Canceled video games

Avalon Hill had several computerized versions of their recent board games when Hasbro bought them out and cancelled everything. I would have loved playing Blackbeard on my PC.

Bwuh? Valve would have to announce this game before they can cancel it.

i got blackbeard back when i worked at a gaming store. spent about 9 hours over the course of two nights playing the first game with one of my friends and never played it again. way too heady for my tastes.

Babylon 5: Into the Fire.

It was going to be a space fighter sim where you got to fly the B5 Star Fury. It was supposedly done but got axed before release.

However, now that I’ve worked in the video game industry I’ve come to realize that “done” usually means “can compile on the lead dev’s personal box, sometimes.” and there’s usually quite a bit of work left to do to make the game actually ready for release.

Master of Magic II and X-COM: Genesis were both casualties when Microprose went under circa 1999. :frowning:

This web site is a mine of information: Beta and Cancelled Games

As others have said, Fallout New Vegas was the real sequel to Fallout 2

Alien Intelligence. I guess it was too huge and feature-rich for its time and they couldn’t make it work. But why didn’t anybody try anything like this in later years? Every PC game now is just another damn interchangeable FPS. Where’s the imagination?

Front Page Sport Football 2000. Just when they finally started to listen to fan input, poof!

Games like that tend not to work. It sounds like, in modern terms, that they basically wrapped Total War, X-Com, and Galactic Civilizations II together. I.E. All the macro empire-management of a 4X game, with micro planet-management, along with a Total-War style ability to control combat (albeit said combat would be turn based a la X-Com). This always sounds like a great idea, but the fact is that when you end up rolling that much complexity into the system it either becomes unbelievably tedious, impenetrably obtuse, or has the “Spore effect” where everything becomes shallower because they couldn’t dedicate full effort into every facet of the game.

Hey, maybe it would have worked, you never know. I’ve seen the “4X where you can resolve (turn-based) battles yourself” before. It was innovative for its time, but nowadays I think the only singular element that’s not really seen is the simultaneous space and land battles and that sounds like absolute hell to balance correctly. We have a lot of space-based 4X games coming out (I think we had 3 just this year), but a game of that magnitude is very easy to screw up and I suspect that’s exactly what happened to it.

A while after Warcraft II, but well before Warcraft III (and WAY before World of Warcraft), Blizzard was planning a single-player RPG featuring an Orc named Thrall, who’d been captured and enslaved by humans after the end of WCII. I was very disappointed that this didn’t see the light of day. The story was later incorporated into the backstory of WCIII (specifically the history of Warchief Thrall, of course).

Theoretically, it still could, since nothing about it contradicted WCIII, and a prequel to WCIII bridging the period between II and III would be cool. But given that Diablo and WoW are still going hot, I doubt Blizzard particularly wants to spend any time on yet another fantasy RPG.

Warcraft Adventures was actually supposed to be a good ol’ Point and Click adventure game, it was (reportedly) canned for being kind of crap. Or in company-speak “not being up to quality standards.” That said, it was supposedly something like 95% done, I’ve always wished they’d release it as a bonus pack-in or $5 download at some point.

(Also, Warcraft 3 came out in 2002, WoW came out in 2004. I know video games are young as a medium so we have a bit of a warped view of time, but I don’t think “way before” is fair. Hell, Reign of Chaos shipped with a WoW trailer playable from the launcher).

‘8 years’ is a pretty good definition of ‘way before’, IMO. If it can be profitably rounded off to ‘a decade’, that’s a pretty darn long time.

Thanks for the correction on the genre, though.

Well, I was referring to the “and WAY before World of Warcraft.” I was pointing out that since WCIII and WoW were so close together that it doesn’t really make sense to say if it was far away from WCIII it was REALLY far away from WoW, since WoW and WCIII are practically temporal neighbors.

That said, it was a needless nitpick, so nevermind. Sorry if I wasn’t clear about what I meant. Yeah, Warcraft Adventures was well before WCIII.

That was “Warcraft Adventures” mentioned in my post above. It was killed because Blizzard decided to shift to an MMO instead.

Nah, Blizz’s official statement was pretty clear that they cancelled it because it sucked

If it’s not third person isometric, it’s not Fallout.

<pout>

And it’s gotta be turn-based, too. <sulk>

No mutation should be allowed from the original setup

If a game can’t run on my Commodore 64 it’s a betrayal of everything good about gaming.