[QUOTE=nevermore]
I have such mixed feelings on this. On one hand, I’m so thrilled that it’s being done by a big-money company that won’t fold during development, but on the other, I’m rather annoyed that it’s this particular one. (BioWare, IMO, would have been a far superior candidate.)
From their previous attempts at roleplaying games, it seems to me that Bethesda seems to be good at making very pretty empty shells. They can make very large, beautiful, dynamic worlds, but they can’t seem to fill them with anything of substance. “Characters” are flat and boring, conversations (and voice actors!) are endlessly repeated, there’s no humor or irony to speak of, and stories are so limp as to be virtually lifeless or even nonexistent. Nonlinearity can be a good thing, but in Morrowind and Oblivion, there’s no drive to complete the core story at all, because it’s no more interesting than any of the other thousands of subquests.
Fallout can’t be Fallout without distinct characters. Fallout can’t be Fallout without conversation choices relative to character type and attributes, without the chance for relating to someone with subtlety, deceit, guile, charm, contempt, or rage, without wittiness and sarcasm in both setting/situation and dialogue, without a story that’s genuinely interesting, immersive, and pervasive, as opposed to just some little thing you can check out if you feel like it.
There are definitely other things that I feel any game in this series needs to have, but these are the ones I worry most about, based on the type of RPG Bethesda seems to be interested in and/or capable of.
I don’t doubt that a great Fallout 3 could be made in this engine. I just don’t trust at this point that Bethesda knows the difference between a great Fallout 3 and a post-apocalyptic Oblivion, or even cares.
[/QUOTE]
It’s hardly worth me writing a reply now. You called it nevermore.
I’m not abandoning hope, it’s all I got to hold onto. But after Deus Ex 2, Master of Orion 3 and Homeworld 2, I’ve lost all faith in sequels.