With Glee’s permission, a Q&A between us.
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Does my language of ‘Animals’ mean I can speak to any animal? (Or do I need to pick one?)
Just all animals, simple and powerful
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How do I use my Herbalism kit to create Antitoxin or Potions of Healing?
*Basically it just becomes a skill roll for the antitoxin. In fact, you and Gilraen working together means one is aiding the other and thus the skill role is made with advantage. So instead of a single d20 roll, you would roll 2 d20 taking the higher. It is a wisdom check and goes against the dc of poison. So a tough poison might take a dc15 to remove the poisoned effect, You would be +8 to remove it.So on 2d20 just need a 7. *
I honestly would need to look into crafting healing potions, I’m not sure it really works that way in 5e. Looks like basic heals can be crafted for about 25gp.
- How often can I create poisons using my Poisoner kit?
We’ll probably assume that as you travel and especially during any downtime, you’re crafting your paralysis poisons. Crafting other poisons will fall under the vague crafting rules.
- Druidcraft cantrip means I can e.g. Predict Weather or snuff a fire up to the size of small campfire, correct?
Correct, but also make a flower bloom ro light a small fire and some minor special effects.Cantrips have effectively unlimited use. You could technically use 1 per round.
- Do I need to select my spells at the start of the day, or can I just use up the slots on any spell I know?
If I have to select, can I choose the same one more than once?
You have a list of memorized spells (10) and then use your spell slots to cast them (4 1sts, 3 2nds & 2 3rds). Some spells also have upcast options. for instance, if you cast Cure Wounds with a 2nd level slot you cure 2d8+5 instead of 1d8+5 with a 1st. So you could technically cast Cure wounds 9 times.
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There seems to be some controversy over Healing Spirit on t’Internet.
Can I a) stick it behind our front line and cure d6 / friend each round? b) use it after combat to heal every friend each round?
Healing Spirit is a terribly broken spell in the game. The common fix and the one I use is it heals a d6 each round to whoever you designate. So Thoroncir gets a d6 in round 1, Ceol in round 2, Fang in round 3. Thoroncir in round 4, etc.
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Can Unicorn Spirit Totem work with Healing Spirit? I can summon it, then can only summon it again after resting, correct?
It is only once per rest and you can use it with Healing Spirit but the healing effect of Unicorn Spirit only happens on the round you cast Healing Spirit.
- With Conjure Animals I can get 2 Spirits of Giant Eagles or Brown Bears for 1 hour (or until slain), correct?
Would the Eagles be able to join in (from above) a combat between one of our Fighters and an opponent?
Correct on both parts. It is a really nice spell in 5th edition. One of the most powerful ones. Keep in mind a great one to summon is 8 Wolves. They get pack tactics and so hit well above their CR (challenge rating).They can really distract opponents from your friends with their numbers.
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Is Water Breathing my only Ritual Spell? If I spend 10 minutes extra casting, does that mean I can cast it again?
Correct, Ritual Spells are great for that reason. There are other Ritual Spells you could memorize instead. There are 12 in all for a Druid of your level.
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A Healer’s Kit has 10 uses, correct? Does Healer’s Kit 7 mean I have 7 left? Players dropping below 0hp are moved to 0hp (and make death saves) - that’s when the kit is used, correct? Can I make or buy more?
Healer Kits are fairly inexpensive. Each kit gives 10 uses like you noted, so you have 70 uses currently.
- For Barkskin to help a player, what sort of Armour could he be wearing? Does the spell work with any armour? (It looks like the spell effectively gives Chain Mail, correct?)
Barkskin just gives a base 16ac, so it is of no use if for someone wearing chain mail or better armour.
- Goodberry gives d10, correct?
It is just 10 berries in 5e. Simple and potent.
- I can produce a circular Wall of Thorns (6 charges on Rod) on a group of enemies up to 120 feet away and make them all take 7d8 (save for half), correct?
This looks correct, I read it the same way. I haven’t actually seen this one in action yet.