Call of Duty: Black Ops

This is very true. Hell, if it cared about the weapon’s actual power or the ammo used, the .50 caliber from Modern Warfare should have been able to shoot through Favela.

No, I mean putting the reticle where you’re going.

And that’s it. Because I’ve noticed a huge lag lately on red/green tags, expecially when I’m camped out and not using a sniper rifle but I’m still laying down Longshot Medals all day long, like inside the warehouse in WMD. There’s a nice spot to camp behind the burning barrel that let’s you pick off newly spawned folks who try to avoid the instant death that going through the broken brick wall is, and they just come running into my Funnel of Death, but since they’re technically “out of range” I can’t always tell my guys from the bad guys and if I’ve been camped there for more than two kills I know I have the whole team gunning for me so I tend to shoot anything that moves so I don’t get sniped from outside. In Hardcore I kill a ton of my own people that way, so regular TDM makes it more no harm no foul.

Also I’m finding a lot of new love for Havana. I seem to be nearly unstoppable there lately.

I know what the perk’s for, but it kills me that I can put 5 rounds into some guy’s chest at knifing range, and then he’ll hit the ground and come up firing and kill me, before I can even drop the muzzle to shoot him again.

If you’re playing Hardcore, and most of the people are supposed to die early and often, it shouldn’t let the guy WHO JUST GOT SHOT have ninja style reflexes and immediately shoot his shooter before he can react. That’s just cruddy.

For me…

I started my online-fps ‘career’ with Modern Warfare 2 (or rather restarted it. I used to play Unreal Tournament many years ago)

Firstly it was simply the name - ‘Hardcore’ As a beginner I thought “That’s not for me!”

Then it became about hackers. I got used to watching killcams to detect people using aimbots or wallhacks. You can’t do that when there’s no killcam. I played Hardcore a few times and I got one-shotted from I-have-no-idea-where. I didn’t like not knowing.

I didn’t do too badly in HC though. While you die quicker you also kill quicker.

One of the cool things about the recent patch (at least on the 360) is that now, whoever put the guy into Second Chance gets the kill, regardless of who finishes him off. If someone else finishes him off, they now get an assist.

The only downside of this is that it also now assigns the kill to whatever weapon put the guy into Second Chance. So if I finish him off with a tomahawk, that won’t count toward my tomahawk kills challenger, it will count as a kill with my AK-47 or whatever.

I noticed that too, and was happy- I was getting a LOT of assists for a while there when I’d wing someone in Hardcore, and then someone else would pop him and get what I thought was my kill. The patch has fixed that.

I basically prefer Hardcore because it’s more realistic. People do stupid-ass things like walk around in the open, charge into buildings, etc… in regular COD because they know they can withstand some hits that would kill you stone dead in Hardcore (unless you have Second Chance on).

Hardcore is more intense… not in a run&gun kind of way, but in a hide and seek kind of way. Even on maps like Nuketown, people play a more cautious game, where they try to set up with good fields of fire, etc… than on regular.

That’s what I love about Hardcore. I tried out a sniper build today, and there was something very satisfying about dropping a round into someone on the other side of the map hthat I knew would be lacking in normal play.

I do get frustrated with the insane amount of camping in hardcore though.

I find on HC, that the level of play of the participants is a notch higher than on regular mode. There is a lot less, let’s just rush 'em going on and a lot more strategy. Plus I like that tking is possible, it’s just one more factor you have to keep in mind while playing.

Don’t people with better connections have a more pronounced advantage in HC than they would in SC? If someone with a better connection than me (my ping is 90, theirs 30) sees me and starts shooting - I have a chance to survive by running away.

Not sure about ping… I play on the Xbox, so I just have a series of 4-5 bars in various colors. Most of the time, everyone has “good” pings according to that, so the range must be pretty wide.

There certainly is a penalty for having a bad ping- people warp around, and/or ALWAYS have the drop on you, even when you start firing first.

That aggravates me less though, than spawning into a firefight, or spawning right near an enemy where it’s 2 steps then die. How hard can it be to write a reasonable spawning algorithm? COD:BO has the worst ones I’ve seen in something like 25 years of computer gaming.

Yeah, no doubt. There are some baaaad spawns in Black Ops.

I had an interesting experience last night, with lag.

I play on a 360, so I’m not sure how universal this is, but I haven’t had much of a problem with lag in the past. As soon as the screen gets a bit glitchy, BAM we get host migration…

But last night, while I was playing HC TDM, we were in crisis, and I started glitching. BUT, we never got host migration, and I got at least 3 kills that I could barely see due to the glitch. Was an odd experience.

Got the above today. Yesterday was a horrible day of playing. Low scores, low k/d, lots of bunnyhoppers, knife runners, lots of emptying entire clips into people and have them do their immune-to-all-fire jump in the air then one-shot you, just generally shit day.

Today was slightly better.

Good. You should run into bunnyhoppers. I’ve heard Call of Duty players bitching about Halo, where you jump around in spacesuits and it takes repeated accuracy to take someone down.

All the good Call of Duty players bunnyhop and utilize the drop shot. You’re crazy not to.

I prefer not to adopt play styles that others will find incredibly irritating. So I guess I’ll have to remain ‘crazy’. I don’t mind the drop shooting so much. That seems like a technique that at least has some ‘realizm’ to it. There are plenty of ways I get killed that are not frustrating… but having someone do a ridiculous aerial arc through a doorway while you aim perfectly at them and get plenty of rounds into them while they’re airborne… only to have them go ‘pock’ and you’re dead… that is extremely fucking annoying and it makes me just want to leave the bunnyhoppers all to themselves.

I do well enough (usually) without adopting the bunnyhopping or dropshooting myself.

As do I, but if you want to be better or make that next jump in your play, there it is.

I almost never run into bunny-hoppers (or Halo Jumpers, as people on COD usually call them) on Hardcore. My guess is that, while the bunny-hopper is launching into the air, the other guy just shoots him and moves on. It seems to me that in Core, it’s about how many times you shoot a guy so jumping around helps a lot. In Hardcore, it’s not how many times, it’s whether you shoot the guy at all. If you can get one shot into his chest in Hardcore, he’s probably going to go down. And even if he doesn’t, you don’t recover in Hardcore so the next time he faces someone, the first shot will definitely take him down.

I don’t know how many of you play on XBox Live, but last night there were truly bad connection issues. I think I only managed one game without a “host migration” or a complete crash. Anybody else have problems?

Same here, bunny hopping=dead in HC.

There’s a Half Life Mod, I want to say Day of Defeat, that has a “Fatigue Meter”. It runs down if you sprint, and runs down faster if you jump (I think it’s connected to the sprint/flashlight meter in Half Life). As I recall, it was designed to keep the bunny hopping to a minimum, as too much hopping would reduce you to walking.