I’m at about 25% sync now so I think I can offer an initial assessment:
First, let me say Haytham Kenway is awesome. I love how they completely nailed his English arrogance during the 1750’s (no offense to our Englishmen/women on the boards). He may not be as charming as Ezio, but he certainly speaks with authority and self-confidence. However arrogant he may be, he has a solid moral compass and strong sense of duty. I won’t reveal anything else, but prepare yourself for one helluva mindfuck.
Fighting with Connor us just plain FUN. It took a few games, but Ubisoft Montreal finally fixed combat to the point that it’s not simply mashing the “Counter” button (a very contentious point for a lot of AC fans). Multiple enemies will attack at once, and I’ve had my ass handed to me on numerous occasions to the point I actually have to run away (something I’m not used to). As of yet, I haven’t seen any armor or medicine, so you can’t simply keep insta-healing yourself in combat, thus getting into combat is actually a consequential decision now. Also, you’re not just dealing with 4-8 town guards anymore, as I’ve often had 20-25 Redcoats and/or Minutemen crammed down my throat. Mobs are everywhere, so the second you come out incognito status, everyone in the vicinity is on alert looking for you. The mobs are a lot smarter now and hiding from them is very difficult.
I don’t find the free running to be as smooth as the previous installments of AC, but I think that’s because Ubisoft attempted a much more organic environment than before, which works most of the time. Previously, pretty much everything was a geometric shape and easily climbable. Now we have trees, climbable rockfaces, steep hills, angled roofs, and other environmental features that require more than just sprinting straight ahead. If you attempt to sprint in the treetops without any directional changes, you’ll find yourself on the ground real fast. The game itself claims that directional jumping is less frustrating now, but I disagree with that.
Plotwise, ACIII takes a lot longer to set up the story than ACII did. You’ll spend hours of play before anyone even considers you to be an Assassin. I think the long set-up will well be worth it. The game can tend to be too vague as to what you’re supposed to do next at times.
The only serious gripe I have with the game so far is that it appears Ubisoft didn’t spend a lot of time debugging. I’ve noticed quite a few glitches so far, both cosmetic and technical. Some NPC’s mouths don’t move in sync with their speech (or at all, in the case of one NPC). In one tavern, an NPC extra is glitched, spinning in the air over his barstool. Sometimes the game doesn’t “catch” that a story sequence is over or needs to begin, so you’ll need to enter a building and come back out to get the game to catch it. Air assassinations are either glitchy or have been nerfed to the point of uselessness, so I don’t really attempt them anymore. I haven’t gotten too much mileage out of my hidden blade so far.
Sorry for the long-windedness, but one more thing: the naval battles absolutely ROCK.
Ultimately, I think ACIII will exceed the near-unachievable expectations it has garnered. I’m very impressed so far.