This thread is inspired by a post by Enderw24 in the new Marketplace forum offering to buy people’s unwanted Magic: The Gathering cards, of which I have a staggering quantity (well over 125,000), all from 12+ years ago. That prompted me to dig out my cards from attic storage to look through them, which has made me think about the game as a game (instead of 50 lbs. of flammable schlepola) for the first time in a long time.
Forgive me if this topic has been discussed before, but I would have avoided a thread topic like this in an effort to keep from getting sucked back in.
Around August of 1994, my game playing friends got me into “Magic: The Gathering”. For those of you familiar with the game, this was when the “Revised” (Third Edition) rotation was current, and “The Dark” and “Fallen Empires” were the current expansion sets. Despite a feeling of resentment at having gotten in only about 9 months too late - missing out on the Unlimited, Arabian Nights, Antiquities and Legends sets being in print - I fell for the game and fell hard, as you can tell by the number of cards I eventually accumulated.
The skyrocketing popularity of the game caught a lot of attention in the gaming world, and by 1996 it looked like CCGs were the Next Big Thing In Gaming: people I knew were playing Shadowfist, Mythos (which won a prize for Best Game at Origins when it came out), a LotR CCG - even older gaming favorites like Steve Jackson’s “Illuminati!” were coming out with CCG versions. Yet by 1997 most of those CCGs had died out - Mythos in particular flamed out so fast I never even had time to unpack most of my cards from their shrink wrapping that still encases them - and it started to look like a bubble market: the craze had grown so fast that a lot of the so-called demand for the cards were not coming from actual gamers but from speculators. MtG was still the biggest CCG in terms of interest as it was the original one, but it did look quite possible that it was just a matter of time before the bubble caught up with it as well.
Also right around then - with the Alliances and Homelands sets and the introduction of the “Fifth” Edition of the core set - I started feeling very disappointed in the newer cards. I felt no real desire to build decks around them, and the 5E rotation dropped a lot of cards I had felt were the most interesting ones as well. As part of their goal of making the game balanced they kept creating new versions of older, more powerful cards but with new drawbacks added, which seemed at the same time uninteresting and limiting. In addition, they reorganized the tourney formats to separate games based on the “last 2 printed rotations” or “using the full history of MtG” - which meant I was doomed to either continually buy boxes of cards every year (obviously what they would like), while feeling dissatisfied with the new cards as weakened versions of old favorites I already had and preferred; or, to playing in the open games where I would probably need to get cards like Moxen, Lotuses, Libraries and whatnot to be competitive, which I had missed out on by getting into the game about a year too late.
If I felt that way despite dropping what must have been thousands of dollars over 3-4 years on the game, that didn’t bode well for the future of the game… So I bowed out. Yet now, I check back in after 12 years and it looks like MtG has survived and is still doing about as well as it was 12 years ago. How did it save itself?
The rules of the game seems to have changed not once but twice since then - no more “Interrupts”, “spell stacks” and whatnot, and new game features too? Do you think this has helped? Also, new powers have been addded along with rule changes that I’m not familiar with - for example, the Wikipedia article on MtG mentions White has often featuring creatures with First Strike (which I remember), but also “Lifelink” and “Vigilance”, and Blue featuring creatures with “Flying” (an oldie) or “Shroud” (wuzzat?).
I see if I want to get back into this, it will be almost like starting over again, except with 125,000+ cards in my closet, of course.