply talking about who did what - as the holidays progress, various of us will have seen each other several times. We tend to run out of small talk.

My family plays “The Cat Game” at large family gatherings. (It has nothing to do with cats.)

It works best around a table. Everyone has a piece of paper and a pen. Everyone writes down a sentence at the top of his/her sheet and passes the paper to the right. Next person draws a picture of the sentence just below the sentence, folds the paper so that only the picture is showing, and passes the paper to the right. Next person writes a sentence describing the picture just below the picture, folds the paper so only the sentence is showing. . .

Once the papers have rounded the entire table, everyone unfolds the sheets and narrates the results, generally to much merriment. Artistic skill is not required; lack of artistry seems to improve the metamorphoses.

The Minister’s Cat is one that all ages can play. (No relation to “The Cat Game.”)

We used to enjoy playing Psychiatrist when I was in college.

I was introduced to an entertaining game the other day along the lines of charades etc, though I forget what it was called, so I’ll just describe it:

Setup:
The players divide into two teams
Each person writes down four words on four index cards, and puts them into an appropriate index card shuffling/drawing hat/bag/crucible, whatever.

Play:
Play occurs in three rounds. Teams take turns with one person drawing nouns from the hat and the rest of the team trying to guess as many as they can in one minute.
In the first round, the drawing player is allowed to describe the noun using any words that are not explicitly the noun itself. (“Father of our country” is fine for “George Washington”)
In the second round, the drawing player has to use only gestures, no words at all.
In the third round, the drawing player may use only a single word to describe their noun.

When the one minute timer elapses, the team marks their score (the number of nouns they guessed) and the other team takes their turn - picking up where the first team left off (If the first team was working on a noun when time ran out, return it to the hat, all guessed nouns remain out.) When all the nouns have been guessed, return them all to the hat and begin the next round.

The team with the most points at the end of the third round wins.

Some of my favourites for casual play :

-Dictionary : one player picks a word in a dictionary (works well with uncommon words that people are unlikely to know, but it works too with common words, technical words, etc…). Everybody write down a definition for this word and hand it to the player who picked the word (this player writes the actual dictionary definition) who reads them all. People generally try to write plausible and dictionary-like definitions, but you can as well write an implausible one, an humourous one…depends on your mood and strategy. Then each player try to attribute the definitions to their author. You gain points for each word you correctly attributed, more points for if you guess properly what’s the dictionnary definition, and even more when someone believes that your definition is that of the dictionary. I don’t remember how points are counted, but let’s say 1 point for finding out that Paul wrote the second definition, 2 points if you figured out the correct dictionary definition, and 4 points if Paul believes that what you wrote is the dictionary definition. If nobody guessed the correct definition, the player who picked the word get points (how many depends on how many players there is). Then another player takes the dictionary and picks a word. Might look like a tedious game from this description, but IME it’s great fun, especially with creative players.

-Customs, a bluff game. You need several packs of cards and monopoly money. Again, I don’t have the exact number of each card, so improvise. For instance, let one joker, two aces, 4 kings, 8 queens, 16 jacks, and about 40 low cards. One player is the custom officer, the other players tourists coming back home and trying to smuggle contraband. The jacks are for instance bottles of alcohol, the queens cameras, the kings expensive jewelry, the aces drug (or whatever other list of items you decide), regular cards are empty suitcases and the joker is the diplomatic suitcase. All players receive an equal amount of money. One player picks 4 cards (5? can’t remember), looks at them, and makes a declaration (truthful or not) to the custom agent, for instance : “I’m bringing one bottle of rhum”, or “nothing to declare”. The following can happen :

-the custom agent believes him. The player then pay him the import tax for the items he declared (say for instance 1 for a bottle/jack, 5 for a camera/queen, $ 20 for jewelry/kings, etc…)

-the custom agent doesn’t believe him and “search the suitcases” : the player shows his cards. If he said the truth, the custom agent apologizes profusely and pays him a fixed indemnity for the inconvenience. If he lied, the tourist pays the custom agent a fine for all items he was transporting (even the ones he had truthfully declared) of 3 times the regular tax.

-the custom agent believes him but the player to the right of the tourist (and only this one can do it) denounces him as a smuggler. Cards are revealed also in this case. If the player was truthful, the denouncer pays him a fixed indemnity for his calumny. If the player lied, he’s taxed as if the custom agent had disbelieved him, but half the money go to the denouncer.

Finally, the player can announce “diplomatic suitcase”. Again, the custom agent can believe him and let him go, or ask him to open his suitcases. In the latter case, if the custom agent was right (the “tourist” didn’t have the joker), the tourist pays a huge fine. If the custom agent was wrong (the tourist actually had the joker), he (the CA) pays the tourist the huge fine, and the tourist pays nothing, even if he had other valuable cards. If the custom agent believed him and let him go, the player must discard the “diplomatic case” and pick another to replace it (secretely. If he said the truth, he must discard the joker. If he lied, he just discards any card he wants. As a result, there might be several players during the game announcing that they have the “diplomatic suitcase”)
If the player had to open his suitcases, the next player to his right (the previous potential denouncer) picks 4 new cards, and becomes the tourist. If the custom agent didn’t ask the player to open his suitcases, then the cards are passed to the player to the right, who discard one (and shows it, which might give a clue as to whether the previous player lied or not) and picks a new one in the deck. It’s then his turn to declare to the custom agent what he’s bringing in.

When the deck is exhausted, another player becomes the custom agent, and so on until all players have been custom agent once. Whoever has the most money at the end wins.

-Finally werewolf/mafia games work well. You can easily find a set of rules for those, including on this board, since mafia has been played regularly here.

Telestrations - Like Telephone, but with drawing.

Slightly more structured: Codenames

Wits and Wagers works well with teams (the family version has easier scoring)

Brian

This one works well as an ice-breaker:

Take a tall empty packet of cereal and cut the top off. Players take turns trying to pick up the packet with their mouth - but their feet must remain flat on the floor. Once everyone has done so, cut off 1 cm or so of the packet, and everyone goes again. Eventually the packet will be reduced to its base and the winners are those who can pick up that. This is relatively easy if you are double-jointed or can do the splits, but most of us fall into neither category. Do start with a tall packet as later stages require considerable stretching.

Codenames (mentioned above) is the best new game of this sort that I’ve played in ages, but it’s very slow and cerebral.

The absolutely most fun party game I’ve ever played is Chain Reaction, described here

A good game is where you write a story - one paragraph at a time.

Everyone in the group gets a piece of paper. They then write a short starting line like “It was a dark and stormy night”. They then pass it to the next person who writes a paragraph. Then to the next person and so on. So if you have say 10 people you will have 10 different stories going around.

The fun part is either switching the plot around or writing something the next person would have trouble continuing.
Another is “foreign word”. This is fun if someone in the group speaks a unique language. They write out and tell everyone the word. Everyone then trys and guess what the word is in english. You can also do this by just using a dictionary and looking for an odd word.

I know Mafia has already been mentioned, but I played it as a parlor game first before playing it online. Lots of fun and can go pretty fast! 1-2 minutes for night actions. 5-10 minutes for day voting. Unfortunately, people voted out early sit around for awhile doing nothing.

Another game I like is Drawception (Telephone Pictionary). You write down a common phrase that someone else draws. Then the picture is given to someone else and they write down what they think it is. Then someone else draws that. You can have everyone participating at the same time and the pictures and written descriptions quickly become hilarious.