The Awkward Disclosure Bit
I have asked for and received moderator permission for this SDMB crowdsourcing request
If this project comes to fruition, I will be publishing the end result in online/interactive form on my website, where (depending on its popularity) it will generate some ad revenue - which is why I sought permission before posting this.
By contributing to this thread, you agree to permit me to use your suggestions (in whole or part, or modified/edited/recombined at my discretion) - I’ll use everything I can, but also can’t guarantee to include every contribution.
What I’m hoping to do
I’m designing a multiple-choice story-adventure game which will have similar gameplay navigation to Fighting Fantasy - that is, the player is presented with a scenario, makes one of several presented choices, each of which leads to another scene, where further choices are available.
Thus, the player will navigate through a branched (and possibly recombining) path from beginning to end (there may be multiple different win/lose endings).
The game itself will be called The Grand Adventure of Vernon the Moth - a lightly comic life story of a moth, from egg to caterpillar to some kind of happy ending (which I guess will be either finding a mate or fluttering away, free into the night - but who knows - maybe there could be multiple possible happy endings) or one of several sad demise scenarios (flying too close to the candle, for example)
It will be produced in some sort of animated/visual clickable form (yet to be decided), probably with textual and/or spoken narration - so visual and contextual clues are possible - and the player will be able to know what the protagonist is thinking or feeling, or other narrative details external to the immediate scene, if they are relevant/necessary etc.
Style and mood
This is difficult to describe, but I’m aiming for a sort of childrens’s stories for grown-ups vibe, with a bit of surrealism. Examples of this that I have liked (for context - I am not going to copy) include Pulch: the Good Times and Crackanory.
What I need
So I’m looking for some ideas for individual scenes - these need to be succinct story units where:
[li]Something happens - either something completely mundane, or something that develops the story [/li][li]A choice to be made between two (maybe three) options.[/li][li]Ideally - if the unit includes a choice that leads to peril, there should be some sort of subtle clue in the preceding scene (so the player could conceivably foresee and avoid it)[/li][/ul]