Anyone playing Demon's Souls on PS3?

Everything I’ve read about this game intrigues the shit out of me. It’s being described as an incredibly difficult fantasy adventure game that rewards strategy, patience and caution above button mashing and charging ahead. The attention to detail I’ve seen in screen grabs is pretty impressive.

I’m hoping to pick this up this weekend, if only to rent it to see if it’s my cup of tea. It’s not supposed to be “Ninja Gaiden” hard, but rather “don’t do anything stupid - and we give you plenty of opportunities to be stupid” hard.

I’d like to, but it’s on the PS3. :stuck_out_tongue:

I don’t have a PS3 either, but have heard lots of praise for this game.

I do have a question though. Is there really just one demon in this game, with many souls? Or should Demon’s be Demons’? People are really sloppy with the apostrophe, so I don’t know if the publisher/developer really mean to have it there or just majorly f’d up the title.

I actually have the same question. I’m renting it this weekend, so we’ll see. From reading reviews and reactions, it sounds like all the enemies in the game are referred to as demons, making the correct usage “Demons’ Souls”. However, that doesn’t account for the possibilty of the final bad guy being a dude named “Demon”.

I’ve been playing it since last weekend.
It is challenging, and you have to approach everything with caution – nay, suspicion and fear if you want to have much success.

I’m having fun, but there are some shortcomings. Many people will find it frustrating and boring. Sometimes, I find it needlessly tedious.

Can you expand a little more on this? I just heard about this game for the first time today and was immediately intrigued. I’m thinking about picking it up, but I can’t get a handle on what to compare it to.

At it’s heart, it’s a dungeon crawler like Diablo. You tackle a dungeon, kill monsters, find loot, level up, improve your equipment, etc.

The game makes no effort to explain itself, tell you where to go, make it easy to know which equipment is “better,” or aside from a basic tutorial, show you how to fight effectively. You pretty much have to figure things out yourself through trial and error, or online research. Thus, the first several hours of play were largely filled with confusion and frustration.

The difficulty level is sometimes punishing. There’s no pause button, no checkpoints in the usual sense, and no backing up to an earlier save. The currency of the game, souls, are a mix of XP and gold coins that you use to level up and buy gear with. When you die, you lose all unspent souls and have one chance to retrieve them by returning to your body. Die twice in a row, and you lose any souls you were carrying. On the bright side, you never lose your equipment.

Learning from your mistakes (and those of other players) is a key component of this game. If you see a blood stain on the ground, that’s where another player died. Using it, you can actually watch their dying animation, giving you some hints on what not to do when you proceed.

The levels have no random component; treasure, traps and monsters are in exactly the same places every time you return to a level, which means that when you die, you can learn from your mistakes and have another go. Replayability will comes from different characters, not level design.

It took a little time to get the hang of it, both in terms of how to survive against enemies I can handle, and learning which enemies I should be avoiding for now, but now that I have a better feel for the game, the gameplay and accomplishments feel very rewarding.

Although the game is difficult, it’s very rarely “cheap.” More often than not, I am smacking myself on the forehead because I did something stupid, rather than cursing the game because of a capricious death. Demon’s Souls sets up a world in which you are swiftly and often severely punished for your mistakes, and then gives you ample opportunities to make those mistakes.

This is not to say that Demon’s Souls doesn’t have plenty of frustration.
Much frustration comes from being forced to repeat sections when you die.
Fight your way through a dungeon, and get promptly squashed by the boss? You’ll need to right through the dungeon again, with all the enemies respawned to try again, or even to recover any souls you lost. This can be repetitive and tedious at times, but the upside is that It’s affected the way I play the game. I don’t just rush headlong into every fight like I would in almost any other game. This adds a sense of “realism” (If you can even use such a word for this type of game,) since I actually value the life of the character more than I would in another game.

That’s it, in a nutshell. There’s actually a lot more detailed information, so if you’d like to know more, let me know.

Great recap - thanks. Quick question re: the above.

Let’s say I make it through 50% of the level, killing enough demons to collect 1,000 souls (or get 1,000 XP - whatever the measurement). I die - it goes down to 0. I then start back at the beginning and cover that 50% all over again, and recollect my souls. Assuming I do it identically, do I now have 2,000 souls/XP/gold?

Have you played any of the King’s Field games? I hear it’s supposed to be like those, and I loved those games. Frustrating, challenging, but altogether worth it.

Yes, If you make it back to your bloodstain, you recover all the souls you were holding when you died.