DayZ: True zombie survival horror

To my knowledge, there’s never really been a zombie survival horror game. Just action games that are zombie themed, like Left 4 Dead.

DayZ, a mod for Arma 2, is unique in that it really is an open world survival horror game. There’s no start or finish, no fixed objective, your only goal is survival.

It takes place on a gigantic map (really, probably 20x bigger than anything you’ve ever seen) based on some real place in Russia. You spawn in with nothing but (in the current build) some aspirin. There are various places where loot will spawn - everything from crowbars to, if you raid a military barracks, 50 caliber sniper rifles. And a suite of survival gear.

There is almost nothing to help the user get by in this world. You don’t even start with a map or a compass. To navigate, you’ll have to use a third party map like this and figure out where you are based on landmarks. You can use the sun to figure out your direction, or the movement of the clouds. You can find stuff like a compass and a map in-game that will help you navigate, you’ve got to figure your way out with nothing.

You’ll need to eat and drink. You can raid abandoned grocery stores for that stuff, you can fill canteens in ponds or in wells, and you can even hunt wildlife for meat (if you have a hunting knife to carve them up, a hatchet to get firewood, and matches to start the fire).

Injuries are progressive - if you survive a zombie attack, you may bleed which will need to be patched with bandages. As your blood level decreases, your character faces various obstacles. Your vision gets worse, you can begin shaking, and if it gets low enough, you will occasionally pass out. You can slowly rebuild your blood levels by eating or by transfusion - but the latter case is rather difficulty, you’ll need to raid a hospital for a blood bag and have a friend administer it.

You’ll encounter other players along the way. Some will be friendly, some will be hostile, and it’s hard to be sure which is which. I’ve had a stranger patch me up as I’ve laid on the ground bleeding after zombie attacks, and I’ve had guys shoot me on sight after I’ve tried to signal that I was friendly. There’s no right way to do things.

And there’s no way to win. No ultimate goal. The longer you survive, the more of a chance you have to accumulate useful gear, but that’s pretty much all there is to it.

There’s a lot of tension in that - you could encounter a dangerous situation at any time, and you may have spent hours alive building up to your current level of equipment. That’s a real consequence for dying, and as a result, it really ramps up the suspense. You really care about your own survival, unlike other games where you just respawn or go back to the last checkpoint.

The game isn’t an MMO. Arma 2 servers can only host 40-60 people at any given time. The day z master server saves the data about your character, so when you go from one server to the next you’ll be in the same place on the map with the same gear, but you’ll only be on a server with at most 50-60 people at any given time.

With a group of friendly people, you can look into bigger goals. There are nonfunctional vehicles scattered around the map that you need to scavenge for - getting fuel and spare parts. It’s a lot of effort and pretty rare to get a vehicle, but a lot of fun (I’m guessing) if you get one. So if we do get a bunch of SDMBers to play together, we can take on bigger goals like that, and then do goofy shit like this. Or robbing people. (NSFW language for both. Second video should start at 12:30, but if not, click ahead to that).

That said, there are a lot of problems with it. It’s an early development of an arma 2 mod - which means the mod itself is rough around the edges, and it has to work within Arma 2’s system which has always been rough and unpolished. The arma 2 devs are actually patching the game to better accomodate day z, but it’s a work in progress. I have seen a lot of improvement in the month or so I’ve been playing. Arma 2 also has pretty high system requirements.

But there are glitches and exploits. People can disconnect at any time - the game needs a system like an MMO where once you start the logout sequence you just sit there for 20 seconds. So people can bail suddenly, which is very frustrating. That’s the main problem with the game - not everyone does, maybe less than half.

I’ve decided I’m going to play a relatively exploit-free existance, because the game’s appeal is pretty much the suspense, the consequences of death, the feeling that you could die at any time and death matters. If you circumvent that, you’re missing out on the main point of the game.

The Arma 2 engine can be glitchy - you can die from weird stuff like having a door close on you. Sometimes you’ll spawn in the wrong place, or it won’t have saved your gear correctly from the last time you logged out. If this happens to you after you’ve spent 3 hours gathering up gear, you’ll punch your turtle. The server browser is awful. The interface in general feels sort of clunky. I find that playing in third person makes the game feel smoother. The zombies move somewhat irratically sometimes, although this has been getting better - it mostly has to do with simplifying the zombie scripts to be able to have 500+ of them going at one time on one server without overloading it.

