Help/Pointer to POV-Ray Specific Tutorials
I have this crazy idea that I’d like to take up 3D rendering/raytracing again. As part of this I’m looking at what I can and can’t do with some of the freeware packages out there.
Maybe it’s best if I say my ultimate goal, and people can tell me if they’ve seen anything - my ultimate goal is to use raytracing software to simulate interiors of rooms and buildings. My first trial I thought would be a couple of rooms of an art gallery - say, like two rooms from the Louvre. This I figured would be relatively easy at first, from a geometrical standpoint, but would involve a lot of work with textures, lighting, diffusion, etc. I mean, at its most basic, we’re talking about a rectangular large room, with ambient and track lighting (and/or window lighting), with paintings on the walls.
I cannot find a POV-Ray tutorials that focus on something like this. Many of them are focused on making individual objects, or exterior scenes. I’ve tried using planes and hollow box CSG objects, and I keep having perspective problems. The camera position isn’t right, or the room isn’t right, or something - but the perspective looks like the room is very off, and too small.
It would also be interesting to see how I would map a digital picture onto a “painting” successfully in the “room”.
I’ve Googled and searched on many terms, off and on over a few lunches, and not really found anything like this. Help?