I’m going to recommend a game that you can’t possibly play, and when you can play it, you’re gonna have to pay an online fee. So you can stop now if you’d like :).
I’ve just finished playing in the stress beta test for World of Warcraft, a MMORPG that blew my socks off. Granted, I’ve never played in a MMORPG since the days of text-based MUSHes and MUDs, so I dont’ have a lot to compare it to, but folks who’ve played its relatives seem to prefer it pretty overwhelmingly.
It’s quest-based, like an RPG: you’ll always have missions to accomplish, from the fairly basic collection of body parts, all the way up to the more complicated missions in which you’re exploring, performing experiments at distant locations, surreptitiously switching one item for another as part of a practical joke, and so forth. Because you’re doing these missions, because you’ve got these goals, the game very rarely feels drudgerylike.
The graphics are jawdroppingly beautiful. There were multiple times in the game where I said, “Holy fuck!” at some new scene, whether it was the underground dwarven museum, or the flight of the wyverns, or the demon-summoning rituals amongst fields of molten lava. Even the everyday scenery was gorgeous.
And the cookies were just right, IMO. You can play for an hour and accomplish something, whether it’s the attainment of a new level, the qualification for a new special ability, the acquisition of a new item, or whatever. I really appreciate that, since I’ll often play a computer game over my lunch break.
Sadly, the game isn’t due out for a few more months. But the open beta will be coming around soon; keep an eye on www.worldofwarcraft.com for an announcement of the beta. Playing in the beta, of course, will be free; if you don’t like it, nothing lost.
It’s gonna be the first MMORPG to which I subscribe.
Daniel