Call of Duty: Black Ops

You’ve got to remember that LOUNE plays in a far different environment than you do. On the Xbox, the kind of snap and precise aim you get with a mouse doesn’t exist, which is what allows the technique to be effective. On the PC, bunnyhopping is pretty much retarded. I’ve never seen it done in any league match or effectively in a pub. Bunnyhopping is totally ineffective on PC. The same is true of dropping. Mobility is of paramount importance. Nobody you couldn’t beat anyway is going to be remotely thrown off by the half-inch corrention.

The reason you don’t see it in hardcore is because everyone is too busy camping.

Also very true, but I don’t venture into Hardcore because I can’t stand the camping. Hardcore Search and Destroy is good times, though.

That may very well be, but People that are scary proficient with controller are still lethal with the game. It’d be folly to assume that there aren’t people that can manipulate it.

As to bunny hopping and drop shooting, it’s good to have those arrows in the quiver in either case.

I would just like to point something out… Unless I’m missing it - the big youtube COD players (Whiteboy7thst, Seananners, XJaws, Woodys Gamertag… and so on) don’t seem to ever bunnyhop. Some of them do a lot of drop-shotting, but I don’t remember seeing them bunnyhop… I tend to watch their videos a lot. What they tend to do is understand the map well, know where the enemy is, know the right class setup, know about cover… lots of skills that don’t include bunnyhopping.

I’d be happy for you to correct me, perhaps they do bunnyhop, I just don’t have any significanty sticky-outy memory of them doing so.

And it goes without saying they all do extremely well. Most of them play on x-box.
A computer game is supposed to be about fun. Being in a server with even one persistent bunnyhopper is pure frustration and I just don’t want to be in the same server as that person.

I don’t know if this is the right place for it but for any PS3ers out there I just started really playing online and would love to be friends. My PSN ID is Cup0tea13. I play quite a bit and although I don’t have a mic I’m pretty good at picking up teamwork and I am not too terribly shabby with an AK47u or protecting a Dom flag with a shotty.

So I’m about two games from being able to Prestige a second time. Convince me why I should do so, because doing it all over again the first time was kind of annoying. Is there any benefit other than getting a cool guy symbol next to your gamertag?

Not really, IMHO. But it makes for a more challenging game to start from scratch and say to oneself “this time I’m going to have a class with a shotgun and a rocket launcher” or whatever. And going up a level is always a small thrill. Just adds to the replay value, I guess.

Well, that and the additional custom class. If that’s worth it to you.

I prestiged once in MW and told myself, “I’ll never do that again.” So then I prestiged another time. And once on MW2. But I think that’s it .. I don’t enjoy the slog of picking up all those guns/perks again. It’s not worth it to me.

On another topic … I really want to get Ghost Pro, and the only task left is to disable a sentry gun. Does anybody even use sentry guns anymore? I can’t ever, ever find one to disable!

Watch MLG matches. You should see it pretty regularly. Drop shot here and bunny hop here.

CEVO is trying to start up a PC Codblops league. It’s getting a lot of resistance from people who want CoD2 instead, but if it does get off the ground, you’ll definitely be able to pick up a trick or two from those guys. You could even hang out in the #pug channel for a game or even find a team. You’ll get 10x better faster if you pug or join a team.

For me, the only real benefit is keeping me interested. Once I hit level 50 and start to unlock everything, I start to get less interested as time goes on. Prestiging gives me something to work towards, namely earning my favorite guns back. I’m not altogether sure it’s worth all the work, though.

The problem with BLOPS over the previous COD (MW2) is that to earn certain pro perks you HAVE to play games modes you might not normally play.

So, for me, prestiging represents losing a pro perk that I’ll then have to play a game mode I don’t like to earn back.

Is it better or worse than having to use attachments you’d never use in Modern Warfare 2?

For me it’s worse. In MW2 I could do ok for the period I had to use the attachments to get the pro perk. But I’ve never been a big objective game player, so I’m not accustomed to the often completely different dynamic you get in the game compared to FFA or TDM. So I’d have frustrating, low scoring, low KD gameplay because I’d be picked off by people camping the objective.

I’d just generally feel like a duck out of water. I did ok in demolition to get ninja pro, but I didn’t do nearly as well as I do in FFA and TDM.

And I still haven’t got marathon pro, because last time I tried to get it, I spent ages achieving nothing, (well, I got two flag captures in the first 5 minutes then over an hour of no flag captures.. I lost interest)

I don’t disagree, either. I’m not great of the perk system as it is. I think it needs some major overhauling, and has since Call of Duty 3. Call of Duty 4 improved on 3, which was obviously a good thing. No big leap has been made since, though.

