I’ve got a question. Why did you have to blow up the Syreen HW? They were toally hot, and you blew em up!
Syreen Penetrator snicker
I’ve got a question. Why did you have to blow up the Syreen HW? They were toally hot, and you blew em up!
Syreen Penetrator snicker
Juffo-Wup is the power of life… hot warmth in the cold Void. It flows through all things, binding them together, making them one. You are Non-Juffo-Wup, you cannot understand.
Juffo-Wup flows through Time and Space. It cannot be stopped by mere energy blasts. However, you are Non – not part of Juffo-Wup. You CAN be destroyed by energy blasts. Let us demonstrate.
When we encounter the Non, we must absorb the Non or reject the Non so that it is no longer Non. When Juffo-Wup is complete, when, at last, there is no Void or Non, when the Creators return, then we can finally rest.
Your behavior is clearly inimical. We resist discorporation.
Who are you voting for in 08’?
For anyone with a highspeed connection who loved this game, or is curious about it, it is legally available for free download from the download page at http://sc2.sourceforge.net/.
The installer is tiny, but during installation it downloads and installs around 140 megs. I’m a little fuzzy as to why a game from 1992 requires so much harddrive space, but one thing I can tell you is that if you don’t check the “Typical Installation” option you won’t get to hear the voice acting. (And the voice acting is one of the best parts of the game; well worth the 15 minutes it takes to download.)
Installation is painless, and all setup options are in-game. (New to the version released last year.)
Legal backgound: The original writers released the source code to the fan community to allow the fans to get the game working on newer operating systems. So while the original 1992 game disks would still fall under copyright, the new sourceforge version – The Ur-Quan Masters – is a separate entity that is free for use in the public domain. (Gotta love the opensource concept.) More info on this can be found here.
My complete walkthru, which touches on every aspect of the game, is available online here. It assumes a certain amount of familiarity of the game, so if you’ve never played it before, you shouldn’t use the walkthru until you’ve checked out the game for a while on your own. (The first time you play is a wonderland of discovery.)
Frungy! Frungy! Frungy!
Oh boy. There’s a Mac OS X port. This could be distracting…
Juffo-Wup is inevitable. We do not interpret the will of Juffo-Wup.
*** Heh…it was a bright day last month when I discovered the “freeware/abandonware” game. Internet access is an awesome suport for it, the biggest flaw in the game, in my opinion, being the lack of some kind of journal or ability to review past conversations when the infomation becomes relevant (i.e. “Which system was Zex’s coveted critter in again?” or “Where did they say the big Ur-Quan/Kor-Ah space ship was?”).
I wonder how you would taste, fried in butter?
Yahoooo!
<BLAM!>
Once Juffo-Wup has filled the universe, what will it do then?
We do not interpret the will of Juffo-Wup. We are the Mycon. We are part of Juffo-Wup.
Are you happy spices for having danced into between bubbles? The fingers would emfozz into a picnic.
Typical aggregational collectivist. Avoiding responsibility for your actions. Just following orders, indeed. Well, we on Earth do not put up with that kind of behaviour. Away with you!
You impede the flow of Juffo-Wup through the Universe. We will now remove this clog. We will now aid Juffo-Wup by eliminating you!
Well, thanks for the waening. You have lost your element of surprise.
I suggest you dance with the devil in the pale moonlight. Shall we hold an alliance party?
I bet you’d change your tone if I showed you this tube of Lamisil.