In another thread that I do not wish to hijack, the NY Times review of Star Trek Online was posted. It states a couple ideas about Massively-Multiplayer Online games (MMOs) that I’ve seen repeated in many places. But I don’t understand them. Given the troll-filled forums that are typical of actual game boards, I’d like to discuss them with my reasonable friends here on the SDMB.
First, quoting from the linked article,
This is a strange complaint to anyone familiar with MMOs. Every MMO can be described as repetitive and the vast majority are combat-oriented. The difference among them is whether or not an individual enjoys what is being repeated in a given game. And yet it is very common for players to complain that a specific game is repetitive, as if some MMOs are not. Saying a game is boring is a meaningful opinion, calling a game more repetitive is not.
While some games are not combat-oriented, every game with conflict has some resolution system. Combat is what most players enjoy and so that is what the game designers put in the game. Quests in every MMO (and most single-player adventure games as well) consist of variations on collection and delivery missions. Logic puzzles and platform tests are the only alternatives, but are typically not used because they require player skill (rather than the in-game character skill) to accomplish. So calling an MMO combat-oriented is merely describing the state of the MMO genre, instead of distinguishing among games.
Next,
This is a meaningful comment to make–STO does split up the gameplay areas in a way different from games like WOW. But to think that this makes the game less massively multiplayer is strange. While WOW only has a single “instance” of each play area, there is still a maximum number of players that can effectively be in that area. It’s typically about 100-200 players–more than that and playability suffers dramatically as the server strains to keep pace. This is very noticeable in player hubs (for example Ironforge’s nickname of Lagforge).
STO automatically splits a play area when it gets too crowded–but that doesn’t prevent players from interacting with each other. All players can still talk together in the zone’s chat channel. The limitation is you cannot see or bump into every player in the area, only the 50 or so in your instance. However, you can easily manually switch between instances, and the game will preferentially put you in instances that have your teammates, guildmates, or friends. So, you will see the same players again and again, assuming you make social connections.
And a fact that the this article doesn’t point out, and is often overlooked by those who complain about automatic instancing, is that STO does not split players among servers. In WOW, the game is divided among a myriad of servers, each with only a limited number of players and typically no more than several (certainly less than ten) thousand players on at once. STO puts everyone on the same server. So if 100 thousand people are playing, that’s how many people you can interact with. If they were all in the same zone, you could chat with all of them at once, although you could only see about 50 of them at a time.
And we have the complaint
This is precisely because the game is massively multiplayer. If you see the same players again and again in WOW, it’s because that game has fewer players (per server) than STO. It’s contradictory to make this complaint while saying STO is not massively multiplayer enough.
Calling STO less than massively multiplayer shows a lack of understanding of how instances, zones and servers work in common MMOs. Now, from what I understand about EVE, they really do cram in every player into a single instance, using a very sophisticated server system. But if STO should not be called massively multiplayer by comparison to EVE, then neither can WOW or any other “MMO” I know of.
Now, all of the above is my (hopefully informed) opinion. Am I missing things important, or are the complaints I called out as ill-thought as I believe? And while I’m singling out these specific complaints about STO, I’ve seen similar complaints in the forums and reviews of other games. I don’t want to limit this discussion only to STO.