Abandon hope all ye who enter here: Fallout 3

A teaster trailer for Fallout 3 has been released on IGN, amongst other sites. It appears that it will be first-person. It probably will have to abandon most of the elements which made the game’s system as part of it, since they will no longer have any place in a fully 3D environment.

On the bright side, there is a wild, theoretical, and fabulously unlikely possibility they may let you climb things. Maybe it will have some decent action.

As you can tell, I am not terribly excited.

http://pc.ign.com/objects/568/568806.html

Video also available on www.gamespy.com

But that was a Brotherhood symbol on the power armor. Oh maaaaan, this could be good. Nerdgasm imminent.

Hey smiling bandit, just wondering if you have some info for presuming it will be a 1st person?

From what I saw the teaser trailer was similiar to intro’s etc from the original game, those images lok like concept art to me (or at least I’m hoping).

I just can’t see how it will be a real Fallout game if it is a 1st person shooter :frowning:

Note the level of detail. While I wouldn’t mind a versatile perspective (FPS for exploration/interaction, 3rd for combat, somethig else for Mad Max-stye races, etc.), I have a hard time thinking they’d put that level of detail into aspects fo the environment you couldn’t even see in a 3rd-person perspective.

Edit: I can’t claim that I came up with that argument. It was ntoed over at the IGN comments, and I’d have to agree with their reasoning. Aside from which, Bethesda has no experience putting their games in true wide-angle 3rd person.

I guess it depends on how much you think that Fallout was Fallout because it was isometric and turn-based. I like turn-based games a lot, but I liked Fallout for the setting. I don’t think you have to abandon SPECIAL when you go 3D.

What elements are you concerned will be lost?

A pre-rendered, no gameplay trailer for a game more than a year off. There was absolutely nothing in the teaser about the game other than the title (since the release date is certain to slip). Wake me up when there’s something actually about the game.

Wasn’t it in-engine?

I don’t think it was pre-rendered as such. If it was, it was a crappy render – there are some visible edge artifacts around the power armor, and some funky antialiasing as the camera pulls back. It looks like what you could do with Bethesda’s game engine running on a really powerful machine.

You’re right about there being nothing about the game itself. I can wait – if it’s good, I will buy it. If it’s not, I will skip it. Such is the power of the marketplace. :slight_smile:

Most of the actual Special System’s details only work in some vaguely 2d-ish environment. For example, even the combat system ould have be worked over in vastly different detail. You can’t really call shots easily in FPS 3D: you either hit the head or not. They may not have any chance to miss at all, if they switch over to a point-and-shoot model.

The AC/dodge system would have to change likewise. Armor Resistances might stay the same, but that’s about it. Half the perks will get thrown out the window or totally rebuilt. And twitch skills will probably rule the day.

Short version: Even if they had the “same” attributes, they’d wind up working in completely different ways.

I’d like to see some changes. Merge First Aid and Doctor, put Gambling in with something else, make various skills more useful, switch the weaponry over to a Pistols+Carbines/Rifles/Heavy Weapons method rather than by type. And I’m not opposed to innovation. I don’t think it has to be, say, a level-based system necessarily. I’d certainly like to see better minion AI. I wouldn’t mind if we were alloewd to play, say, Mutants or Ghouls. It doesn’t have to be about just the Vault Dweller. I’d love to see the game expanded and mave more options.

But I greatly fear we’re going to wind up with Oblivion with Guns.

It’s actually ironic. Fallout renewed the very concept of the RPG by building a crazy yet enticing world where you didn’t need god-like computer hardware to explore and could think your way through things.

Finally, that was definitely in-engine.

Greatly fear? You can take it to the bank. Bethesda are inevitably concerned with the bottom line and that bottom line says Oblivion did great across multiple platforms so Oblivion with guns will do the same.

What they lose in sales from embittered old timers like me they more than make up elsewhere.

Way of the world.

At this point, I’d kind of like to see an Oblivion with guns. I mean, as opposed to the squat we’ve gotten from the franchise lately. But I’d much rather have a Morrowind with guns.

I’d rather have Daggerfall with guns.

But with better graphics, of course.

The movie is rendered in a graphics engine, but I hardly think it is designed for FPS. The antialiasing effects are way whack, for one, and the shaders are fairly crap. (Relatively speaking, of course) Considering that this will probably be in a DirectX 10 development cycle, ask yourself if they want to release something that actually looks worse than Oblivion, yet be three years newer.

That engine looks like the zoomed-up variant the Company of Heroes in-game cutscenes, which had amazing details and exactly the same flaws (anti-aliasing, etc).

I believe it doesn’t say one way or another, but my guess would be a long-perspective 3rd person à la Neverwinter Nights or isometric but rotatable, like most strategy games.

(Also, Fallout 3! Woo! Woo! Womp womp womp!)

Edit: Also, Oblivion + guns + Fallout = S.T.A.L.K.E.R. It’s been done.

Having loved Fallout I and II but having played them on a Mac laptop keyboard, I am thrilled about a little update. They could easily keep the turn-based combat and isometric look and have the controls be much more intuitive (given the many buttons on your average new controller). I can imagine something like a Baldur’s Gate/Bard’s Tale style look, or even a KOTR style play (I’m approaching this from an XBoxey perspective). And I was into it for the story, setting, and angry wanamingos.

Yes, select all the bottlecaps, fucker! Yargh! No, don’t drop! Eat!

The video makes me think of part of an unpolished intro video to the game. Now, that could just be because of the music and “War… War never Changes”. But I’m going to stay with that thought, and still hope they don’t screw up the game with it being a FPS.

Yeah its been done, but it was done so poorly that it deserves to be redone. STALKER was a buggy piece of crap, after much effort and several patches it still doesn’t run on my system for more than a few minutes at a time. All Bethesda needs to do to top STALKER is to make their game playable out of the box and they’re golden in comparison.

Man, doesn’t this piss you off?

Fallout is easily the biggest wasted potential in the video-game world. It’s been 10 years since a real sequel to fallout 2. It really has been. What did we get instead? We got Fallout: Brotherhood of Steel, which is obviously some lame attempt to get the RTS crowd. It wasn’t a particularly interesting game from a role-playing point of view.

Now why does this mean it will be FPS? Was Oblivion FPS? I played it for like 3 seconds and I hated it, but I remember it beign 3rd person. If it’s a third person game, then they can have SPECIAL still. Aiming, etc all will work if you do it right.

Now I am slightly peeved though. I wish we coudl have had Van Buren at the very least. It seemed cool, and the story seemed wicked as well. Hell, I could go for a new Fallout game with the old engine. I don’t care, I just want some more Fallout.

So yeah, it sucks that it might be Oblivion with guns, but shit, I would have like Oblivion if it hadn’t been for my utter disinterest in all RPGs with goblins and such.

You could put Oblivon in 3rd person (and many did for sneaking and combat) but most people played in 1st person.

I actually did like Oblivion. But I think the character of that game is so utterly divorced from Fallout that I sleep every night in a cold, sweating terror of what abomination may come from the unholy union of those two games.

Good lord, not me. Having to save before you travel because it may turn out to be impossible to find the entrance to the dungeon. The quests are almost all randomly generated and are basically all the same. The randomly generated dungeons are buggy and you need to save after every room because you’re liable to fall out into the void (a problem not entirely absent even from Oblivion). Morowind was a huge improvement in playability.