Anyone played Jedi Knight II: Jedi Outcast yet?

This game is incredible. I got it three days ago and I’m finally getting good with the lightsaber and force powers. My mouse has two thumb buttons which I assigned to push and speed, so generally I walk into a room slow time, knock everyone directly in front of me down and start decapitating… this is so fun it should be illegal. I’ve only faced a few of the pseudo-jedis so far, and usually I just circle strafe and swing like mad. It’s worked so far but, anyone have any saber tips?

Yeah it’s a good game. Plus it has a big community to churn out mods, which is good because then the game can be adjusted to your tastes, which is very important in multiplayer.

As far as SP saber tips, I suggest you have Push or Pull as the selected force when you’re in a fight so you can not only break Grip but knock down a foe while he’s in midair. It can be easy to forget about The force while you’re fighting, but you’ll need it when you’re fighting Tavion or Desann.

Once you get Jump level 2, you can jump as you hit a wall to either flip off it or run up it for a short distance, depending on which way you’re moving when you touch it. Handy for escaping or moving in crowded areas.

Mix up your saber stances once in a while to keep things interesting. The yellow “forward + jump attack” head sweep works really well on bots, and the blue “crouch + forward attack” uppercut is fun.

For single-player, I have but two words: Force Pull.

Once you gets that to level two, you can face an enemy and rip the gun out of his hands. It’s amusing to see how the AI deals with weaponless stormtroopers… sometimes they’ll freeze and put their hand up, sometimes they’ll run around in circles like chickens with their heads cut off.

That, of course, foreshadows you switching to the lightsaber and, er, letting limbs fly.

Pull level 3 lets you do that to whole crowds of enemies at once. It’s a great way to clear a small room.

I played through it pretty quickly and beat it. Haven’t touched it since (anyone know of any new levels online?)
I have to agree with the force pull being the best ability. You truly get to exploit it once you get to level three pull and level three jump. Get into a high-ceilinged room, jump in the air, and force pull everyone below you. It will pull them up to your height, which isn’t a big deal, but the fact that they can’t survive the fall is.

I checked it out from the library I work at(yes, we are a cool library). Anyway, it was great.

Not phenomenal, but great. I have heard people say it is the best FPS since Half-Life. I don’t think so.

This is one of those games I actually think would be better on the a console. Change the style to a bit “Vagrant Story” esque interface(minus the stop of the action), and it would have been better.

When it comes to force powers, nothing, and I mean nothing, beats level three force grip. Grab that stormtrooper by the throat, dangle him over one of the many convenient Bottomless Pits that are standard in all Imperial facilities, and let go. Wheee!

I agree it is visually very impressive, and I’ve had a hard enough time just getting through the single player to the point where I have force powers.

Now my problem is I just have too many offensive options. I mean, I was barely able to get used to all the long-range weapons and time bombs and that stuff, now I have all these force powers to deal with.

It’s just too much for me. I’ll have to clearly make some major life adjustments to start being an effective Jedi.

Plus, I’ve promised myself to finish Morrowind before I try to contend with Jedi Knight again.

You say that like there are libraries that aren’t cool. Did I miss a meeting?

After seeing the screenshots, I want this game. May give me the impetus to upgrade my pokey old PII. Downloading the demo now, although I doubt it will be playable @ 266Mhz / 64MB.

My only question: “Jedi Knight II?”

But Jedi Knight was Dark Forces II… What, LA doesn’t want to acknowledge that they made a FPS that used 2D sprites?

It was still a kick-ass game, for the time.

I personally think it’s an awesome game, not for it’s single player capability, but for multiplayer. I’ve only played against one other person, but the duels and different combinations of games make for hours upon hours of entertainment, much more so that you could get with the former champion of FPS, Counterstrike. What I’d really like to see is a game of 8 human players all somewhat experienced, in an FFA match. Wheee that’d be fun. Much better than 6 bots and 2 humans.

