Bakers Dozen

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions

Join Date: May 2012
Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators
  9. A tank full of ill-tempered mutated sea bass in which to throw apprehended British secret agents.

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators
  9. Secure large treasury room to display and gloat over the prize ill-gotten gains I acquire

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators
  9. A tank full of ill-tempered mutated sea bass in which to throw apprehended British secret agents.
  10. Secure large treasury room to display and gloat over the prize ill-gotten gains I acquire

[reinserting the mutated sea bass at 9.]

Sorry Walken, not sure how I left out your sea bass, I must have been too busy gloating.

Carry on, suoervillains!

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators
  9. A tank full of ill-tempered mutated sea bass in which to throw apprehended British secret agents.
  10. Secure large treasury room to display and gloat over the prize ill-gotten gains I acquire
  11. Plush guest rooms for all the British actresses and leggy supermodels who will want to drop by

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators
  9. A tank full of ill-tempered mutated sea bass in which to throw apprehended British secret agents.
  10. Secure large treasury room to display and gloat over the prize ill-gotten gains I acquire
  11. Plush guest rooms for all the British actresses and leggy supermodels who will want to drop by
  12. Stripper pole for interviews to be one of my “elite henchmen”

Amenities in your own personal supervillain lair

  1. Mooks with excellent marksmanship skills
  2. An instantaneous deathtrap so the hero won’t have a chance to escape it.
  3. Portable chronosynclastic infundibulator
  4. Secure teleportation to my secondary lair should this one ever be breached. My minions can sort out the intruders.
  5. Discreet, attractive, faithful and super-competent minions
  6. A faithful watchdog that barks and barks and barks at intruders, the moon, and falling leaves.
  7. Super efficient, extremely narrow air ducts that only hamsters can crawl through them.
  8. Paralysis field generators
  9. A tank full of ill-tempered mutated sea bass in which to throw apprehended British secret agents.
  10. Secure large treasury room to display and gloat over the prize ill-gotten gains I acquire
  11. Plush guest rooms for all the British actresses and leggy supermodels who will want to drop by
  12. Stripper pole for interviews to be one of my “elite henchmen”
  13. A self destruct sequence that is not initiated by a large red obvious button.

Next:

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.
  2. The Cone of Silence

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.
  2. The Cone of Silence
  3. X-ray vision goggles

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.
  2. The Cone of Silence
  3. X-ray vision goggles
  4. Hearing aid that’s a comm-link to HQ

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.
  2. The Cone of Silence
  3. X-ray vision goggles
  4. Hearing aid that’s a comm-link to HQ
  5. A decoder ring (“Drink Your Ovaltine”)

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.
  2. The Cone of Silence
  3. X-ray vision goggles
  4. Hearing aid that’s a comm-link to HQ
  5. A decoder ring (“Drink Your Ovaltine”)
  6. Secret camera, hidden in a pen or lapel (tuxedo lapel for the super well dressed spy)

Must have secret gadgets for a super spy.

  1. A phone that’s a gun and a gun that’s a phone.
  2. The Cone of Silence
  3. X-ray vision goggles
  4. Hearing aid that’s a comm-link to HQ
  5. A decoder ring (“Drink Your Ovaltine”)
  6. Secret camera, hidden in a pen or lapel (tuxedo lapel for the super well dressed spy)
  7. Car that goes from 0 to 120 in about 2 seconds, yet lets you jump out of it with no damage done to you or your suit (tuxedo for the super well dressed spy)