Fallout 2

The idea that fallout 3 is in production isn’t based on some announcement a while back that “some fallout universe game is in production”.

Check out these forums for a detailed explanation of the circumstantial evidence of FO 3’s development.

The code name for the project, btw, is “Van Buren”.

Off the top of my head:

A) The lead designer and other people, who were promised fallout 3 if it were ever made, are on the team.

B) Interplay developers have all of the sudden had a lot of questions to users about how they would hypothetically like to see things implemented in fallout 3.

C) They’ve lost various licenses to franchises they owned, but confirmed that this new project is a sequel - the only possibilities are fallout and some other lesser known games.

D) Despite people talking about Van Buren being fallout 3, they haven’t bothered to deny it, given plenty of opportunity.

There’s some other stuff, so if you want, check out those forums for more details.

I’m excited.

Hmm, I haven’t been to those forums in a few weeks, but going back, I notice some of the developers are starting to say things like “well, if we made a fallout 3, the combat system would include such and such… what do you guys think?”

So, even more circumstantial evidence. It’s practically confirmed.

Oh, and I just remembered an amusing easter egg, if you play as a female character called Buffy and go into one of the bars in the Den wearing a leather jacket the owner will give you some great stuff, saying it’s from David.

First mention I’ve heard of that one, and I’ve even stumbled across Buck Rogers. (Which bugged me, because despite giving the refined uranium back to the mine manager, the mine still dried up in the the epilogue.) One question, though…

Who are Buffy and David?

[sub]Really, I don’t get it. Is it a BtVS thing?[/sub]

Yes it is. The best cite I can provide for you is that I’m a professional freelance game reviewer with more contacts than most. I don’t have any information on it, though.

:: Draws .223 pistol, spends inordinate amount of time working the slide to chamber a round, makes big show of checking position of safety, rounds left in clip, proceeds to point weapon not quite in DeadlyAccurate’s direction ::

You will drop us a line when you have some, yeah?

:wink:

Truthfully, unless I happen to ask at just the right time (as I did upon learning of the game to begin with), I probably won’t know any faster than anyone else. I get the Interplay press releases, but they’re sent out to everyone on their email list, so you’d probably find the info on the news sites the same time as I do.

:: Using lightning-fast reflexes, takes gun from Skeezix :: Never wave a gun around someone named DeadlyAccurate. :smiley:

One small gameplay question: How does one sleep with BOTH the daughter and mother in New Reno? I’ve only been able to get the mother…

Gods, I loved this game. I used to only play dialogue-heavy guys…then one day I said screw it, and built a big dumb tank, just smart enough to have Mr. Sullivan teach me stuff, and started slaughtering people…though I always left the Rat Leader alive, I just liked the idea of mutated rats getting smarter and meaner…felt very apocalyptic. The only thing I wanted back was the church bell sound from Fallout 1…I used to have dreams about that sound!

Oh, and you all have given the Bishop’s kids loaded guns, right?

The daughter is heterosexual, and won’t sleep with a guy after he’s taken a job with Daddy. Or so it is in my experience. She might also require a reasonably attractive charisma. If you kill Daddy and his men, but somehow leave her alive, her float says something like “I know you killed Daddy and I’ll get you for that.”

Mrs. Bishop is not at all picky about who she has sex with. Try sleeping with her daughter, and then her (if you’re male). If you have a high enough charisma/intelligence/speech skill (can’t remember which), you’ll get some pretty interesting dialogue options, and you’ll be able to get a bonus item from her safe.

For extra kicks, after becoming one of Bishop’s Made Men, talk to him and then tell him what you did with his wife.

Bishop’s kids? The only kids I’ve seen in New Reno are the Wright kids.

Anyone any suggestions on how to achieve my current ambition, which is robbing the casino in Redding without it turning into a slaughterfest? I don’t really need to, since I already have piles of guns and drugs harvested from random encounters, but I want to, just for the fun of it, and also liquid cash is much lighter and more convenient than the loot I’m carting around at the moment.

So far I’ve sneaked past the guards on the first door, picked the locks on both doors, and prepared my exit to the mines via trapdoor to avoid leaving the (heavily guarded) way I came in. Just now I’m puzzling over how to remove the guard and the clerk in the safe-room itself, without having them alert the rest of the casino.

