I actually wasn’t sure if I was going to get this. I didn’t like the direction Revelations went. It was a nice closure to Ezio’s story, but on the whole it was just too much work for too little gain. (Don’t get me started on that first-person platform jumping nonsense, which was 100% absolute total complete utter fail.) I resolved that I wasn’t going to get it unless I could find it pretty cheap. As luck would have it, this Gamestop had one brand-new for $30.
Well, I tell you what…it’s been fun, and it’s been torturous (trinket that I have to go through the guidebook AND look up online to get = not cool), it’s been great and petty, exhilarating and disappointing. I’ll just get to what seems to be the points of contention:
The setting - This was actually my biggest concern, mainly due to all the complaints about slogging through the snow for miles and every building looking exactly the same. It’s great. Really enjoyed the contrast between contentious Boston, bustling New York, the vast, beautiful countryside, and of course all the special areas. And trust me, the snow isn’t a massive headache.
The story - I don’t understand anyone who says this “isn’t about the American revolution”. The Revolution plays a huge part in the story (far more so than Richard the Lionheart or the Bonfire of the Vanities), and Connor takes an active role in pretty much every memorable event. I really enjoyed seeing events unfold, and the big battles, oho, simply breathtaking.
Moreso…and I can’t believe this hasn’t gotten more press…for the first time Ubisoft really nailed the “Gray and Grey Morality” aspect of the whole war between the Assassins and Templars. Yeah, they said that the Templars weren’t actually evil, which I’d believe if every single damn Templar they’ve shown us was evil. When freaking Sibrand is one of the more sympathetic Templars, you know something’s gone wrong. Well, guess what, none of the groups here…Assassin or Templar, Patriot or Loyalist…is exceptionally good or evil. Shaun Hastings even makes a point of this.
Combat - It was clear the Ubisoft needed to scale down. Ezio was simply way too powerful and by Brotherhood was essentially invincible. (One of the most memorable moments for me was when I had to cover Catherine’s escape and ended up taking down something like 50 guards without breaking a sweat.) The trick was making fights challenging enough that you couldn’t just charge into a crowd and walk away without a scratch, but not so difficult that it got incredibly frustrating. I think they struck just the right balance here. Charge mindlessly into a mob or use the wrong attack or counter, and you will get killed (and pretty quickly). There’s no more back dodging (which made Ezio untouchable), even lowly Redcoats can take quite a few hits, and the insta-kills have been toned down. Furthermore, Connor’s flamboyant killing animations take more time than Ezio’s or Altair’s, limiting the effectiveness of chain kills. Don’t get me wrong, Connor is plenty powerful, and it’s possible to take on a big group and survive, but you have to really work at it now. The best part, of course, is that there are a lot of situations where the smartest thing to do is RUN LIKE HELL!
Naval battles - Mmm. I dunno. I’ve never been good at battles where you have to launch unguided attacks on the move, and the fact that so much hinges on “weak points” makes my skin crawl. Maybe it’ll be more enjoyable once I can afford the upgrades. Leaving this alone for now.
Side tasks - So many. On my third foray, I’m going to go for them all. The nice thing is that even though there’s so much to be done, I get the feeling that it’s possible. Ubisoft seems to have learned their lesson from Brotherhood (No damage in the tank? Really???). I must confess that the search for Captain Kidd’s treasure has been wonderfully compelling, even if the ultimate reward probably won’t be all that great. Be an Assassin, see the world!
Connor - I don’t see anything wrong with his personality. No pretense, no lofty ambitions, he’s just trying to save his people and get back and the scumbag who abused him as a child. Heck, I find that refreshingly honest. And it’s not like I need a deep, rich backstory for an Assassin. He’s a tanned, toned, fully-loaded building-hopping death machine. Anything else is just embroidery. As for his problems with English…hello, English as a second language? I find it downright impressive that Ubisoft even bothered with voice actors who could do…that native language.
Haytham - Don’t see what all the lamentation is about. He’s wonderfully witty and charming in a Robin Hood/James Bond sort of way, he sets the tone perfectly in the opening acts, and later on he makes for a perfect antagonist. Antagonist. ENEMY. Know how the villain is so often the most memorable? Well, that’s how it is here. He had a grand role and he played it to perfection from beginning to end. Why would I have any regrets?
I think I’d better spoilerize this last part, just in case…
I’m glad Connor killed him. It was vindication. Polite doesn’t mean good, refined doesn’t mean honorable. The better man won. And remember, Haytham never gave him a choice. Heck, he never gave anyone a choice. For all his sweet talk and grace, he was a Templar through and through. Merciless, ruthless, vicious…bloodthirsty. I appreciate that he was a great character but don’t think for a second that he would’ve been a good thing for America.