Anybody trying Secret World?

Second Beta this weekend, and they’ve unlocked the rest of the Kingsmouth missions (about 5 more action missions, and about 5 more misc ones). All in all, doesn’t take that long to finish, and the newest characters you meet are just as fun and interesting as before. No investigation missions to spoil, so if you want to hop in and just do some more zombie and golem bashing, it’s a bit more challenging than what you experienced last week. If you had a character last week you’ll find 10 mil has been added to your pocket so you can go do some clothes shopping. The outer wheels of skills are still locked, there’s still no PvP, no new options in character creation, and it appears the dungeon at the end of Kingsmouth is locked as well.

I started out clothes shopping, finished up Kingsmouth, and then rolled a new toon to check out different weapon combinations. Still having a blast.

I ended up with three extra beta keys for this weekend. PM me if you want one! First come first served. There’s also plenty of giveaways still happening out on the internets, but you may have to look to foreign gaming sites for it.

Was tempted to jump in but have decided to wait until the game is out now, given that I have decided I want to play it at launch. Might preorder though :slight_smile:

Really? I just logged in (I’ve been playing for a couple of weeks now) and I don’t have any extra money. You got me all excited about being able to buy new clothes! :stuck_out_tongue:

On the public beta client? Both toons I rolled last week had 10 mil added. There’s several different beta builds going on right now.

Hmm, maybe not. I’m not on one of the weekend betas–I preordered so I’ve been playing a version that’s always available. That would suck, though, if the weekend people get extra money and the preorders don’t.

You’re confusing two things: the closed beta and the preorder beta weekends.

The closed beta is the real beta where the players help the devs find holes in the game and hammer out issues. I believe preordering in the past helped you get in, but I’m not sure that it was necessary to get in. That has been going on for at least a month now.

The beta weekends are the hype-generators. Anyone who preordered, including those preordering this month, are automatically able to access the weekends. They’re almost solely for showing off the game and getting people revved up to play. So of course they’ll give everyone 10 mil, that way they can show off the clothing options available.

You may not have gotten 10 mil in closed beta, but you have had the chance to play the game for several weeks and had the capability to help shape the game’s development. And when the game actually launches, nothing from either beta will carry over. You’ll be starting fresh. It doesn’t really seem worth complaining about.

Thanks to Headrush, I was able to give it a try this weekend, and played quite a few hours. There’s definitely a lot to like about the game. Here are my impressions in a huge wall o’ text.

One thing that stands out is the variety of gameplay available. You have your standard fetch-quests and “Go kill ten X” missions; those are a given, though they’re better justified than most. You also have:
[ul]
[li]Defend point X (fairly common, but not as much as killing ten rats).[/li][li]Follow environmental clues to target.[/li][li]Solve riddle/obscure information puzzles.[/li][li]Guard dodging. (Avoiding being seen by mobs that can’t be fought; being spotted automatically triggers a penalty.)[/li][li]Escort missions. (Personally, I generally hate escort missions, so I didn’t take the one I was offered. As a result, I don’t know how they play.)[/li][li]Security puzzles. (Finding a way through a minor maze while avoiding traps and detection)[/li][/ul]
That’s a lot of different mechanics for an MMO, and they were integrated pretty seamlessly into the gameplay. I liked that. I also liked the fact that a lot of missions are acquired from things you find and decide to investigate, rather than being assigned by a person; it feels much more proactive and dynamic that way.

The map and waypoint system is excellent, possibly even better than City of Heroes, which is my gold standard for such things. I like the fact that mission waypoints lead you to a search locus, rather than an exact location; it adds a little more immersion. It falls short in not allowing you to set your own waypoints–map locations, contacts, or arbitrary coordinates on the map. (At least, I didn’t manage to do so.)

The atmosphere of the town was pretty good–an interesting mix of gloom and gallows humor, for the most part, but with occasional very silly bits. I was probably excessively tickled with one particular side mission, in which an abomination from the abyss apparently had a craving, and sent its minions to pick up some take-out. The rather dysfunctional townsfolk are good for an occasional laugh, too.

The graphics are decent, I think, but far from spectacular. The PC character models are good; I felt very constrained in character creation compared to City, but I can’t argue with the final look. NPCs, on the other hand, are often rather ghastly, especially in cutscenes–and I’m talking about people, not mobs. Architecture and terrain are generally pretty good, but trees and plant life may be a bit lacking. (Mind you, this is after I upgraded my drivers; prior to that, a lot of the environment was in black and white, and everyone had an ashy pallor and pitch-black eyes with vividly colored irises. It was kind of cool, actually.)

The combat is generally fun and engaging. It’s certainly dynamic. I played a pure sorceress type most of the way, focusing exclusively on Elementalism until I had maxed it out, then branching into support abilities from Blood Magic (healing/shields). The pure assault approach meant a lot of touch-and-go fighting, but it was definitely a workable approach, at least for the available content. Adding just one support ability though–the resource-consuming Blood heal/shield–made things substantially easier, though. Aside from the clusters of zombies in town, spawns scaled pretty organically, providing a variety of challenges.

At the very end, with a big pile of AP and everything I wanted from the Elemental and Blood paths, I switched my primary over to fist weapons. It made a very large difference in gameplay. For fists, at least, the game does seem to hang onto a bit of melee=durable that’s common in other games, even though everyone is likely to spend most of their time in melee range in this game.

