[QUOTE=DKW]
Riven was an abomination. Constant incomplete solutions, endless awkward steps just to open up paths, no continuuity whatsoever between the locations, a few puzzles that don’t have any solutions whatsoever, very often no way to tell if you’re even doing the right thing, and TOO. DAMN. HARD.
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I would definitely second this. Riven was just so arcanely impenetrable that I didn’t enjoy it at all. It also had that terrible press button at this end of island, pipe moves at other end of island mechanic. Whilst some people here really liked the openness of the environment I found it a big turn off - in the other games the self-contained nature of the ages means that you at least get some sense of your actions having consequences on things around you.
I made very little progress in the game and worse had no sense of how I was doing as I progressed - at no point was it even clear what I was trying to achieve!
[QUOTE=DKW]
(And of course, Exile took care of the other 2% by giving me motion sickness within the first 10 minutes, during which I never came within a football field of completing the FIRST puzzle. Even now, I’m amazed at how quickly a game completely turned me off. Even Bloody Roar 3 wasn’t that fast.)
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I would like this comment stricken from the record!
Exile is my favourite of the series for three reasons.
First it had a great storyline - even if you weren’t that familiar with what had happened in the previous two games you got drawn into what was happening, and at the very least there was a plot and reason for doing everything you were doing. Of course if you were familiar with the backstory it was even better. Brad Dourif completely owned the role and really brought the game alive. You had to have a heart of stone to not be moved when the ice melted and he got to go back to his family on Naryan.
Second the puzzles actually made sense! I understood what I was supposed to do and why, rather than just randomly moving things around because I could! You actually did get a sense that the ages were teaching you something through the environments, especially the age focused on forces and motion (got to love that ball ride at the end of it). Even more importantly (for my own sense of pride, you understand) I was able to complete the game without resorting to a walkthrough!!!
Third - the music! I ended up buying the collector’s edition of Myst 3 and I’m so glad I did as the soundtrack came on a separate CD and it was well worth it. Track 16, the opening track to Voltaic, is one of my favourite pieces of music. The title sequence isn’t bad either.
I liked Myst 4 less so, although I LOVED the opening title and premise of the story. I was sooooooooo keen to see what trouble Sirius had wrought. Unfortunately I found the puzzles too hard (again it suffered from “I didn’t know that was relevant”-itus) and didn’t want to have to play it with a walkthrough in front of me. I’ve not picked up Myst 5 but probably should at some point as I hear it’s good.