It’s a typo. Todd was pretty clear it would be November of this year, and a quick Google search confirms it.
There was a full interview with Todd on Youtube yesterday I was listening too. I won’t post the link here, but it seems like this will be a more PVP oriented game than I’d like. He said you can play it ‘solo’ or opt out of the PVP…sort of. He also said that modding would definitely be limited and not available at launch, and sounds like they will be monetized in some way (and probably only approved ones). There will be no NPCs in the game, but there will be terminals and computers that you can get quests from (I guess that means no NPC guards for your base, though I know they have automated turrets and the like). There will be a quest line, though how that will play out is still a question. And there will be those nuclear missile sites scattered throughout the map that sounds like a griefers wet dream come true. Gather the codes and you can literally nuke any site on the map (wonder if this will permanently change the environment in the nuked area, or how repeated nuking will degrade an area).
I’m a bit disappointed, especially after digesting things since the initial conference which I was following live. I would kind of like a survival Fallout world that I can play with my friends and selected others. A game world with a bunch of griefers though, no NPCs and nuclear missile sites scattered about just to add spice doesn’t sound too fun to me at this time. But details are still sketchy, so I’ll have to see where this goes between now and November. I’m definitely not getting into the beta, but if anyone here is please add some thoughts and comments to this thread of what you think.
Well, I’ll wait and see exactly what the gameplay is. I’ve got so many games I still haven’t finished that I could go back to anyway. For that matter, I’ve never actually played the majority of the Fallout games, so I can play something new to me that I’d actually like. Also, Red Dead Redemption 2 comes out around the same time.
A different game type in the same universe that I don’t want to play isn’t a problem, as long as it isn’t only that from now on. If it is, then I just won’t buy any more games from that developer.
I’d like the main Fallout games to be single-player role playing games.
I still don’t have a computer good enough to play 4, but even with the less-than-stellar reviews, it sounds like they at least attempted to make a proper Fallout game.
The upside of all this is that it’s put a couple of F:NV world mods on my radar that I either haven’t noticed before, or disregarded at the time because they were so far from completion.
Never really got into the Just Cause games, despite owning both two and three. They were more for the ex, who liked the open-world quasi-sandbox of blowing things up and collecting things without actually running the story missions.
I’m seriously considering buying New Vegas now that I have a computer setup that’ll make it playable instead of trying to deal with all the PS3 problems again.
Some additional details have trickled out. As noted earlier there will be no human NPCs, not even raider gangs. Quests will be via found objects or robots/computers. They talked a bit more about the nuke sites scattered about the map. I guess finding them will be part of the main quest line and they will be tough to get into and find all the codes (you would have to either do the quest repeatedly or team up with others who have done it to get the full codes to launch). Launching the nuke actually creates a high level zone for players to go into, so it’s not just something used to grief other players.
Player bases will be portable or at least will disappear from the world when the player logs out. The base can be degraded but not destroyed, presumably not even by a nuke. There will be multiple game worlds and you’ll be ‘matched’ to one, though they didn’t say how your friends would find you or get on the same server. VATs will still be in the game, but it will be in real time, so it will really be an aiming system. You will be able to put points into the perks for it though to make it more powerful, but it won’t pause or even slow time. They haven’t really talked about any of the other perks or skills yet but I assume they will be a lot like what’s in the various games already.
It also looks like PVP won’t be too terribly disruptive. You won’t lose anything if you get killed and you’ll apparently be able to avoid if it you want.
Typically games designed around a strong PVP component are fairly shallow when played solo or PvE. Ark got away from this a little since you had dinosaurs to tame but games like Rust aren’t very interesting without other people. With no AI NPCs, I’m skeptical about how engaging the solo/PvE world is going to be.
Maybe I’m wrong but, if I am, then more games for me. But I don’t feel much enthusiasm for this title.
Ha! I did much the same. While I’m not interested in multiplayer anything all this Fallout talk inspired me to start up a new Fallout: NV character. Savannah the Courier just hit level 13 and is poking around in the Divide (I like to grab some of the stuff there at low levels).
I believe if you do the Divide before the main quest, you can nuke the NCR and Legion installations that make them hate you, but get forgiven through the main quest. I’ll try that next time. That and activate Archimedes II instead of being a hippie.