Anyone up for some D&D with a twist?

Ooh, sounds good to me! As for specific classes, I think the Bard would be your best bet: he’s handsome, suave, persuasive, witty, and generally the faceman of the group. In practice, bards combine magical spells and ability-boosting (or enemy-weakening) songs with combat ability. Alternatively, if you’re looking for someone with more combat ability the Rogue, who’s really sneaky, has a lot of specialized skills, and helps in combat by sneaking up behind peeps and stabbing or shooting 'em while the rest of the party keeps them busy. Finally, if you want to be the tough, devil-may-care frontman who singlehandedly clubs a bunch of unwitting enemies to death with a variety of sharp and pointy implements, you’re looking for the Fighter. He doesn’t have a particularly wide range of skills to chose from, but he’s one of the best pure combat classes.

If it were me, I’d lean towards the Bard or Rogue, since we’re emphasizing problem-solving and exploration over combat, and we don’t want you getting bored… but if a fighter feels more like what you’d like, we can definitely make sure he has lots to do. :slight_smile:
As for our setting: I don’t know how our other contributors feel about themes, but I was thinking that a late medieval theme with a slight bias towards steampunk might be a good start. What follows is a brief blurb about D&D settings… experienced players, feel free to jump in and correct me, because this is the first time I’ve used pure D&D in a bit; most of my campaigns in the last two years have been with a homebrewed system.

Anyway, down to business: Most basic D&D materials use a “stock medieval” setting that combines generic fantasy elements with weapons and armor of an indeterminate era. From there, you add on homemade or storebought materials to further tailor your world. Sometimes, if the aim is to have a historical campaign, things are very accurate: anachronistic elements are trimmed out, and all of your equipment is typical of what would be found in the time and place your game takes place in. D&D is extremely good at allowing this, so you can basically run anything from a stone-age game to something that takes place in the modern era. Other games, however, won’t tend towards the historical, and players tend to ignore (or, as is vastly more common, make good-natured fun of) the anachronisms.

For our specific game (and this is subject to change, in case anyone thinks of something cooler) I’m thinking a late, highly anachronistic medieval world with a European feel would be great: all kinds of melee weapons, fairly advanced bows and crossbows, and even elementary (and extremely dangerous to the user) firearms. As the game progresses, we can introduce new themes as they see fit: running through a mad scientist’s lair and stealing his stuff would give the party access to more futuristic equipment, while getting hired by cave-dwellers who have a firm taboo against technology might motivate the party into using less advanced means and methods.

Alright, I’ve created a Design Thread in which anyone who is NOT currently a party member can come and throw around ideas with which to torment our unwitting band of adventurers.

Again, I’d ask that current players (brownie55, sturmhauke, paladud, that means you! :slight_smile: ) don’t peek.

Everyone else, have at it! The thread is right… about… here!

So I’m looking into my crazy dream of wrestling a dragon… It seems I have two basic options. I can start as a druid and later take the Master of Many Forms prestige class, and turn into various larger creatures (even a dragon at MMF 10th). The other option, which I like better, is to take the psychic warrior class and learn the power of expansion, which increases my size by 1 category, and eventually by 2 categories at higher levels. Also, if I can be a half-giant character I can act as a Large creature for grappling purposes to start with, which means that eventually I could actually try to grapple a Colossal creature. If I have to be a normal Medium creature, the largest creature I would eventually be able to grapple is a step down, or Gargantuan. That would still include all but the largest dragons.

The Hypertext d20 System Resource Document is a handy reference, and covers the basics if you want to get a feel for the system.

I’d be interested in playing, but I too am brand new to D&D (closest I got was the old Heroquest boardgame), and I wonder just how many starter players you want to handle. Then again, judging by your earlier comments in the thread, you may want the extra cannon-fodder, so it’s up to you if you want another rookie. I’ll be poring over sturmhauke’s link either way.

I’m in the same boat as Sir Dirx; interested but totally new (though I have played Baldur’s Gate/Neverwinter Nights and general computer games that aim to play off the rules somewhat). If there’s room, i’d prefer to be a Ranger focusing on archery.

