You know the kind. The platformers like Banjo-Kazooie or Donkey Kong 64. The kind where there are 100 (or so) pointless minor objects (like notes) in every level, and then some smaller number of “important” objects (like Jinjos and Jiggies). Essentially collect-a-thon games. I’m not talking about Mario 64-alikes (though I won’t deny the HEAVY similarities), where the stages are very short and modular, and focus around achieving a specific goal to get your reward. I mean where there’s a large-ish interactive gated hub world, and then each world within it is itself a free-roaming hub for quests for your objects.
I’m especially interested if there’s more inter-world connectivity like Banjo Tooie.
The only modern one I can think of was Banjo-Kazooie: Nuts and Bolts which, despite being vehicle based, was basically an extension of the typical 3D Rare Platformer. Are there any of the same mold out there in the modern generation? I know 3D platforming is kind of dead-ish right now, but I’m hoping that SOME company has done something, or even a good-ish freeware indie game would be cool.