It’s mighty cool, I’m enjoying it a lot. I accidentally killed R2D2 and C3PO in the Bespin Cloud City though, and I’m feeling a little guilt.

It’s an okay game, just so long as you don’t try to pretend it has any more than superficial resemblance to the movies. I mean… The guy uses the force to throw fry troopers with lightning, drop them off hundred-story buildings, yank the guns out of their hands just to casually dismember the trooper at his leisure, or crush their throat and bash them into walls. And he kills probably over a thousand people, where a jedi supposedly considers any death to be a bad thing (Perhaps the lesser of two ‘bad things’, but still a bad thing). Guy’s pretty heavy on the dark side, don’t you think? :slight_smile:

That and the blasters travel waaaay slow. Slowest energy weapons I’ve ever seen. Overall, it’s a fun game, but nothing to memorable.

Man, thats what i’m really digging about this game. Every battle calls for a different offensive setup. I walk into any battle blind and try and take everyone out with just the saber, force push, and force speed. If I die I revert back to my quick save and go back in with a better suited weapon and my mouse mapped with different force powers. Also, the mutliple stances rule! I finally got the blue stance and I’ve been wasting reborn jedi like no tomorrow.

How is Morrowind? I hear only good things.

Great game, once you get the saber. The levels before that are just sort of a bad dream that went on about three levels too long.

Once you’ve beaten it, it’s highly amusing to use console codes to npc spawn about two dozen reborn into a big room with you, and see how long you last. It improves your sabering skills in a hurry.

I havn’t played it multiplayer, but I finished this game a month or two ago and my only complaint is that, like Freedom Force, it was too short. In terms of FPS it is by far the most entertaining I have ever played, although the brilliant and very similar Clive Barker’s Undying remains probably the most engaging and atmospheric (spooks the hell out of you and spectators).

The first levels in JKII are for training I think… getting used to moving and fighting before you receive all the extra options and controls of force powers and light sabre. I thought they were fun as well, also because I have rarely seen such a good-looking game and because nothing compares to blowing up whining Stormtroopers and snotty Imperial officers. I played on a high end system with the maximum settings allowed by the hardware, so I don’t know how the game is on older machines, but on my PC it was fantastic.

I found I truly started enjoying the game once I had reconfigured the controls (mouse and keyboard) so that I could move, jump/crouch, aim, and use force powers with the utmost simplicity. Before I did that I was having some problems (I’m not an expert in FPS games and I can’t stand Doom, so I have a bit of a handicap). I was astounded by how much fun this game is, and I am tempted to get the first Jedi Knight as well–can’t wait for the next one at any rate.

So, is Jedi Knight surprisingly difficult? I downloaded the demo and booted it up on the easy skill level, only to find myself being slaughtered repeatedly. I mean, the graphics are sweet, the premise great, and the lightsaber rules, but is this game supposed to be abnormally challenging? Or am I just a slow learner? Heh.

Daoloth: The first three or four levels are a grinding campaign of save and restore, save and restore. Once you get your lightsaber, though, things become remarkably easy. Ridiculously so, on the easier difficulty settings. On Padawan, you can clear out a room of twenty plus stormtroopers, just by standing in the door way with your lightsaber drawn, bouncing lasers back at 'em. On the harder difficulties, you’re not nearly as good at parrying, so there’s more challenge there, but then you have to get past the early, insanely difficult levels on the insanely difficult chellenge setting, which is, er, insanely difficult.

But worth it.

I haven’t found it that difficult, but I’m only playing on the normal setting. It is rather short though. $50 is a lot to spend for a game that only takes around 20 hours to beat, but that’s gaming these days I guess.

The one level that was a pain, tho, was the carni station where you have to use stealth. I’m not a Thief or MGS fan, I’m into Quake/Unreal type games where brute force and deadly skill are your best allies.

AHEM!!!

My bad SPOOFE, sorry.