Neverwinter Nights is fairly close to the source material, although they do take some liberties here and there.

Totally not-new here; I’ve been playing D&D since I was old enough to be told by my father that chewing on his lead minis was a bad bad idea… :eek:

I’d like to play a dotty and somewhat eccentric Swiss Army wizard who wants to eventually become an artificer. I don’t know if there’s any awesome artificer prestige classes, though, so I plan to just muddle along wizard-ing. If you still want players?

Ooh, perfect! Ideally, I wanted a party of 4-6, and I don’t care about experience levels… so with Sir Dirx the undecided, Revenant Threshold the Ranger with focus on archery, and Little Plastic Ninja the wizard, we’re about full-up! Welcome you three!

So Sir Dirx, any thoughts on what kind of class you’d like to play? If you aren’t sure, you can do what brownie55 did and just talk out the kind of character you’re envisioning, and let everyone else here try to sell you on classes that sound similiar to your ideas.

(and not to be overly alarming, but I’m wondering if anyone has noticed that we’re going into a trap and obstacle-centered universe without a healer… :wink: )

I’m not going to have full-time computer access until Sept. 1, but while you guys finalize your class choices I’ll try to write up some basic introductory verbage and post it here, so you have an idea about the world you’re getting into. :slight_smile:

Sounds like a Monty Python character.

That’s two people playing against type. Excellent! :stuck_out_tongue:

I wrestle the trap into submission!

Bloody hell I always have to play the askdlfjasdlf cleric.

If I have to play a cleric this time I’m going to worship the god of artifice. If there isn’t one, I will make him up.

A gnomish cleric. To the god of artifice.

I will make the awesomest wands EVER. They will have gears and colored smoke and Jacob’s ladders. And I will make wounded party members sing praises to the god of artifice before I heal them.

In summary, I will only play a cleric if the party is masochists. :smiley:

Hrm - I am willing to join in if there is room…

I OWN the 3.5 books, but I am did my time playing ADD (and foolishly got rid of my blue book set).

I can be a Cleric or Paladin, acting in a such a manner as to give **Der Trihs ** the shakes at times…

Or an Edward Abbey-esque Druid to make things different.

Good Lord, that gives me the most dreadful idea.

Cleric with the personality of a rather addled and anxious-to-please apologist for his god. It should be for one of the more bloodthirsty ones, too; maybe an apologist druid?

“Blood makes the grass grow! …er, that is, so we believe…”

“Sorry - can’t heal you right now. Og is a bit mad at you for your recent comment. Here is a bandage, come back with a bit more contrition and I will see what I can do.”

There’s a d20 book called Dragonmech that has a bunch of fantasy/steampunk stuff, including clerics of the machine god and steamborgs. Might be your speed.

On second thought, I’ll go fighter/thief if it doesn’t introduce too much confusion.

I don’t mind playing as long as I don’t have to roll any dice. I hate the pace of gameplay with the passion of a thousand suns - I wanna get on with it, dammit, not have to roll for every little action.

My preferences for characters, in descending order:

  1. Tank (i.e., high CON fighter)
  2. Healer
  3. Archer (or some kind of long-range sniper type where I don’t have to worry too much about counting ammunition)

D&D is very dice heavy, although maybe it will go faster online since you don’t have physical dice.

Yep. Typical round in D&D:
“I’m just going to attack him.” roll d20
“You hit.”
“Sweet.” roll 2d4
“Wait, wait…he’s underwater, so he’s got total cover. Give me a percentile.”
roll 2d10
“Sorry, you miss.”
“Dammit. Okay, let me try my second attack…”

I pride myself in my current game on having spell combos that result in dropping a maximum of 10d6 on the table for damage. Blows three spells, but hey, I’m only level 7. :smiley:

This sounds pretty cool. I’d like to give it a try.

I like the Rogue. What’s better than being a sneaky back-stabbing SOB? Unless we really need a healer sort, but that is not where my main interest lies.