There’s hacking to some extent - I’ve only been killed once by a hacker (using some sort of immortality), but lesser hacking/exploiting allows people to duplicate gear. They have banned tens of thousands of people though and they do seem pretty serious about stamping it out.

The game is growing more hostile over time - people cooperated more early on, but once everyone has that experience that sours them on cooperation - say they try to help a guy who then shoots them to get their beans - they decide well fuck it, I’m going to shoot everything on sight. Which then becomes a vicious cycle.

There used to be a bandit skin system - if you murdered people, you’d wear different clothes - but they removed it because people were becoming bandits by defending themselves and killing someone who had attacked them. Still, it would be good to have some sort of system like that, because the game does track whether you’ve been a murderer, and it would be easier to cooperate if you could figure out who’s been a bad boy.

So it’s a mixed bag. It does stuff no other game has ever attempted to do, and is interesting because of it - but has a lot of rough edges that will piss you off. So I’m not fully recommending it as a 100% awesome SenorBeef pick. But if you’ve always wanted an open world, true survival game, this is definitely something you should look into.

You need Arma 2 Combined Operations - which includes the original and the operation arrowhead expansion. They’re $23 together as a package now on Steam during the sale, but don’t buy it yet - it may go on further discount on a daily sale.

A few videos I’ve recorded:
Hospital sniper. Another SDMBer and I - I forget his sdmb name but I’m sure he’ll post on the thread - were trying to raid the grocery store in one of the main towns when we heard shots coming from the hospital down the street. We use loud weapons which ends up summoning pretty much all the zombies in the city - it looks sort of goofy in this case because they have trouble making the entrance through the broken hospital windows and they can get hung up on them. My aim is also terrible because the combination of arma 2 / fraps makes my mouse lag when I’m recording.

Unlucky Spawn - I had a horde of zombies chasing me near the coast area - all players will spawn somewhere on roughly a 6-10 mile long patch of coast - and this guy just happened to spawn right next to me… This was about a month ago when the zombie movement was glitchier.

Spotter - we were sniping at one of the coastal cities, which is mostly dickish.

Surprise visitor - zombies will generally spawn near lootable items so you don’t generally encounter them randomly in the middle of the woods, so I was surprised to hear one coming from there…

Day Z is always launching new beta versions, and Arma 2 as well to better support day z. The easiest way to keep up with all that stuff is to use six launcher which will update both the Arma 2 and Day Z betas. It functions as a server browser too (Arma 2’s in game server browser is rough and slow), but once you’re up to date, it’s better to use Day Z Commander as a server browser/launcher.

If you’re interested in playing with other SDMBers to set up camps, scavenge for vehicle parts, and generally do organized things, please post in the thread and add me (same name) to your steam friends list.

Absolutely no dickish behavior towards SDMBers will be tolerated - if you end up hurting the group somehow you will be gang raped by squirrels on meth.

BTW I saw there was another day Z thread, but please don’t merge. That thread started out with just sort of “so who’s playing this?” with no explanation, so people who didn’t know what it was probably wouldn’t keep reading. I’d rather keep my post as the first post so it explains the whole thing. Plus we can use this thread as a meetup for SDMBers.

It does look like a lot of fun. If it gets cheap I’ll definitally consider it. Why be crappy in just ONE zombie game? :slight_smile:

I’m so getting this for the three days a month I can play.

I got robbed by the Wu-Tang Clan!

Arma 2: Combined Ops is $18 on Steam today only, probably the best deal you’re going to see in the near future, so if you want to buy it, now is the time.

If you happen to have Arma 2 already, you can just buy Operation Arrowhead on top of it for $12.

Is this something that would be multiplayer/co-op newbie friendly? I mean, it sounds hard even for someone like you who’s a multiplayer regular. But all I read about these days on Rock Paper Shotgun is Day Z and it’s a massive thing, so I have been curious about it. It sort of sounds like STALKER if STALKER was co-op. And I loved STALKER.

Edited to add: I should’ve mentioned: great post and description, SenorBeef. I’ve been trying to ignore Day Z (because it seemed something I’d never want to play since I’m a-scared of multiplayer games) but you’ve made it sound amazing.