One thing I did not like about combat was the lack of auto-facing. Seriously, devs, this does not add challenge, it adds annoyance. If you require my character to be facing a target to attack it, then turn the character. Don’t go “thud” and give me an error message. It’s a nuisance, especially when your style of reticle isn’t very visible in the middle of a scrum (which is to say, nearly every fight with multiple mobs). Leave this bit of clumsiness to WoW.

The game could definitely use more in the way of tutorials. The crafting system, in particular, needs more explanation than the Help window provides. A workshop in the starting area with an NPC who offers an optional tutorial would be good. They may be working on this–I know I got at least one placeholder that said “Tutorial Needed” when I tried something or other.

Unless I’m misunderstanding what you’re trying to do, you can definitely do this. You just open up the map, right-click to get the “Set Waypoint” button, then type in some text to remind you what the point is for. I was using it to mark locations of quests that were either too hard for me at the moment or that I didn’t want to take because they’d force me to pause a quest I already have. Once I figured out I could do this, I liked the system a whole lot more.

That’s part of it, and pretty much resolves my complaint. I would like to be able to just click on an existing map marker to set it as a waypoint, but as long as you can do the same thing with the right-click, I’m satisfied. Being able to add a note to it is a nice bonus.

Quick bump. If anyones interested in the third beta weekend starting on the 15th, there are a number of sites giving out beta keys. MMORPG.com for example still had around 2000 keys when I got mine last night.

Launch is coming up soon; early access starts tomorrow for pre-orders, with full launch following on July 3rd, just in time for some holiday play. I, for one, will be there.

I continued playing in the weekend betas…playing rather obsessively, in fact. I still love the setting, and the quality of the missions continues to impress me. I’ve even played an escort mission now, and it was not nearly as bad as I feared; it used a City-like mechanic, with the escorted NPC actually following me and making herself useful. (I had feared it would be more in the LotRO style of “imbecilic NPC wanders slowly into numerous obvious ambushes, then cowers as you get your ass kicked”.) Many of the NPCs are still ugly, and there are some weaknesses in the UI that bother me, but I’m very much looking forward to playing. (And I gather that the UI is designed with customization in mind–I suspect we’ll quickly see some fan-made improvements there.)

So, who else is going to eat a bee? Which dimension and faction are you planning to join? Shall we form Doper cabals? I’m currently leaning toward starting with a Templar on Arcadia (the RP dimension).

I will be there starting at the earliest early access (Grandmaster Pack woo!) I’ll be on Arcadia as well, co-GMing a cabal called A scensio n. My toon name is W interhaw k–hit me up if anybody needs a home for their Illuminati.

(sorry about the spacings–I don’t like search engines finding me. Just stick them together. :P)

I’ll be starting play this afternoon as well. Probably on Arcadia. Not sure what toon names I’ll be using but I’m sure I’ll run into you guys at some point :slight_smile:

I got seriously addicted during the most recent Beta weekend. The controls and the character rendering sure leave something to be desired, but last weekend they had you playing in “Kingsmouth,” and let’s face it, Lovecraft+zombies+Stephen King = crack for me. I really liked the setting and the story, and all the little touches they included.

According to the Funcom website, they’re just giving everyone who preordered access starting at noon today. Squee! I’m probably going to noodle around for a while, getting a feel for what type of deck I want, but I’m sure I’ll join up with you guys soon.

Hey, can someone help a noob out? Explain what QL (color) means please. Is it just a reference to the badassedness of your weapons? Does the color have to do with faction?

Also, since there aren’t classes, I’m having trouble figuring out if I’m what people are looking for for groups. I know I’m not a healer at least. I’m using pistols and elementalism - does that make me dps?

Also, do you have to start in Kingsmouth every time?

Thanks!

Quality Level. It just means how good your gear is. A QL2 piece is better than a QL1 piece. Because of the amorphous nature of progression, that’s the closest thing they have to power level and gear checks.

And yes, Kingsmouth is the only starter area right now.

As far as group roles go, yeah, it depends on how you structure your build.

Everything has a damage tree, so you can be a damage dealer no matter what.

Healing trees exist in:

Assault Rifle (leech effects + direct heals)
Fists (HoTs + direct heals)
Blood (Shields + direct heals)

Tanking trees exist in:
Swords (avoidance)
Hammer (block/mitigation)
Chaos (I forget!)

Group support exists in:
Shotguns
Pistols
Probably most everything else, I’d have to look again

Faction Decks are just recommended guides you can use to see how you can build synergies between different skill trees, plus they reward the outfit portrayed in the artwork when you buy all the specified skills. But they’re just guidelines and completely optional – you can go for a pre-made deck or just custom build your own and still be effective.

You can also use the gear manager to save different builds (solo, group damage, specialized healing, specialized tanking, etc) and instantly recall them instead of re-building every time you want to switch. Even while soloing, you may find different situations call for different builds.

I’m afraid of trying another story based MMO. SWTOR might as well have flashed a “Game Over” screen and rolled credits once i finished leveling.

I’ve been on the beta list forever, but in the meantime I have fallen head over heals in love with Guild Wars 2, a yardstick by which I compare every other game.

I hope you weren’t still waiting for that beta invite because the game launched friday :).