D&D 4th edition campaign: 1200 A.D. Earth

So I’m away from my gaming group for a few months traveling and am setting up the campaign world for our next game during the trip. I would like some input from any that would care to comment, as I’m not a very strong historian and might come up with some silly stuff.

The setting will be in a world very similar to the real world circa 1200 A.D. except for that magic exists and non-humans are common and unremarkable.

I understand that the influx of magic would radically alter the way things were in the middle ages, but my conceit for the game world is that it’s an alternate universe out of an infinite number so even though the situation is different they overall happen to end up being the same.

For instance one might argue that magic would make food plentiful and reduce infant mortality. In point of fact, dragons or other magical creatures either eat or destroy enough grain to make it a wash. To the extent that magic can make people’s lives healthier, for every child saved by a wandering cleric, another is sucked dry by a pennengalen. So the mortality and wealth is the same as our world at the time.

The setting will be the holy land. In Jerusalem, which currently under muslim control allows christian pilgrims to come and go. I figure Acre and Jerusalem will be the two main campaign cities in the beginning.

Languages: I figure the two most “common” languages will be French and Arabic. It’s my understanding that most knights of the third crusade would be french, and even the english ones would probably speak it. Latin would likely be common, and christian clerics would probably have to take it.

Races: One of the ideas I’ve had is that Augustus Caesar issued a proclamation during his rule that non-humans are to be treated as normal citizens of the empire. During the pax romana people got used to non-humans living among them, so most people have no prejudice against them.

Elves: I like the idea that Julius Caesar in his campaigns smashed the Eladrin empire and forced the majority of them back to the fey lands. Of the few that remained, some split into the Elves and Drow and the remaining Eladrin haunt deep forests.

Tieflings: The remaining patricians of Rome during it’s decline in the fifth century sought to regain their former glory by forming pacts with demonic forces.

Religion: I think that I like the idea of Christianity, Islam, Judaism, Zoroastrianism, take the place of the specific d&d gods. I think it might work to, for instance, have Christianity changed into a pantheon and have the individual saints worshiped as separate gods. I know that catholics aren’t supposed to actually worship the saints, but I think for game purposes it might be close enough.

Anywho, that’s all I can write for now without my notes. If anyone has any ideas or comments please feel free. If not, let this sink :smiley:

Actually, if you want an interesting setting for the fourth crusade, you should consider Egypt. The belief by the Christians was that the best chance at retaking Jerusalem was by taking control of the Nile Delta. My memory is fuzzy on the details, but from my recollection the campaign was a bust and quite an embarrasment, however a select few stayed on the mission and achieved some success. It could make for some very interesting gaming to play that scenario out. Some research may be in order, but it certainly has potential.

What about making this the ruling class in the Eastern/Byzantine Empire?

That would dovetail nicely into the (real life) unease/“not quite like us” feelings that Western Christianity felt towards those in Constantinople.

Nice but building on that what about using the Elves as a kind of substitute for the Germanic/Eastern European tribes? That would mean that they could have been pushed back and partially tamed/exterminated by the Romans, but remain a presence around the northern edges of the western world.

It would also mean that half-elves were still easily playable from a narrative perspective (you could claim interbreeding or mixing maybe out on the borders).

More crucially, it would mean you could then have the Eladrin play a bigger role in the story down the line if you wish because if the Elves are the Germanic Tribes then that makes the Eladrin…

…the Mongols.

historically the end of the 12th Century was when those guys really started to hit their stride - so you’ve then got the possibility of having Elvish/Drow tribal incursions into your lands, displaced by the advances of an enemy unknown to the west - the Eladrin.

With them they’d then bring rumours and stories of the advancing other-worldly Eladrin - of their military and magical prowess. A threat that eventually the West will have to turn and face…

I did some research on the fourth crusade and it sounds like a cool story arc. The sack of Constantinople is an awesome set piece for some other adventure going on in the background. It might be a nice place to spend the middling levels, assuming I can time their advancement enough so that a couple years pass.

Thanks!

Yeah I like the idea of the Tieflings being the rulers of the Byzantines. Maybe Justinian and his court were the ones who bargained for power and had their upswing, but by the time Heraclius took control of the city in 610 he could be the one that revealed them and cast them to the four winds. I like that, I think it fits the idea that the Tieflings are the former rulers of a great empire and are now looked upon with suspicion. Actually wikipedia says he sailed in with an icon on the prow of his ship, it would be cool if the holy power of the icon is what made the Tiefling’s unnatural horns and tail manifest.

As for the elves being the germanic tribes, I was thinking along the lines of they being in the same area and possibly working together.

As for Genghis Khan, I of course would like him to show up, as I understand it he’s be 38 at the time, not Ghengis yet, but called Wang Khan. I think it would be cool to have the characters caught up in one of his battles against the Naimans as he was gaining control of Mongolia.