Anyone playing Demigod?

I stumbled across Demigod tonight - so far I’m finding it utterly fascinating.

I guess the basic premise is this - it’s RTS. But! You control only the hero unit and perhaps some of his/her summoned minions. Yeah, yeah. The “mythology” is pretty weak. Apparently there’s an open position in the pantheon of demigods, and you’re trying to fill it. The “back stories” are pretty bad. I just ignore it and focus on how awesome the Rook is from a character design standpoint.

You have friendly “grunts” - weak, cannon fodder allies - that spawn continuously and charge towards the enemies base. You don’t control them directly, though you can upgrade them as you gain experience and cash.

Maps are based around capture points - capture points grant you bonuses. You take control of a capture point by having your hero near it, uncontested, for maybe 10 seconds.

The heroes are quite varied. So far I’ve loved the “Rook” - a mighty (but slow) stone creature that looks to be made out brick, mortar and turrets. I’ve also enjoyed “The Queen of Thorns”, who is a plant based hero (she rides on a flower petal carried by scarabs. AWESOME.)

The game is clearly strongly influenced by DOTA and any number of fun but trifling tower defense games (Vector Tower Defense, Desktop Tower Defense) but also by some RTS games (Warcraft III is immediately obvious).

I’m having a really good time with it so far. There seems to be a lot of depth. Probably the only downside is an absolute lack of manual, tutorial or even hint guide from the developers. I’m not even joking. WTF. I had to just start a few games, find out - ok, this is how I move. Whoops, I’m doomed. OK, restart. OK, this is how I upgrade my grunts. Whoops, dead again, restart. OK, try a different hero. Dead. Repeat.

By about the fifth game though I was really enjoying it. I completely rolled that fool easy AI compy! swagger. I can’t wait to try multiplayer, though I’m still trying out all the heroes. They play quite differently.

Anyone else playing?

How much content is there for single player? I hear there isn’t much of a campaign but are there at least random maps?

It does sound like a lot of fun.

I bought Dawn Of War II, which was a lot of fun, but it had very limited single player content.

Tough for me to reply so far,

As a reference - a lot of people said Sins of a Solar Empire had no single player content but I’ve played that game solo for months now, still love it. The AI is good enough that I’m still working on beating it before trying multiplayer.

So far I’ve only played skirmishes in Demigod. It looks as if there is a minor campaign in the “tournament” mode; haven’t tried it yet. So far the AI seems pretty good in skirmish mode, even on easy. They retreat when overwhelmed, use items liberally and more than once have caught me a bit overextended and rolled my poor hero.

But if you’re looking for a nice “story” mode, I’m not sure this game has it. It would be consistent with the rest of the Stardock games (GalCiv 1 & 2, SoaSE) if it had no dedicated single player mode, but had really decent AI that made single player skirmishes extremely enjoyable.

Heh, I already have GalCivII and SoaSE. I’ve played countless hours on SoaSE single player, it a wonderful game.

Anyway, Demigod has downloaded, is installing now, heh. Call it an Impulse buy :wink: .

I’m having a lot of fun so far. I’m just playing skirmishes ATM to get a feel for the mechanics/heroes.

I’ve used the Torch Bearer, Unclean Beast and Regulus (the archer) so far. My favourite is without doubt the Unclean Beast, he scythes through enemy demigods with nary a flinch. The archer is my least favourite. He’s supposed to be effective at taking out demigods but I just don’t see it. He was only really effective for me at level 15, when I had full equipment for him. He does have a longer range than turrets though, which is nice.

Next up: The Rook, I’m looking forward to playing this beast.

Thank you for this thread, this game would have passed me buy without it.

I might have to look into it. I really dig the Aeon of Strife gametype, but DoTA is completely ruined for me by the elitist pricks who play it.

I read the Wikipedia article on DoTA, but for whatever reason, did not get a good idea as to exactly how its gameplay goes.

From this thread, I take it that this game (Demigod), DoTA, and Aeon of Strife are kind of like some kind of multiple player tower defense game? Is that accurate?

Could someone briefly outline just exactly what a game of Demigod is like?

It’s basically a deathmatch game, but there’s a lot more happening around the field. Towers and minions are running around. And of course, you’ve got your demigod powers and things.

Okay, so um, forgive my ignorance of the technicalities but…
What’s a deathmatch game?

Or did you just mean a game–of any kind–that is “to the death”?

I prefer to play matches to the pain.

This is what gets me to finally register…

The gameplay of Demigod is as follows:

There are two teams of players, the Light Army and the Dark Army. Each team has 3-5 players on it, and each player controls one demigod (of which there are currently 8 to choose from. in 10 player maps, there are duplicates). Demigod abilities will be mentioned later. There are several different maps, each with different terrain and geometry, and multiple different play styles.

Here’s an example map (not my screenshot): http://i43.tinypic.com/rlj39g.jpg You can see the hotkeys on the UI, as well as health and mana bars. Note that there are two different bases, and several towers. The towers shoot automatically against opposing players, and the bases provide areas for demigods to buy items (you get gold by killing stuff) and heal. Also, the map is divided up into “Lanes”. You can see two portals just to the left of the giant snake head - every so often, computer-controlled soldiers will come out of those portals, and head down the lanes. They’ll split into two groups, and then re-meet at the top near the enemy base. This map has very few, very close together lanes - other maps have big lanes that are far apart.