I think the perk system could be balanced better and changed with a point system. Let’s say you have 11 points to spend on perks, the blue perks cost you 4 points, the red ones cost 3, and the green perks cost 2. More mundane perks, and no “Pro” perks anymore. Also, I hate the leveling/ranking/matchmaking/lobby system too. Thank god for the gameplay and the fact that I know a bunch of folks that play it.

I don’t have to put up with matchmaking/lobby on the PC :slight_smile: . I must admit I like ranking up. In the beginning it gave me an incentive to keep playing (and enjoying).

I have just been watching a youtube video by SandyRavage. It’s the first one I’ve seen where he actually talks (it’s usually sound clips of “Headshot!”, “Rampage!”, “Multikill!” and no commentary).

It got me wondering something I’ve wondered before. I honestly don’t mean this to sound like a criticism of the console versions of the games but - when I watch a lot of youtube videos done by console players it seeems like their opponents are far less aware of their surroundings than the opponents I’m used to on the PC. On the PC if I enter an area and there is someone else somewhere in that area they are almost certainly going to see me very quickly and I them, so you have to be very quick-draw to survive. When moving around it’s quite easy to quickly ‘scan’ the scene to look for enemies before traveling forward.

Even now that I have ninja pro, my opponents are fairly quick to find out I’m there in the same area as them. But when I watch these youtube videos the person we are seeing the game from the viewpoint of is virtually able to stroll through the map picking people off who weren’t paying enough attention to their surroundings.

Are there any other players of Blops on the PC in this thread? Do you have a notion of what I’m talking about?

Also, I think this relates to a point that you made earlier LOUNE - I’m not pointing where I’m going. Well, a) I assume the console/stick control method allows your x-coordinate to stay ‘snapped’ in the center (if you want it to), whereas the mouse is purely at the mercy of your hand’s movement, so you can’t so easilly stay centered on the horizontal plane. But on the other side of the coin - there is very little need to, or issue with that, I find that it takes almost no time to bring my aim up to anyone I encounter. When I lose in those situation it tends to/seems to be because according to the server - they’ve seen me sooner than I’ve seen them, so their mouse-snap aim is on me before I even see them to mouse-snap my aim onto them.

I’ve watched some “pro” footage of people playing FPS games on consoles and it cracks me up. Even the pros are really slow and have bad aim, don’t know wtf is going on enough, rarely help their teammates in any way, etc. And yes, the regular people just playing the game have almost no situational awareness at all - they’re either stationary camping or moving in a straight line without looking around much. It’s like watching a weird, crippled, kiddie version of the game.

And don’t even get me started on when they have auto-aim - I don’t even know why you’d want to play a game that plays itself for you.

SandyRavage is good people.

By “the matchmaking system”, I’m talking about skills and ranks. It doesn’t take into account folks that have had the game for 5 months or 5 days. I stayed at level 5o in the first prestige, and I draw in people that haven’t hit level 20 yet. There’s something wrong with that, I think. You don’t necessarily have to have a number ranking that’s visible, for that encourages manipulation, just keep it hidden and use Trueskilllike other AAA titles do.

I’d posit that there’s an overall skill gap from the 360 to the PC (and definitely from the PS3 to the 360, from what I’ve heard). I think people on the PC have probably been playing FPS for a long time. Also, people on the PC would probably have headphones, which also help with situational awareness. There are an awful lot of weekend warriors out there that don’t play with a set group of people, and it gets hard to be a team player when you don’t, you know, play with a team.

There’s no auto-centering, at least not in Blops.

I was thinking more that the console was responsible for the difference, rather than the people playing the game. I’ve tried to play FPS style games on consoles owned by my brothers - Initially I’d run into the nearest wall looking directly down at the floor. Controlling a character in 3-dimensional space without a mouse is hard!

But then I understand that it’s just about muscle-memory. I have the muscle-memory for making a simulated person look around in a simulated world using a physical mouse moving about on a flat surface, (and a keyboard to control the actual moving)… regular console players will have the equivalent muscle memory for using an object with two small analogue sticks on it.

But is there a difference in learning curve involved? Judging by my pathetic attempts to make a character move on a console I feel like it would take me a while to learn it. I have been using PCs for many many years so I have that skill down.

I watched a video once which demonstrated the aim assist. I can’t be 100% sure but I think it was BLOPS… the reticle slows down when it crosses over another player. It could have been MW2 though.

And the youtube console players I watch do tend to have good aim most of the time. Perhaps SenorBeef is watching different videos :). You will often see a ‘panic spray’ but that’s normal and actually of benefit in some situations - (When it’s either panic spray, or try to aim at a close target moving about like a firecracker! … also I suspect panic spraying gets around the problem of lag between what you do and what the server sees)

It’s not hard. It’s very easy, but if you’ve never done it before, I suspect it’d take some getting used to. My mother drives Princess Peach into the wall the entire time in Mario Kart Wii, **Really Not All That Bright **has problems handling himself in Dead Space 2. It’s just proficiency.