Leave your kinky Mary Sue stories out of our Galactica thread!

Leave your kinky Mary Sue stories out of our Galactica thread!

But…but…but them Mary Sue pulls the pieces out with her manicure set, and…
Oh, you mean like they do every time THEY HAVE FOOD IN THEIR STOMACH?
Let me guess…the whole episode was about all the strange effects it had on Crewman X and at the end they rerun him through the transporter (after changing some subroutines) and he’s fixed.
Did I come close?
-Joe
Nope. It was just to show that it didn’t always work.
Calm yourself. 
The FTL jump technology enables it to displace a limited amount of matter. Space dust is easy, atmosphere a little tougher, but doable. Solid rock is too much. But wisely, they put the transponders in the most fortified part of the ship (probably attached to the FTL engine itself, which during a jump, is the first thing to start displacing local space) which is mostly likely to be able to initially displace some solid rock, enabling it to continue broadcasting a signal.
Tyrol was probably in his boxers because he was in his bunk when he had another of the bad dreams, at which point he slept walked his way into the hangar area (which is where his dreams take place). Why do you all think he didn’t remember beating Cally, and only realized what he’d done immediately afterwards?
See? It all makes sense. No need to rewrite some subroutines.
GOSUB THIS you sumbitch!
Anyways, I still think that Tyrol is being deliberately messed with. I’m guessing it’s another fun Cylon psychological experiment. Carl’s was about love, Tyrol’s will be about sanity.
-Joe
Perhaps so. They sure spent a lot of time on it, so I presume it relates to later episodes.
Alternatively, he was getting complaints from his rackmates about his groaning and twitching, so he shambled groggily off someplace where he could get some shuteye without disturbing anyone.
Which would explain why Cally went looking for him (after beating up all his rackmates). Cally sure loves her some Tyrol, and probably knows his whereabouts every second of the day. And night.
Mmmmm… Cally …
I’m goin’ back to Cally, to Cally, to Cally
Cally the stalker, I love it.
Anyways, I’ve stopped in to add some notes based on the podcast. Anyone who doesn’t want to read them…
DONT READ THEM! NO BITCHIN!
Okay, first of all, Racetrack’s little trip to the new planet? Totally an accident. As Moore says, any conspiracy theories you hear are WRONG.
So, Sharon’s not at fault on that one.
Dean Stockwell’s priest will apparently have a BIG impact on tonight’s episode - basically enough so that Moore didn’t want to give his priest’s backstory yet.
His name is “Caddle” from what I can tell. Pretty close to “Cottle”.
Maybe they’re brothers?
Funniest line of the podcast goes to Moore’s wife: “You swear on these things?”
“Jumped inside the mountain” is kind of a throwback to “Trek” like a transporter accident. So, 100% answered, for any doubters out there.
Finally, regarding the second half of the finale. It’s 90 minutes as most of us already knew. However, the interesting thing is that Moore’s partne (Eick) and his wife did NOT like what Moore did with it. Moore describes it as “a big risk”…we’ll see what that meant.
He says that this finale will make some HUGE changes to the direction of the show. We shall see.
-Joe
Newsday’s TV writer raved
(and if you find a spoiler in that, you’re looking too hard
IMDB says his role is “Brother Cavell”.
I don’t think so.
Blame Moore! Or blame his wife for not letting him chain smoke while doing the 'cast.
-Joe
Now that’s silly. Space is incredibly vast. If you screw up your jump coordinates, you should end up in the middle of nowhere, not in a solar system right next to a planet. What would be the odds of that?
How do you know that FTL misjumps are not massively biased in favor of gravity wells?
How interesting would it be if they just appeared in the middle of nowhere and said “Oops, better go back to Galactica?”
With very few exceptions, Galactica is the closest thing to hard sci-fi in movie or television history. That’s not saying much, but I applaud the efforts they do make. I’m willing to let them slide a bit if it keeps the plot interesting, which it does.
Very good point. Since there seems to be very little science involved, and there’s more than one way to skin Scrodindinger’s Cat, no matter how you spell it, I think we must give Moore a pretty big poetic license if I may mix my metaphors.
The gravity well idea ain’t bad either, but your machinery would have to see it’s effect over og knows what distance. Then they’d have Star Trek sensors and find all the planets they wanted.
Sure it is.
Guess that’s why Moore described it as “pure blind luck”.
Fantastically unlikely does not mean impossible.
-Joe
Because you enter coordinates, and you appear at those coordinates. What would massive gravity wells have to do with it? I don’t see FTL travel as moving through space, and getting pulled off-course along the way. It’s an instantaneous disappearing from point A and reappearing at point B. If you got point B wrong, so be it. But I don’t see how you can get pulled off-course mid-trip, because I don’t think there is a mid-trip. There’s no sub-space or hyper-space to travel through. They’re not traveling at super-duper velocities.
If it works properly, yes.
You may see it that way, but they don’t actually spell it out in the show. In fact, they make a point of not spelling out the “science” in the show to avoid people critiquing their technology to death.
From BattlestarWiki:
The only people who really know how they work, therefore, are the writers.
I’m not suggesting you get pulled off-course mid-trip. I am saying you can’t state with any certainty that the failure rate of jump technology of the BSG universe is not affected by gravity wells, when it very clearly is. Virtually every fear about making a jump has to do with hitting a planet or other obstacle.
They state in the show that, without proper calculations, you could jump right into a planet. If the presence of gravity wells had nothing to do with making jumps, the odds of that would be infinitesimal, but that is obviously not the case.
Since obviously you can misjump, and jumping into planets is a distinct possibility, and when Racetrack misjumps she ends up near a planet, what other explanation is there but that the colonial jump drives are extremely sensitive to the presence of gravity wells, particularly with regard to the consequences of a frakked jump?