Assassin's Creed 2

I was more than a little disappointed that the sequel doesn’t continue the story of Altaïr Ibn La-Ahad, badass of the Third Crusade, but Renaissance Italy is not a bad setting at all. Ezio Auditore da Firenze seems like he’ll have an interesting story himself, and fortunately, the sequel will continue where Desmond Miles left off. Ezio apparently will have some advanced tricks up his sleeve (literally): Double hidden daggers, the ability to swim (you can assassinate via drowning, rumors say), improved parkour, multiple costume colors, and new weapons. Mob AI has been drastically improved, Ubisoft says, and simply hiding in a haystack doesn’t guarantee evasion anymore. Your notoriety is also now recorded, so people will be looking for you more and more as you complete hits.I only pray that AC2 will be as painstakingly researched as AC1 was. The historical accuracy was one of the many things that really made AC1 fascinating.

I’m psyched. I’m going to stop by GameStop today to pre-order my Master Assassin Edition for pickup on the Nov. 17 release date. Only thing that sucks is that the awesome Black Edition is only available in the PAL territories. Anyone else looking forward to this game?

Oh yeah, got 1000/1000 on the original, and I’ll be all over this one. I’m intrigued by the changes I’ve heard about to many of the old play elements, such as the guards probing hiding places, assassinations from those same hiding places, creating distractions by throwing coins on the ground for bystanders to snatch up, hiring help for certain jobs, and so forth. The flying machine seems like a gimmick, but I’m willing to be persuaded otherwise.

1000/1000? How long did that take you? I was proud of myself for collecting the Masyaf flags…

ETA: I really hope there aren’t any flags in AC2…

I hope there won’t be as many cut scenes before and after the assassinations. It really broke the flow. I also hope that there won’t be as much mandatory fighting. My favorite part was trying to get through everything undetected.

A while. Two or three hours a night for about a week, lots of walkthroughs and checklists. Very tedious, but those last few just really nagged at me.

I think Ubi got an earful of how boring people found the “find-the-flag” part, and they’re not gonna put us through that again.

Which isn’t an excuse. How did that kind of crap ever got to be the norm in sandbox games in the first place, anyway ?

I hated looking for parcels in GTA 3. I hated looking for them in San Andreas. I loathed getting the rubberbands in Bully (which had the distinction of featuring Lost Forever rubber bands, too). Then came Assassin’s Creed, and the sheer perversity of some flags’ locations caused my inner OCD completionist to raise his hands and just throw the controller away, despite it having grown in the age of Thief:Dark Project and having played every damn Final Fantasy game ever published.

This scavenger hunt without a clue bullshit has to be stopped. It’s not fun, it’s not even work, it may well be one of the lighter torments of Hell.

I think I read somewhere that the flags in AC1 were an afterthought put in at the request of the publishers to pad gameplay time.

The Templars, at least, were fun; a slightly more challenging fight than the regular guards, plus you could have fun sneaking up on them and slipping them the hidden blade if you felt like it. Can’t sneak up on a flag…

I totally agree, and I loved the fact that they yelled at you in French when they caught you.

I’m interested in this game, but I never bought the first one simply because I heard it had issues with screen tearing, which is a deal-breaker for me. If they don’t enable vsync, or at least offer the option (à la Bioshock), then I’m afraid I won’t be buying this one either.

ETA: talking about the Xbox 360 version.

I’ve now got it on pre-order at Amazon, due for delivery on the 23rd. It was a toss up between this for PS3, and Modern Warfare 2 for PC. But once I heard Modern Warfare 2 is borking the PC multiplayer by going to a listen-only model (a la console multiplayer), it was an easy decision.

I’ll post my impressions when I’ve gotten it and had some time to settle in.

I camped GameStop and waited for them to open so I could get the first copy. Unfortunately, only one guy was ahead of me, and he got the only unreserved special edition on hand. I did pre-order the regular game, so I kinda got the shaft. Oh well. :slight_smile:

Anyway, so far, I am impressed. I’ve played about 15 hours thus far, so I think I can give an initial assessment.

The Good

[ul][li]I thought Ubisoft couldn’t really improve upon the graphics from AC1. I was wrong. The cities are even more beautifully rendered and detailed. Character movements are extremely lifelike, and facial expressions are virtually real-life. In some areas where it was necessary to have little ambient lighting (such as underground), it was just too dark.[/li][li]The voice-acting is magnificent. Ubisoft captured the Italian sense of humor, dialect, and body language in dialogue that is funny and well-scripted. The only downside is that the script tended to decline in quality the further I got into the game, like the writers were getting burned out. Some VA’s accents tended to be undifferentiable from the Arabic of AC1 from the Italian of AC2, as if every European/Middle Eastern culture could be shoehorned into a single accent.[/li][li]Ubisoft introduced an economy into AC2, and the certainly didn’t half-ass it. Money is fun to earn as well as spend, and there’s enough to spend it on.[/li][li]Ezio has new equipment and moves that Altaïr didn’t have. Playing him is fun, though you’ll have to suspend disbelief thata Florentine teenager with little training and no experience was a better assassin and swordsman than Altaïr, who was older and dedicated his life to his profession.[/li][li]Saving the best for last: AC2 has listened to fans who said that AC1 was too repetitive. No longer do you travel to difference cities and complete the same objectives over and over again to perform a hit, only to find out that it’s impossible to low-profile assassinate your target. AC2 is much more story-based now, and you never really know where you’re going to end up next. Sure, there are still objectives you may complete in every city (such as Viewpoints – and thank God, because I loved those), but they are optional.[/li][/ul]

