[QUOTE=CrazyChop]
I saw the gameplay video; while the time reverse mode and the niffy thing you can do with the time distortion wave are cool, the premise is not something gripping to me…not much of a puzzle platform guy; more of a kill-them platform guy. One thing that I do not like is that each level seems to have its own arbitrary rule and you have to do trial and error.
1,200 points is a bit steep. That’s SGD30 for me over here, and it’s half the price of most commerical title. Even Jewel Quest and SoTN costs 600-800…
[/QUOTE]
I hate to be so contrary in a friendly forum, but-- Really?
Symphony of the Night is a straight port and has already been milked multiple times since its first full-price incarnation over ten years ago, and Jewel Quest is the same game as seen on cellphones worldwide under a barely different name. Meanwhile, Braid has completely new art, music chosen for its beauty and fit whether played backwards or forwards, a haunting story that fits the conceit of the game perfectly, and the most brilliant and unique puzzles since, again, Portal.
That is to say: none of the challenges in this game (of which there are many, all of them optional but compelling) repeat themselves. Most of the goals you’re trying to achieve seem initially impossible - it’s only when something slides into place and you see the same environment usable in a different way that the true beauty of this game’s mechanics shine through. Nearly every solved puzzle merits a smile at the cleverness and a sense of triumph at the challenge of it.
The game only uses platforming as a means to an end, a way of telling the story. It’s as much a platformer as Portal is a shooter. There is no trial and error; it is not simply Mario meets Sands of Time; it’s not even close to the worst value on the market at the moment.
Measuring it by the impressiveness of short shots against the monetary value of adjacent games, none of which push any envelopes as hard as does Braid, is doing the experience and its creator a pretty large disservice.
If it helps, one of the most clever of all the puzzles I’ve seen so far actually appears in the first World, in the demo. I severely doubt that anyone who’s actually solved that World, rather than breezing through the level Mario-style, can hold that it’s simply another side-scroller that needs more to prove itself.