Fallout: A Simple Tale (some spoilers)

Playing Fallout, I was playing my typical character; an incredibly smooove, goodlooking, intelligent, diplomatic, charisma-out-the-ears type. Yes, as you can probably guess, there’s a form of compensation going on here.

Anyway, since I was playing this kind of character, I naturally wanted to defeat the Master the clever way; don a robe and talk my way into an audience with him, then gleefully point out the errors in his master plan then leave before he killed himself in a fit of depression at his own stupidity.

En route to his church, I came across the Followers of the Apocalypse, who suggested they send down a bunch of scouts to help. Now misled, by the word ‘scouts’, I assumed that what these people would do would be, well, wander around the permiter, deal with a couple of suspicious guards, then stand back and let me do my thing. Scout stuff in other words. So I agreed.

Turns out, their idea of scout stuff was rather different from mine. *They * wanted to come along too. Going to elaborate precautions, I searched out my contact, disguised myself, located secret doors, climbed up stairwells, prepared ids… all for nothing since the four spear-toting thugs at my back kinda gave the lie to the whole ‘new initiate’ story.

I hissed at them to go away, but, not being technically companions (and companions in Fallout, while I’m on the subject, are the most useless bunch of glorified scraps of cannon-fodder ever to wander the wastes) I couldn’t actually talk with them, and all they’d say were things like ‘Let’s go’. Not, unfortunately, with reference to my instructions.

Oh well, I said to myself, they are but four people with crappy leather armour and spears. We will be fighting gun-wielding monks, power-armoured supermutants, and weird things with giant scorpion tails. They won’t last long and after that, I can continue with the original plan.

So. We slaughtered everyone upstairs and downstairs in the church. We made a frontal assault on the old vault below the church, and fought our way down through the levels. They had guts, I’ll give those Followers of the Apocalypse that. I saw several colourful examples of their guts strewn across the floor on several different occasions. Every now and then I’d try and run ahead, but the tireless, loyal scouts always followed close behind.

They died fairly quickly, all except one. Somehow, miraculously, with nothing but her spear and crap armour, she survived each fight, accompanying me all the way down to the final level. To a corridor around the far end of which lurked about thirty power-armoured mutants.

I looked at her thoughtfully. I looked down the corridor. My lips moved in a frenzy of calculation.

I thought: Wow. She’s survived so much, at such great odds. I thought: She’ll be able to tell her grandchildren about fighting alongside the Vault Dweller to save the world. I thought: I am not going through one more fucking battle.

Well, you can probably see where this is going. As nicely as possible, I lifted my sniper rifle and shot her in the head, then donned my disguise robes and wandered past the super mutants.

I humbly suggest that this single moment of gameplay manages to capture the entire spirit of Fallout

Ah, the things you can do in that game crack me up. I’ve got to admit, you made me feel sorry for that scout. She was just trying to help! You’re one sick puppy.:cool: Now check out this segue.

Speaking of puppies, my favorite part of the game is that dog that follows you around. I think Fallout may still hold the title of “Best Dog Simulator.” The realism was uncanny. Whenever a fight would break out, that dog would go crazy. He would attack anyone in sight, just like a real dog. Sometimes he even tried to kill me. Poor rabid beast. I had to put him out of his misery many a time. Each time I would do it, a single manly tear would march its way down my cheek. It was just like the end of Old Yeller. Then I would reload the game and do it all over again. I’m sure he’s up in heaven right now, foaming at the mouth and going for the jugular of the nearest angel.

Just as well, I’m afraid, because meanwhile in another universe, the vault dweller confronted the gauntlet of nightkin with gatling guns on the path to the Master (having locked Dogmeat safely away in a side room – Ian can open doors, so there was no keeping him back). Even at a rate of two nightkin reduced to puddles of goo per round, I couldn’t save Ian.

My favorite method of killing the Master was breaking into the warhead room with my insanely high Lockpick skill and an electronic lockpick. No fuss, no muss, and if there’s a little extra fallout in Fallout, well no one would notice.

You know, with regards to that scout, you could have just blown her leg off with a combat shotgun, and then sprinted ahead to that corner of the hallway. While she limped to try to catch up, you could have thrown on the robes and sauntered on by.

