Can anyone recommend a good PC RTS game?

Well it seems that you’ve listed all turn-based strategy as games you like and an RTS as a game you don’t. Even though “Rise of Nations” was designed by Brian Reynolds, the creator of Civ 2, the core gameplay is still an RTS. It claims to be a blend of turn-based and real-time but it’s really not. The turn-based aspect is just there to add a sense of continuity to real-time battles. As far as EUII, I haven’t played it but I know that it’s turn-based and that it follows real history - and that you can only impact the outcome so much. I’ve noticed that those who really love EU2 tend to really love history.

Bottom line is that in RoN, you still have to think and act fast though you don’t have to micro your economy as much as you did in AoE. In RoN, the resources don’t run out like they did in AoE. gotta go eat…

Rise of Nations is a lot more like Age of Empires than any of those games you liked. It’s a very good RTS with some elements from TBS games (such as national borders, attrition, supply, and a more complex research system), but it is still very much an RTS. It is very customizable, though, and if you are playing against the AI you can ensure a long, slow game without too much conflict if you play with the settings.

I play with the game at the normal pace, but I pause a lot to plan stuff. I’m not very good at most RTS games, but since a lot of the micromanaging has been taken out of RoN I’m pretty good at it so far, at least against the AI. I loaded a save earlier from 38 minutes into a game as the Koreans, I was at the Industrial age while the AI was still at Enlightenment, and currently rolling across the primitive Turkish army. I’m up to Normal difficulty, but if you are new to RTS, play it on Easy, it doesn’t change the empire-building portion of the game, it just makes the AI a lot less likely to attack you in force and less efficient in their building up.

BTW, you can find a very good demo of Rise of Nations here. It limits the maps and the rules customization, and only allows you to play 4 of the 18 nations, but you can still play a full game from Ancient Age to Information Age with it. I played it a lot before I bought the full game, you might want to try it out and see if you like it. From my experience it’s a good RTS for TBS fans.

Europa Universalis is much more like Civ and SMAC than it is like AoE. It IS a “real time” strategy game, because it is a strategy game that takes place in real time. But it has none of the silly mechanics of the RTS genre–workers gathering resources, buildings, tech, etc.

I’ve played and enjoyed Starcraft and AoE, but I vastly prefer Civ type games. But Civ really abstracts a lot of concepts. Civ is fun, but it isn’t really a model of how civilizations actually develop and compete. EUII is a game that at least attempts to model how countries interacted in the Age of Exploration. Yes, there is abstraction, and yes sometimes things are done for game reasons that don’t make sense historicly. But if you want a game that gives you the feeling of running England or the Ottoman Empire then EU is a much better game.

To give you some idea of the game mechanics, EU divides the world into a couple thousand provinces and sea zones. Each province produces a certain amount of wealth, which you can use for various purposes…raise armies, send missionaries, build navies, build infrastructure, improve technology, send colonists, or use for diplomatic purposes.

Your goal is to incorporate as many provinces as you can. You do this by attacking other countries, conquering their provinces, and demanding concessions in a peace treaty. Or if you find unowned provinces you send colonists there…there are lots of unowned provinces in the Americas, Africa and Asia, but you must have explorers to find them.

The game is real-time in the sense that a clock is running, but you can pause at any time to issue orders, review your status, or make decisions. You move by ordering armies or navies to a province, and they start marching there and will get there in a couple of months, you order infrastructure improvements and they take several months to complete, artillery and cavalry take longer to raise than infantry, etc. Games are usually multi-day affairs, like Civ games.

So if you like Civ style games but want something a little more historical then you would probably like EU. The main drawbacks to EU are that the map isn’t customizable…you are stuck with the same map of Earth with the same provinces. But you can customize the countries. And the user interface isn’t as smoothly done as in most games. A lot of information is given to you via pop up windows…you are constantly pausing the game to read the windows and respond to what they say…“The peasants in Picardie are revolting!” “The filthy traitors of Spain have captured the province of Languedoc!” If you don’t respond quickly the rebels or the Spanish or whoever have time to create havoc while you are dithering. But since you can pause any time and give orders while paused, the game plays much more like Civ than it does like AoE.

For more info see http://www.europa-universalis.com/

Many thanks to RickJay, KidCharlemagne, Badtz Maru, and Lemur866 for your quick answers.

I had specified the games that I liked and those that I didn’t isbecause I had heard (and read) that RoN is sort of a RTS for those who like TBS. EUII sounds pretty cool and I think that I have seen it for pretty cheap (which is always a deciding factor in choosing games!).

Anyways, thanks for your responses.

Any thoughts on Galactic Civilizations?