Initial impressions…
Well, it came out yesterday with any fanfare being drowned out by Modern Warfare: Black Ops. I was anticipating a highly rushed game due to it being released exactly one year after AC2. Fortunately, it doesn’t play like it was rushed (mostly).
If any AC fans were looking for a continuation of AC2, they got it. ACB starts right where AC2 left off, with all of Ezio’s abilities and equipment intact (he loses everything later, but there’s a very good reason for it).
First, ACB brought back the AC1 practice of reliving memories. Yay!
Combat’s a bit better and more challenging. Ezio gets a couple of new moves, such as kicks and automatically firing his gun as part of a combo move. Fists are no longer the best weapon, as disarming an enemy of his weapon and killing him with it can no longer be done (at least not that I’ve found). Enemies no longer attack one-by-one like in a kung fu B movie, and they will overwhelm you if enough reinforcements are called. Enemies also now can attack on horseback, which will chew up your health if you don’t find a way to beat them.
One great addition in ACB is the inclusion of “Borgia towers”. Borgia towers are used to control parts of the city. While in effect, you cannot access any shops in that district. Each Borgia tower comes with a Borgia Captain who you must assassinate before you can burn the tower. I found this to be a lot of fun and strayed often from the main quest just to burn some towers.
Rome itself is expansive with plenty to do and explore. None of the areas looked rushed; as a matter of fact, it almost looks as if Ubisoft put more time into their design than they did in AC2. Some subterranean areas are a bit too dark, which can make platforming and finding handholds frustrating at times. Some areas also took on a God of War-esque feeling when giant walls and doors are moved through some unknown feats of engineering. I haven’t decided yet if this is good or bad.
I only have three real gripes with the game so far. First, graphics don’t always process correctly. Cutscenes have a tendency (though rarely) to be blocked by the head or body of an NPC civilian. NPC’s on horses also have not been perfected, and I’ve experienced a few times where an NPC’s horse and legs are halfway in the ground. Finally, Ezio just takes way too much damage. I don’t know if they nerfed falling damage, but you can jump from great heights without losing so much as a square of health.
I haven’t tried multiplayer yet, but I plan to this weekend. I’m on the PS3 version, so hopefully my opponents won’t be of the World of Warcraft “omg ill pwn ur ass” ilk.