So you get your demigod, and are plopped down onto this map where units are constantly streaming into each other, and there are towers. You can kill units for your side, and there are flags that if you stand near them, you’ll slowly capture them. Each flag gives some sort of nice benefit (+15% health, +X gold per second, access to special shops). Whenever you’re near a unit that dies or your capture the flag, you get XP. XP lets you level up, making your demigod stronger, and each level you get a new skill point, which you can spend to buy a new skill or upgrade an existing one (if you meet the minimum level). Skills are pretty basic - the majority of the demigods have 4 active skills, and a couple passive skills. The max level is 20, and you may not even reach that in short maps. In any case, you will have to choose which skills you prefer, and there are a lot of neat choices.

If, during play, your demigod dies, you will revive after a short bit of time (the higher level you are, the longer this time is) back at your base. The demigod(s) who killed you also get a very nice chunk of gold and XP, so dying is (obviously) bad.

If you get gold, there are two things to spend it on. You can spend it on yourself, buying neat items that give you bonuses to mana, health, damage, armor, new spells - all the typical RPG stuff. Or you can spend it on your team, giving boosts to your team or the computer controlled soldiers on the team. Upgrading your XP rate gain, giving you a gold income, increasing the number of soldiers that spawn, giving your buildings regeneration, etc.

There are several different game modes, each with different victory conditions. In one, you need to be the team to first score X number of demigod kills. In another, holding flags gets you points, first team to X points wins. Or each team has X very powerful towers set around the map - first team to destroy all of the opposing team’s towers wins. And finally, the most common - destroy the enemy Citadel, the main building located within their base.

As to how the game actually plays… nothing like a tower defense map, really, and it depends on what hero you’re playing, and what build you use. Think RTS but with one unit, and a lot of tactical choices. You can be a powerful demigod killer who hunts the other demigods down, a hero adapt at pushing through waves of enemies, or healing and supporting other heroes, or protecting the computer minions and using them to overwhelm towers. You need to watch out for enemy demigods killing you (especially if they choose to team up, or get you from behind), pushes against your lanes, capturing of your flags, etc. And if you focus on one thing only, something else is left open - which goes for the enemy too.

I didn’t mention it before, but half of the demigods can summon and control their own units. However, you really don’t use these guys like in a typical RTS - they’re more used to stick to your character as a sort of damage cloud/meat shield. You can send them off individually, sure, but usually they’re more useful if they’re around you.

If anyone is looking for people to play online with, my Impulse name is “Karrius”. I’m not really sure how Impulse works yet, as I haven’t gotten the multiplayer working well.

By the way, Stardock released the game with no DRM of any kind as I understand. Do these people a favor and don’t pirate it. Rumor has it that pirated copies were over ten times the legit ones, and those Gamestop morons dropped it on the street before the actual release date, cutting dshort the programmer’s Easter weekend.

So do these people a favor and make it legal. They’re worth it.

Glad you signed up. That explanation was very clear! Thanks!

I’ve changed my mind on the archer… He’s very powerful indeed! His ‘Mine’ skill acts like a grenade if you throw it at the feet of a Demigod. It can take off half their health in a matter of seconds, or clear a large area of creatures. He has the longest/fastest attacks and is fairly fast moving too, firing while on the move.

I still prefer the Unclean Beast though. Even without any of the 4 main skills he rips other Demigods apart. He can run across the map in seconds too.

I haven’t played as any of the Generals yet.

As far as I can tell, higher difficulty Demigods use their skills more effectively. I’m sure that on ‘hard’ difficulty they used potions and teleport more often too. They’re a right pain in the arse to kill early game.

The streams of little enemies are little more than an annoyance, they’ll crash against enemy towers and do little other than draw fire until near the end game. Then the enemy research catapults and giants and the game’s soon to finish.

My main complaint is that most of the scenarios are over before I get the chance to fully upgrade my Demigods. I have yet to find out how powerful a fully-upgraded Rook is, simply because I can’t get gold fast enough. Maybe I should try loading the teams differently.

The Unclean Beast is a ton of fun, but I can’t decide on a standard build. All of his abilities are too appealing.

Interestingly, you can play a lot of them just like the assassin. I enjoyed playing Queen of Thorns without any minions, and just as a crazy AOE-caster, and as Oak, my favorite of the generals, the minions are only really there to fuel your crazy, heavy damage strikes. I’ve heard Sedna is also popular without taking the yeti skills, just because they’re not as good compared to her heals.

To be fair, early game, you NEED them to draw fire if you want any chance to beat up towers without good spells. And the sooner towers go down, the more effectively you can chance enemy demigods and push to their flags. So they have a use. They can also get pretty nasty when upgraded, but yeah, most games don’t last that long.

You can go into a Skirmish and make the towers and grunts tougher. Doing both will likely slow the game down. You can also just start yourself off at level 20 with a ton of gold, too. :stuck_out_tongue:

So far I’ve done the best with the Queen of Thorns - I usually stay near the front line with my minions mopping up the enemy fodder. When the enemy demigod approaches I’ll either pop out of the flower to cast a bit or use her damage shield to wade right in.

This game is a lot of fun. Nothing is better aesthetically than seeing the enormous Rook casually backhand an enemy minotaur and seeing it go flying.

dude doesn’t even need to use his hammer