The Bad

[ul][li]Combat hasn’t been vastly improved since AC1. You can still singlehandedly defeat 10 guys at once easily with auto-block (hold down [RT]) and hitting with decent timing. Yes, you can now disarm mobs and pick up their weapons, but their weapons aren’t much better than yours and you drop them when you run.[/li][li]Camera angles, while mostly good, tend to work against you when up against a wall or in combat. [/li][li]The map is somewhat crowded and difficult to read. The Zoom function doesn’t help much.[/li][li]Ubisoft stated that mob AI has been greatly improved, but I don’t see it. In fact, I find it even easier now to duck the town guards. Mobs will still attack you for seemingly unknown reasons (even if you are “Anonymous”) and they will even attack you now for fistfighting. Ironically, it’s too easy to remain anonymous throughout the entire game.[/li][/ul]

The Ugly

[ul][li]Flag-finding may have retired with AC1, but Ubisoft isn’t letting you off that easy. There are hidden treasure chests, eagle feathers, statues, and other items you must find. Fortunately, there’s a reward for finding these things and you can obtain maps to help you find treasure boxes. Unfortunately, eagle feathers and other findable items are not and you will be spending a lot of time looking for all of them.[/li][/ul]

Conclusion

Thus far, Ubisoft seems to have delivered on high expectations. They kept most of the good aspects of AC1 and made a solid effort to improve upon the bad. I believe I am about 2/5 of the way through the game now, so I’ll follow up later. However, one last MAJOR spoiler:

If you read the 30th codex, Altaïr writes that his life is winding down and it “wouldn’t hurt” just to take a peek inside the Piece of Eden. If it comes to pass that Altaïr ended up joining the Templars, I will box up AC2 and ship it back to Ubisoft with a demand for a written apology.

I agree with Agent Foxtrot’s assessment above - I will note that I can buy Ezzio’s skills, as I get the sense (or at least can convince myself) that he has been pushed to develop skills that will serve him as an assassin. For example, his brother challenging him to race to the top of a building; I could see this sort of thing going on all the time in his life, and it only becoming clear later that he was being groomed for a particualr skillset.

I’ve only just gotten past the second assassination, so I’ve got a ways to go.

My gripe with the first one was that on a lot of the targets you could have stealth killed them, but you had to fight bodygaurds and such. Has this been changed?

Does “must find” mean you need to find them to get 100% completion and/or achievement points, or that the story won’t progress until you find them? Because I skipped the flag hunting in AC1, and am heartily glad I did so. If I was required to find them all to proceed, I never would have gotten through the game.

ETA: Did they keep all the neat looking counter-moves in combat, like where you plunge your dagger into the crown of an opponent’s head?

I’m pretty sure they’re optional (although I’m not that far into the game), apart from getting 100% completion. On the other hand, I think /suspect that completing them will give you an in-game benefit. There are a couple of early missions that are designed to make you notice the collection items, and to suggest what you might get if you gather all of them, but after that it’s been completely voluntary.

Yes, and they’re even better - you can take someone else’s weapon away from them and kill them with it… you also have a larger selection of weapons.

In a manner of speaking. Obtaining the mark on your target isn’t as rigid as it was before and the bad guys in AC2 tend to stay in the streets and keep a low profile, unlike in AC1 where the marks were public officials who kept an army of guards. I expressly remember one hit where all I did was walk up and stabbed. Nobody noticed.

ETA: My favorite guy to assassinate in AC1 was Sibrand, not just because it was possible to hit him quietly, but also because he was a unmitigated asshole. :smiley:

Just completed it. I think I have to agree with Desmond.

What. The. Fuck.

A hell of a ride, though. Fantastic game. I think I ended up collecting and doing everything apart from the feathers, and I don’t have plans to do that, really.

I’m having a hell of a time getting the seal in the church in Venice. I think I’m missing something - the 4th challenge is just not working for me…

However - otherwise I completed it, and I have to agree with your assessment, though I was kind of coming around to thinking it was going to be something along those lines.

I was having problems with that - I realised that i’d accidentally gone from one challenge’s route into the route for another one, so i’d end up nowhere and out of time.

My advice would be to watch for those countdown metres on the walls - they only appear for the challenge you’re on, and they’re pretty much all over the route, so if you can’t currently see any and haven’t for the last couple of seconds, you’re probably going the wrong way.