Thanks. I was starting to hear the crickets chirping on this thread, and I was going to be seriously disappointed since I have no gaming friends (other than the hubby, of course). Yes, Riven and Exile were better. I skipped Uru because I just heard too many bad/weird things about it, and I didn’t want to spoil my warm fuzzy Myst feelings.
Being able to take pictures and make notes was great, though I often reverted to my old habit of paper and pencil when I felt the need to sketch out symbols or work out number sequences. (Never attempted to print any pics; my printer sucks.) I also really appreciated the “jump to” zip feature. That came in very handy in Spire. At times I still wanted the “linear” zip back when I wanted to jump just a few screens, but I’m not sure if that really would have worked out well. The amulet was a great addition to the game and was useful numerous times throughout. It could really benefit someone who steps away for the game for extended periods of time (days, even weeks perhaps) and not lose a whole lot of information.
We freaked out when our spirit guide gave us the colored triangle solution and said we would never see it again. <Picture us scribbling like mad here!> Then when you approach the puzzle door in the old memory chamber, you can click the amulet and see it again. I just didn’t remember Myst being that nice in that past, which was part of the attraction for me.
I also felt that the difficulty of the puzzles was fairly on par with the previous games. Spire was… unkind, to say the least.
No, I don’t think there were any out-right clues about Sirrus’ rock ship, such as a piece of paper explaining it. There was a tiny mark on the “console” gage in both the garden and the docking station that indicated where the ball representing the ship should hover. The only other somewhat indirect clue I can think of was the experiment on Sirrus’ desk in the garden. I must credit my husband for always being able to light/power the appropriate amount of crystals repeatedly as we moved the ship up and down, up and down.
Oh the Imager:
Yes, yes, yes, “my friend!” What was the point of calibrating the imager with Atrus, other than to have a little quality face time with him or a warm-up exercise? Also, I hoped dialing him on Riam (sp?) was going to play a more important role other than telling me to have Yeesh do her homework. I was truly hoping that Atrus and the traveler would work together in the end just like you mentioned. I was utterly disappointed to hear him just say thanks again. Atrus and Catherine’s butts would be in a sling if we weren’t there. They never do anything!
And:
We didn’t spend a ton of time on Tomahna, but I know the locked door in Catherine’s lab that you are talking about. Do you access it from Atrus’ study?
I think all your ideas concerning possible continuations are very plausible. Good for you for remembering stuff like that. I would still recommend Myst IV to anyone who is interested, though I would hope they would start with the original and work their way up. I really enjoy myself each and every time I play Myst. In fact, I think it’s time I replayed Exile, my personal favorite.
[slight hijack] What is this Grim Fandango? I must know![/end slight hijack]