The whole time she’s thinking: Oh, once I get my hands on that Vault Dweller, I’ll get him back, I’ll … oh, thirty mutants. Shi-

Dogmeat was so cool. I nearly cried when that mutant nailed him with a chain gun.
But instead I just beat him in the legs with a sledge and shot him in the back of the head as he tried to limp away.
Bastard…

I remember trying to get Dogmeat through the whole game, only to be killed in the millitary base. Stupid laser beams [sigh].

For a fun (abid pointless exercise) create a character with max strength, agilitity, dex and about 2 intellegence. Specialise in melee and unarmed. Get the slayer perk. Have fun!

My first character gladly saw Ian shot dead. He wept over dogmeat.

And then he blew away all the master’s guards and the big blob himself by strafing the nightkin. The master himself took a huge, ten minute battle of hiding behind colomns, ducking out to ire and all, but he made it. The big boy went down!

I have got to get my hands on a copy of this game.

Has anyone (well, OK, any software company) considered doing a MMORPG of the Fallout world?

is there anything remotely like it? I don’t want to be Luke Skywaker, I want to be Gizmo :smiley:

BTW, for the OP, you can make the scouts go away by leaving the cathedral and then immediatly returning, IIRC. They aren’t there when you come back.

Scruff wrote:

Don’t ask this on a Fallout fan board, unless you like pissing people off. There are currently no announced plans to release a Fallout Online, and the minute there is there will arise such a howl from Fallout fans that Black Isle will shake in their bones. Lo, recently Interplay has announced the development of yet another `Fallout’ title that is not Fallout 3, and there was much wailing and a gnash of teeth.

You can grab a little double sleeve of cds at most k-marts and stuff that have fallout 1 and 2 for $10.

Then you too can hit kids in the groin with a sledgehammer, if that’s your thing.

White Lightning:

Indeed, what SenorBeef said. Track ye down this game (and its even more replayable sequel) posthaste, and pack a lunch.

One note: Play the first one all the way through, at least once, before dealing with the second one. If, for no other reason, the interface is much improved in the second game, as well as the NPCs; the replay value for 1 went down a fair bit, after I’d played 2.

Sniper, or Slayer? It’s up to you. However, the higher level cap in 2 means they’re no longer mutually exclusive.

[sub]Just watch who you fool around with; you’ll find yourself protecting that useless follower all too often…

Unless you take him/her to the slavers for a couple bucks…[/sub]

You definitely don’t want to skip the first game. It’s a kick in the pants. There are some swell improvements in the second, but the story isn’t as tight and driving. Besides, you want to already know the events of the first.

Everyone knows you can meet Dogmeat again in Fallout II, right?

Yes, you do. Amazon has Fallout and Fallout 2 bundled for about 20 bucks, cheap at twice the price. However, you might be able to find it cheaper in a bricks and mortar store. I thought that I wouldn’t like it, because I tend not to like “dark” blood and guts games, but everyone here on the board raved about it, and I took a chance. They are the most HUMOROUS games I’ve ever played. I think that they might also have the most replay value. The levelling/skill aquisition system is fabulous.

The NPCs are best used as pack mules, IMO, except of course Dogmeat.

On a related note, one of my favorite Winamp skins is modeled on a Pipboy.

Oh, God, yes. I hang out at forums.interplay.com occasionally, and the Fallout fans there can be quite scary. One of Black Isle’s designers mentioned once that he wouldn’t mind seeing a Fallout first-person game - not that he planned on making one, but that it might be cool - and he was nearly crucified by fans. Hell, he would’ve been crucified if more of the fans lived in Irvine, CA. They see themselves as protectors of the Fallout setting. It’s quite sad, really.

I would like to see Fallout III. Black Isle’s employees nearly all say they’d like to do it; I wonder what’s taking them so long.

Fallout 2 is my favorite game of all time. I played thru that before I did F1 and I think it may have ruined F1 for me because they made alot of improvements to the NPC AI in F2 and it was hard to go back to the inferior teamates in the first one because of it.

I will probably buy that Fallout game for Xbox just becauseI love the atmosphere of the Fallout series.

BTW, you can get both games bundled at Wal-Marts around the nation for only 9.99. Best value ever.