The guard will let me open the door just once, with a warning; if I do it again, he opens fire. I can’t get into the room; he’s standing in the way. I tried a classic; I planted some plastic explosives, with the timer on, on him and then and went and hid, but surprisingly enough, he survived the blast.

Although I’m not sure, I think I could take him out with one well-placed shot, which would prevent him from raising the alarm, but then there’d still be the clerk. There’s also the ‘super-stimpak’ approach; injecting him with them until he dies, but I probably don’t have enough at this stage and even if I did, it’d be a bit of a waste. What would be ideal would be some way of causing a distraction; does anyone know of a way of doing this?

I’ll 'fess up that I attempted this exercise in larceny m’self, oncetupon a time.

Never did get away with it, without a shootout.

And I don’t recall there being anything worth the trouble in that safe, as it was.

(However I did rob the store in Junktown blind one night, in the original Fallout, and got away scott free.)

If you haven’t tried it yet, another challenge for the high sneak/steal/picklocks character is the general store in… Oh hell, the Uranium mining town. It ain’t easy to pull off, but with a bit of luck and the right skills it’s possible to get most all of her stock without getting nicked.

And no game of Fallout2 is complete unless you steal at least one suit of metal armor from the gunrunner outside of Vault City.

[sub]Yeah, I got Garrett on the brain no matter what game I’m playing, why?[/sub]
:smiley:

Hey I hope so! I loves my Fallout, LOVES MY FALLOUT.

Earlier when I did a websearch for Fallout 3 all I found were tons of bitter websites complaining about how Brotherhood of Steel was ruining the franchise and that a the real Fallout 3 was never going to be made for a many obscure reasons.

I guess things have become more hopeful since then as No Mutants Allowed, a website which until a few days ago had a big line at the top of their Fallout3 section proclaiming “Fallout 3 is NOT in production”, now has this to say:

OOOOOOOOooooooooooh Yah! :smiley:

Of course the web site still has a line at the top of the screen that reads “Important Note: Interplay has not announced Fallout 3” so I don’t exactly know what that is all about.

Hmm… well, after quite a while of experimenting, the best plan I can come up with is:

Lock the first door behind you. Open the safe room door and shoot the guard and the cash tender. The other casino guards will be aware of what’s going on and who’s doing it, but they’ll be unable to get at you because of the jammed door. Take the cash, exit by the basement that links into the mines, and be prepared to leave town fast, since every citizen of Redding will now be thirsting for your blood (this may not be the case if you let the guard shoot first, I’m not sure).

It’s not exactly stealthy, but it does avoid a shootout.

Oh, and as for the actual haul: something like $3400, and equivalent amounts in the scrip of both mines which is, now I think about, pretty much useless since you won’t be coming back to Redding any time soon.

Hmm… I’ll probably pull this one off once I’m absolutely sure I’ve completed everything in Redding.

The way of a thief (or even an assassin who’s making ends meet in times of no jobs by trading in on his stealth and lockpicking skills) is indeed an oddly satisfying one in Fallout 2. Only problem is what to do with the loot. What’s the point in selling it? You’re able to steal anything you need anyway.

The epilogues are messed up. Some of them always go to a specific epilogue regardless of your actions, and some of the epilogues simply won’t function.

There are… other things…

Deadly Accurate realizes he doesn’t have the gun anymore. A thoroughly nondescript man with a thouroughly nondescript appearance stands some feet away. He was a large odd smile which seems to say, “Hi There! You know I couldn’t possibly have done it. You are going to forget all about me!”

Never try to steal things around someone named Smiling Bandit

I’d like to thank the Lord for Fallout 3.

::DeadlyAccurate peeks down shirt collar and realizes she must now be missing a few other things as well.

Yes, yes, I meant the Wright kids, not the Bishop ones. Been talking to Torr too often, I guess.

smacks self

Ok, I stole the S out of that word. Sue me.

The point is to have at least one of everything, modified if possible, stashed in the various lockers at the garage.

[sub]It’s a sickness, I know. I blame Looking Glass Studios. They’ve permanently altered my approach to gameplaying, no matter what game it is.[/sub]

You twisted freak! :wink:

Pick’s Skeezix’s pocket