Anyone playing Sins of a Solar Empire yet?

They are powerful at the end game but the game is well balanced. Rather than reinvent the wheel I will just post a good analysis from another forum for a different game I play where they were talking about this.

Definitely let us know. It never occured to me to stack my turrets in the Z-axis! :smack: Like Khan I guess I think in 2 dimensions…

They are my current favorite race to play. In the long drawn out game I described earlier in the thread (which is STILL going on btw since I restarted from a saved game…this is the definition of an epic game for me when it has taken me over a week and I’m STILL not into the mopping up phase!) I was playing the TEC…and in the end game they are harder to play than the Vaseri.

-XT

Just thought I’d toss in a link to the official mods section. Haven’t tried any of them yet…if anyone does post your thoughts here.

-XT

Think I’m going to give this mod a shot this weekend…I like some of the things he is talking about doing with it.

There are a few mods that make fighters/bombers more important by allowing you to put more of them per hanger/cruiser/capital ship, and also some that make them have longer ranges or more powerful weapons. Might give a few of those a shot this weekend as well, depending on time.

-XT

Check out the trailer for this Mod …VERY well done. Fans of Harry Turtledove’s In the Balance series will know the general theme the modder was obviously going for.

ETA: Wrong link

-XT

Not sure if anyone is still following this thread or not but thought I’d give my impressions on the Immersion mod I mentioned I’d be downloading this weekend. Got it down and in today and have been playing for a couple of hours. It’s VERY slow. Everything takes orders of magnitude longer and costs more and takes more research stations to do. Losing even a single cruiser would be a huge blow…I can’t imagine what it would be like to risk a capital ship (it took me literally an hour to save up enough to build the capital ship plant and make the single free ship you get).

This one won’t be for anyone who likes quick games.

-XT

Yep. :slight_smile:
Getting more practice. Anacreon on steroids.

Well, if you want to have a LLLLOOOOONNNNNNNNGGGGGG time to play and try stuff out, give that mod a try. I’ve now played literally 3 hours and still haven’t even seen another race (and there are 5 in the game I’m playing atm, not including the pirates). I have only just managed to research the wormhole tech that allows me to actually go to another star system…

-XT

That’s why I’ve held off on that Mod. I don’t get to play very often or for very long, so one game right now will take me three or four days. So I don’t need anything slower.

Ummm…you do know that you can jump from star to star with the “long range jumping” research, right? You don’t have to go all the way to the wormhole research level.

Did anyone try out stacking the defense platforms on the Z access? I meant to play with that, but don’t remember when I’m playing.

Yup…except it doesn’t work with the map I’m playing (or I guess it could be the Mod). You have to use the wormholes and then it’s this long ass convoluted pathing to get anywhere. Makes the game even slower. I imagine I’ll win this thing (eventually) without researching much of anything.

I tried it but I must have been doing something wrong. It wouldn’t let me stack them on top of each other for some reason…kept saying there was already a structure there.

-XT

You guys aren’t making it any easier for me to not go off and get this game, you know.

wiggles fingers Come over to the dark side…

-XT

I’d really like to try a multi player game…once you get the hang of it, the AI isn’t really all that smart. I’m playing against 2 “hard” players right now and not having really that much trouble. I do play with locked teams though. So the AI can’t ally against me and gang up on me. I do wish that the AI had the option of throwing in the towel. At a certain point there’s just no way it’s going to recover.

I’ve been doing 4-5 player games either FFA or unlocked teams with the AI on hard. It’s a bit more of a challenge, especially if the Pirates are in the game…but I’ve still only lost the one game and I went back and replayed it and won (though it was nip and tuck for a while there).

I’m currently in a mammoth game with the Mod I described earlier. It’s SOO SLLLOOOW. I basically left the game on last night while I ate dinner, studied, surfed for a while and took a bath and things were pretty much where I left them. I still haven’t even managed to build up enough money to research a second capital ship…let alone the massive cost to buy another one. Of course, having a second one should ensure the game is over as they now have like 30k hull points and 20k shield (and weapons research is so costly that I barely have the first level weapons researched…so damage is pretty low atm).

I was thinking of bringing down the mod tools they have for the game. Has anyone tried to use them? If you can change things like hull hit points/shield points or research tiers/cost etc then it may be worth it for me to do my own mod. This one I’m playing could really make the game better if it wasn’t set so slow.

-XT

I’m playing the Mars Effect mod now. I like it. It addes some capabilities mostly for planetary defense. I hated the fact that really no matter what you put down in order to defend a planet from a concerted attack, you had to park your fleet there. It also adds some tweaks to the Capital ships…which is good in my opinion. I will say that I think the AI is a tad harder. I have it set on “normal”, and it’s being a lot more aggressive than I recall. I’m having a harder time than when I played on “hard”.

I’ll check it out this weekend, work and time permitting. I’ve been playing this mod this week (I gave up on the other one…it was cool but VERY slow). Basically it just increases the number of fighters per capital ship and the number available per hanger but doesn’t seem to have any other effect I can see.

-XT

Yeah, I have that one downloaded, but I haven’t installed it yet. Mostly I went with the Mars Effect first because the Silver-whatever mod used one of the items from Mars Effect. I’ve found that there are a lot more mods being worked on if you take a look in the forums of the SOaSE official site. Some great stuff being worked on. I can’t wait until someone gets the mines worked out. Also the next official update from Stardock is coming out in the next week or two. They’ve done some AI improvements I can’t wait to try out.

I tried out Mars Effect mod but it keeps blowing my game out to the desk top. :frowning:

-XT

Huh, that’s strange. Mine plays fine. What’s your resolution set at? I tend to keep mine about halfway up the scale.

One thing I do notice about these mods, is that I don’t think they’re going to play as well together as in some other games. The Mars Effect one had me change out some standard game mesh’s and textures. So if you had another Mod that had changed something in those folders already, it could cause problems.

I’m playing at the highest resolution settings for everything.

This was the first mod I’ve played where they had me copy files into the texture and mesh subdirectories for the game. All the other one’s just had me put the mod subdirectory into the mod area and they seemed to work fine.

I finally managed to get the game working though there are still some weird things going on (the Forrest and Ocean planet icons aren’t globes for instance but some kind of tile on the main map…they are fine when you zoom in though). It still blows up occasionally when I exit but other than that seems to work ok.

-XT