Hey, no offense taken. Technically, that was my wife’s creature.
In the long term, I reckon Maxis should release a Spore SDK to the general public. Spore’s gameplay may be a bit mediocre, but it’s clearly built on an incredible engine. If the community is given the ability to leverage this engine, I reckon it would result in a cornucopia of awesome games and applications.
I may have missed this if someone has asked but
How do you add friends?!
Go to spore.com, and log into your account. Then open up someone else’s profile or creature. You’ll see a + sign next to the player’s name. Click that, and they are on your buddy list.
Try luring an Epic back to your nest.
I don’t know if it’s a bug or what but it is possible to kill an Epic by luring it into your next and have your nestmates attack it. Sometimes it’ll get stuck there.
You can also add friends from within the game via the Sporepedia.
Try luring an Epic back to your nest.
I don’t know if it’s a bug or what but it is possible to kill an Epic by luring it into your next and have your nestmates attack it. Sometimes it’ll get stuck there.
I accidentally tried that one: migrated to a new nest, and in the process found out that a) I had just meandered by an Epic and b) his stomping grounds where right next to where my new nest was. Ooops. Getting grabbed and eaten gets old about the tenth time in a row it happens…
As a side note, how is the patch turning out for everyone? I found it overall made the game more stable, and in the space age I no longer had my aggressive neighbor demanding an insane amount of sporebucks every few minutes. And I now have a rather passive semi-distant neighbor shoving sporebucks at me every five or ten minutes for no reason I can figure out. Maybe they like me trading with them and want to keep me coming back so they’re paying me the Spore equivalent of a fuel surcharge?
I feel like the patch made my game more unstable, not less, as in it’s crashing every hour or two now instead of just once in awhile. But maybe that’s just because I have explored more of space since installing it and so there’s more for it to keep track of and more effects (like shield) on my ship. It also takes forever for certain parts of the planets to load now, such as colony buildings and --most annoyingly-- creatures I’m supposed to be shooting at during ecodisasters. I can see the yellow spot on the ground which usually is close enough but sometimes I blast all around it and either nothing happens or it tells me I killed too many healthy creatures so they became extinct. Unfortunately, with the timer ticking down I can’t just wait for them to load. I am well over the specs for running the game and turning down everything to low quality doesn’t help these issues so that’s not the problem. I’ve read others are having the same or similar issues with planet objects loading.
However, I am totally willing to put up with these bugs in exchange for the greatly reduced attack rates from neighboring empires. Having a huge battle and then leaving my planet only to be immediately attacked 5 seconds later only to have the same happen right over again was getting really old fast. Now after the patch I actually have time to explore and terraform planets and actually play the game instead of just taking part in a constant shooting fest to defend my colonies. Some battles are fun, but I want to do the other stuff too, and now I have a little breathing room in which to do those things.

Not for the Mac, yet
I had my first session on my Mac Pro dual CPU last night; it was fun, but especially in the tribal phase the game was really, really, slow. Painfully so. I dropped the video settings and it didn’t help at all. A quick search doesn’t show this a as general problem, are other Mac users here seeing this?
For any other Mac users there, I applied the just-released Mac OS X 10.5.5 patch, which included a number of (unspecified) video fixes, according to the blurb. Spore now runs just fine, so I suspect the Mac OS patch was specifically triggered by the issues with Spore.
meh…I got bored and stopped playing it.

Spore: Silly Eyes and Mouths Pack
Coming 18 November, packaged with Creepy Eyes and Mouths.
Wow that’s shameless. I guess I expected it, but not like a month after the release. This “game” is my most embarrassing video game purchase ever. I expected something to play, not just a hyped up doodling engine. Now I see though, that it was all just a con to begin with. I really should have known better.
The expansion just adds insult to injury. Spore goes from “played it once, and was astounded by the lack of *There *there” down to “want to bludgeon the people responsible and/or myself with the game box” on my rating scale. $50 has never hurt so much.
/spit
I had more fun making creatures with the Creature Creater. It’s too bad you can’t do jack shit once you finish them.
I can’t decide if the game would have been more appropriately named “Snore” or “Whore”
Agreed, the game simply isn’t fun. I played a little while then got bored…
I got bored as well… well, ok, mainly I was frustrated as heck when I got to the space-age. The tutorial, imo, sucked. Never could find the stupid crashed spaceship. :mad:
I had to kick myself for falling for the hype. I’m almost ashamed that I ‘mislaid’ my anti-drm principles for what is effectively a Sims game. I thought there was potential if an expansion pack was released quickly, adding stuff that was removed due to time constraints. However the first thing they released it a bloody content pack. I hang my head in shame.

I had more fun making creatures with the Creature Creater. It’s too bad you can’t do jack shit once you finish them.
It is possible to play as any creature you’ve made when starting a new game at any point other than Cell.
It is possible to play as any creature you’ve made when starting a new game at any point other than Cell.
Yeah…I get how to play it. My point is I don’t want to because the game is so boring.

Yeah…I get how to play it. My point is I don’t want to because the game is so boring.
Ah, you meant “don’t want to” instead of “can’t”.
I’d just like you say: I told you so.