[QUOTE=Hostile Dialect]
Well, my combat simulation wasn’t perfect (I missed some modifiers, I went up against street gangers, I fudged some numbers for quickness’s sake, I implemented gun kata in a way that Diomedes may not precisely implement it in his game, etc.). Not to mention that Diomedes will no doubt delight in throwing us bigger and better challenges. I mean, sooner or later (probably sooner, now that the cat’s out of the bag
), we’ll be going up against a more competent force than five Halloweeners. Now that I’ve posted the results of my little combat sim, I wouldn’t be surprised if we have to kill 10-30 CorpSec, a couple lieutenants and maybe some Lone Star on the side on each run. Plus, if the party relies on my tanking 100%, we are fucked if I lose or am not able to use my weapons (or run out of ammo, or get them confiscated, etc.), because at Diomedes’ suggestion, I’m changing my Incompetent to Unarmed Combat to balance him out.
I really didn’t intend to be a munchkin with this, I was just trying to make a competent tank. But he’ll eventually need backup, I would think. Supporting fire is always nice. I mean, if I were facing five gangers with armor, that scenario might’ve gone pretty differently.
:eek: OK, nevermind. Maybe I’ll try to pick up Gunnery later and you can drive the bike.
ETA: I’m game with starting this weekend if everyone’s OK with their characters by then. I’ve been champing at the bit to get started.
[/QUOTE]
Hmm, I can probably work out a way to start this weekend. This tue/thur would be best, since I’ll be at a friend’s house this weekend, but I can make it work either way.
And yea, the Karma needed for my Signal to stop sucking is pretty crazy. The problem is that I’m not using a commlink, and a technomancer’s Signal = Resonance/2 rounded up. I started with 5 resonance, and since I used all 200 of my attribute BP, finding the 25 BP I’d need to start at 6 resonance would force me to nuke a lot of stats I’m just not comfortable lowering. (I found a way to make a rigger with a Body and Agility of 3 each, damn it, and I’m proud of that fact. :D)
Anyway, 5/2 = 2.5 which puts me at 3 Signal, forcing me to stay within 400m of my drones. If I can get my signal to 4 I’ll be able to extend my range to 1km, which should be enough to let me stay outside most buildings we break into, but to do that I’ll need one Submersion (which’ll be (10 + (Grade * 3)), 13 Karma in my case) and two points of resonance, raising me to 6 ( 6 * 3 = 18 Karma) and then 7 (7 * 3 = 21 karma), putting me a grand total of 52 Karma in the hole. :smack:
Actually, now that everyone apparently has their characters finalized(ish), this is probably a good time to talk about strategy: I’m assuming Lucia won’t want to use full VR since she needs to stay reasonably close to her drones, and her Reaction stinks so she’ll want any and all armed drones to be operated by their Pilots, but that leaves me at a loss as to what to have her personally do during combat. She doesn’t have any Firearm skills and it would be a bad idea for her to attract attention anyway, so I’m assuming it’ll be a bad idea for her to pitch in with physical fighting unless a dire emergency pops up. I kind of had this idea that she’d be useful for setting up traps behind and ahead of the party, but with his points in stealth and demolitions, Hostile’s guy is going to be preferable for almost any front action.
On top of that I really don’t feel comfortable having her trail behind the rest of the party, as that’s just begging the GM to send a team in to ambush us from the rear.
I guess I could buy her a shield to cower behind, but that might just make her more conspicuous, and since Strength was her other dump stat I’m not sure she’d even be capable of hauling one around without incurring penalties.
ED: Oh! I forgot to mention, Lucia’s big deal is pretty obviously signal intelligence, so it might be sufficient for her to simply keep watch during big fights: her description doesn’t mention it but almost all of her drones and her gear have an insane number of extra sensors built into them, so she could always spend combat rounds scanning the environs for incoming, cloaked, or otherwise undetected bad guys.