Evil in Fallout2 is indeed an amusing change from most PC-RPGs.
You’ll get started much more quickly, specifically if you join the slavers’ guild in The Den. I think (it’s been… quite a while since I last roamed the wastes) you net yourself $1K a pop for three slaving runs, plus any small valuables you scoop up on the way. You’ll find yourself outfitted for wasteland survival much faster, on the evil path.
You can sell any NPCs you pick up to the master slaver, which is the only real use you’ll get out of whichever of the two siblings you choose in… that town between the Den and Vault City. The place next to the ghoul community’s farm.
[sub]Oh, and sell Sulik off before you join the guild, or he’ll jump you for being an eee-vil git.[/sub]
Being a made man in New Reno is fun too, especially if you’re the kind of prick who will complete all the possible “mob jobs” without actually joining the various families. Well, you can do all but one, and end up with either the Wright Family, or the Bishops.
Becoming a Bishop is double the evil fun, as it presents you with the opportunity to sleep with the guy’s wife, and his very fertile daughter, then stab him in the back by booby-trapping his personal safe, after you’ve been “made.”
The end game epilogue is pretty wildly variable, depending on just what you do, but you knew that, yeah?
[sub]Modoc, that’s the name of the town. The place where you can talk the mayor into cutting off his own pinkie to seal a deal, and then give him a recipe for it.[/sub]