…Or salvage half of the 400 nuyen as 200 in-game nuyen plus whatever you get by the luck of the dice.
I hear a helmet with nanotrodes, low-light vision and electronic magnification is a fine choice, though.
Actually, I don’t know if you can trick helmets out with electronic magnification. The book doesn’t seem to say, but the drawing of a dude wearing a helmet has a pretty big visor (you can’t see any of his head), so presumably it’s up to the GM. I tried to install electronic magnification in my helmet’s visor, so presumably I’m the test case.
I assume that whoever picked the mage is going to be a healer. Of course, having never played Shadowrun on tabletop, I can’t attest to whether or not you need a dedicated healer. Since there aren’t many healing spells (in SR3, anyway–I skipped over the magic section in the SR4 book), it seems like it would be a bit of a waste. I mean, if you’re already spending, what, 25? 30? BP to be a magician, what’s another 30 BP for some decent combat spells?
ETA: Oh, you’re talking about another character taking biotech skills. I, er, just assumed everyone else would do it. Seriously though, there’s no way I could’ve fit it in with a realistic set of skills for a spec-ops dude. Well, I guess I could’ve dropped my 16,000+¥ of hacking programs, but something tells me you guys will be glad I spent that at some point!
Ooh, nifty! In my case, I’m using sunglasses that’ve been tricked out with that sort of stuff. Since my rigger is going to try as hard as possible to not get involved in physical combat (poor drones ), and since she has absurdly poor Strength, I tried to give her a reasonably civilian look so that she could back up our Face or do other stuff that an openly armored Runner might have trouble with.
ED: I should note, for the humor involved, that I was originally aiming for a Boba Fett look, what with a full suit of chemically-sealed battle armor. Then I realized a) how absurd this would look IC, and b) that the GM is already being nice by letting me buy some extremely shiny gear at chargen, so I really shouldn’t test him by asking for battle armor.
Not a problem for my character, who will ideally be several hundred meters away from the action (whatever the hell several hundred meters is) with my sniper rifle most of the time. Of course, now that I’ve said that, we’ll end up cracking hosts with WiFi-blocking wallpaper. :smack:
Well it’s not certain until our GM gives final approval to his char, but ArrMatey! asked Dio about making one, and when he got confirmation that this Run had a place for a Face, he started making a Face/Warrior Adept.
I think I have mine done. I emailed Dio the (hopefully) final version this afternoon, and since he’d signed off on the last version (which only differs from the final in that I didn’t use all of my Knowledge Skill Points), I don’t think he’ll have a problem with it. Right now I’m just trying to decide how many enhancements I can cram into my sunglasses without going over budget.
Bwahahaha. I have the power! Or, more accurately speaking, I can afford what I want.
Now I’m curious, since I’ve never played Shadowrun before, what are some of the acceptable manifestations of looting? I’m assuming that on-the-fly checks for unusual or valuable data while we’re hacked into systems is a good idea, and since my character is a bit of a gun nut she’ll probably try to convince the party to take, chop, and sell turrets and cameras that she sanitizes, but I don’t want to piss off the GM by trying to disassemble and sell his entire stage.
While we’re on the topic of visual enhancements, I also wanted to ask: is there a discrete limit to how many enhancements a single piece of eyewwear can hold? I was assuming that if I added all of my stuff (low-light vision, thermal vision, etc) to a single pair of glasses I’d be capable of toggling through the different modes, but are players typically expected to buy multiple pairs of glasses, equipping each with a different enhancement?
I’m done with everything except the spending of my starting cash. I assume our illustrious GM got what I sent him, although I’ve received no specific confirmation of it.
As for face… Oh yes. Definately one of those.
I’m just glad it’s not me. I’m terrible at talking my way out of things, both IC and IRL. I played a fast-talk character in a World of Darkness campaign a while back, and boy howdy, that was a mistake.
I’m happy to RP a fast-talker when it’s needed, but I’m more of a number-crunchy player than anything, so I’m happiest when my role focuses on executing strategy in various formats. I think that’s why the Rigger attracted me… there are so many different (useful) things you can do, and so many ways to mess yourself up if you aren’t careful, it looks like a lot of fun.
(Oh, and you also get to control robots with hugeass guns. That is always a plus.)
I’m free on weekends, mondays, and wednesdays, and if it ends up working out for the group I can be free on Tuesday or Thursday, but since I’ll be coming off a 12-16 hour work day I’d like to avoid it if at all possible.
ED: Oh, and in light of Dio’s confirmation about blood, does anyone think it’s worth carrying an accelerant or acid with the intent to douse PC blood whenever it’s practical? Or is that being too paranoid?