The weird thing is that I wasn’t trying to make it sound amazing - I tried to give equal weight to say that it’s a brutal game even when it works right, and because it’s in development it has plenty of bugs and issues. I don’t want to make it sound like it’s the greatest thing ever - you’ll get pissed off about something (whether it be some asshole who shoots you on sight, a bug that makes that gun you just picked up dissapear when you try to put it in your pack but there aren’t enough slots, or you broke your leg because you glitched into some stairs) more often than you’ll be thrilled with it.

But it’s quite unlike any other game - death matters, survival matters, there’s real tension, and it’s really a sandbox of sorts with no goals and no limits on how you play it.

In that respect it’s not at all like any other game I’ve seen before, so it has that going for it. But I admit that it pisses me off enough that I stop playing it for a few days until I come back fairly often.

I definitely wouldn’t classify it as newbie-friendly. There is a coop element if you want there to be - I plan on getting SDMBers together to scavenge for parts, assemble vehicles, form raiding parties, etc. But it’s just a difficult and punishing game. You need to navigate like you’d actually navigate in real life. You need to plan out where you’re moving both to avoid zombies and to figure out how visible you’d be to other players lest someone with a hunting rifle see you pop out from a treeline at 400 yards and blast you. When you die, there’s no checkpoint to go back to - you’ve just lost whatever gear you’ve worked to get.

But that’s also part of the appeal - the fact that death matters makes you feel really connected to the world. You won’t just go out and rambo confident that if you die you can just respawn - you’ll treat things fairly cautiously and realistically. It builds tension and makes the experience more engrossing.

I can’t really recommend it to you if you want something that’ll be fun and co-op and easy, because it’s punishing and brutal. But it’s interesting, and quite unique.

So is there any way to dick around with it in SP?

I think it’s multiplayer only. Maybe there’s some way to activate an SP mode but it wouldn’t be nearly as interesting a game that way. Fighting zombies wouldn’t be compelling enough on its own - it’s not like L4D where the player vs zombie combat is the point of the game. Part of the difficulty of dealing with zombies is knowing that if you start shooting stuff, you’ll attract other zombies - and the attention of players. And if you get bigger and bigger hordes going to you, everyone will know where you are. Without that you could just blast zombies all day from hundreds of yards with a hunting rifle. Without the ever present threat of encounters with players, the danger really ramps down, and the opportunities for interesting cooperation are gone too.

Definitely in. Downloading ARMA II now.

This is a lot of fun. A good game for people with limited time for play, actually, since it’s very easy to pop in and out of.

Took me about 3 hours to understand all of the terribly designed controls, but it’s totally worth it.

More fun with teammates too, I imagine.

So I’ll be setting up organized SDMB activities. We’re all going to be spread over a huge world, so we’re going to have to have meetup places and play times - I’ll mark a map with where we meet up, and then everyone will ideally get some basic gear and then meet up at the same time. Then we can do some organized activities. Raid some towns with proper cover and overwatch. Rob people. Scavenge vehicle parts. Form a cannibalistic rape gang.

It’s important that whoever is interested have voice communicatons. We’ll be using ventrilo. There come times when you need to identify people or make otherwise very quick life or death decisions and there’s often not time to wait for someone to type out their answer. If you don’t have our ventrilo server info, contact me.

Who’s interested?

The combined pack is on sale now for 18 bucks on Steam. Buying now.

Please send Ventrilo info!

edit: A mighty 15 gig install. Thank god for broadband.

I may need some help installing the DayZ mod, if so I will pop in and ask for it. Downloading that part today! I also have teamspeak, mumble and ventrilo servers I pay for so those are available for a SDMB zombiefest. Looking forward to some fun, but before I play with people I have to learn the controls, hard enough to defend against zombies and raiders let alone a cherry noob blowing up his friends.

After that massive download and a less than graceful install and troubleshoot to speed up framerate, I’m all set to start getting killed by zombies. I’d be interested in joining any roving bands of dopers…

Is Arma 2 worth it on it’s own, since you have to get it anyway?

Same. If we ever get an SDMB group up and running, I’d be up for it.

It looks like the biggest problem is going to be organizing. Maybe SenorBeef (or someone else knowledgeable) can give us a meetup point to begin working our way towards?

I was wrong. The biggest problem is finding some kind of weapon before a random zombie sniffs me out and chomps on my brainz.