I am very happy that not everyone wears the same damn legendary to make a build work. No more Burizons, no more equipping every character with Sigon’s, no more shako required for any sorc build. This is a step in a very positive direction. They should have just done away with legendaries altogether. I suspect they kept them around for nostalgia and bragging rights alone. Getting a great rare with just the right configuration of mods is much, much rarer than any legendary with fixed mods.
The class-specific bonuses were never nearly as good as wearing one or two pieces The weird extra abilities opened the door for execrable and broken builds that turned on abusing some mechanic not found anywhere else. The aforementioned Buriza crossbow is perhaps the best illustration of this problem which D3 has largely corrected.
They do actually, for example, Inna’s Glory got Movement speed and Attack speed(though it is bugged right now), neither is normally available on pants. Andariel’s Visage is a helmet with Attack speed and The Inquisitor is a cloak with Movement speed.
Any of you AH sellers have like a quick and dirty price setting equation based on level, number of attributes, sockets, etc.? Or is there a quick and dirty way to find the lowest price for like items to make your item more appealing and more likely to sell? I do have items to sell, I just don’t feel like spending the time to research the value, but my stash is quite full of good rares.
I usually just do a couple of searches based on level of item and the stats that make it “stand out” to find what similar items are being priced at. Quantity and time left on those auctions are also factors. I tend to underprice most of my sales because I place a pretty high value on actually moving the items and getting cash in hand, especially when the market can shift so drastically over a couple of days. The searching usually takes 30-60 seconds per item, and if it turns out that I’d be pricing it under about 3-5k, I just vendor it (we’re talking largely about level 55+ rares that vendor for over 1k, anyways).
A quick farm run of the last part of Act 1 Inferno will normally get me 2-3 items worth selling out of the 50+ items that will drop, almost always the rares but occasionally a blue.
This is exactly what I do. The only class I know really well is Wizard, so it is pretty easy for me to figure out how much I would pay for some Wiz item at a given level. For other classes, if the item has +vit and +class stat I will try to sell it, or perhaps it has another universally desired property like +IAS. Then I spend a total of 30 seconds looking for comparables before settting the price. I also tend to lowball because I want the cash sooner rather than later.
As a Barbarian I have finally made it into Act II with success. I know how to kite, use choke points, cooldowns, and the environment to help me win. That being said, I am wearing exactly one item I was able to find in Act I. I was able to kill the Butcher in Act I inferno without moving I had so much dps and resist/armor on. Yet Act II would stomp me into little tiny bits the first white mobs I would see.
I farmed Act I for over 100k kills, 8 million gold, 1000 chests opened, four legendary, and one set item. All for gold to “buy” my way into Act II. That is the problem, all that farming wasn’t for an item to progress it was for gold to purchase from the AH items I needed, not wanted, needed to progress.
My final build is a bit different than above, just in the passives, I use both armors and superstition now. That leaves me with
78% damage reduction/armor
850-900 resist
40k hp
14k dps
And now champ packs etc will still cause me holy heck but at least I can progress without being instakilled by anything on my monitor. This is fun! I just wish it didn’t require millions in gold, farming for drops good, farming to buy AH items bad.
It isn’t even close, I don’t want to have to use the AH. I like farming for items that I can use. The one item that dropped in Act 1 I use is a ring, I would prefer to have more items to progress that I personally farmed for, I don’t know personal achievement in a game isn’t much but it is all D3 has going for it imho. And a drop feels better than a buy (or sale)
The good thing is, I kept hearing Act II had the same drops as Act I while it may drop a lot of 54 and ups, I have found worthy gear* which gives me hope that I can farm Act II for gear to progress into III**!
*Worthy being higher level, but so far 3 drops none I personally could use..yet heh!
** The curve isn’t as drastic from all accounts I have read, but I have a personal goal of wearing more personally farmed items.
I’ve read that the loot is based on a tier system. Act 2 has a higher tier of loot than Act 1 and Act 3/4 are on the highest. So if you can find a good spot to farm in Act 3 (Siegebreaker with full NV stack) then you have the potential of getting the best loot in the game.
I’ve been levelling a Barbarian over the last few days because I got so tired of kiting with my WD. I just want some action. Even if it’s only 11 seconds of action every 30 seconds that’s still a much higher ratio than you’ll get with a ranged class, heh. Level 53 at the moment.
I am progressing now, Act II loot is worthy of going into III. Why should I eliminate a fourth of the game (more so in actuality) because someone decided Act I shouldn’t have gear good enough for progression? I am having fun now, that rare could in fact be an upgrade it is like opening a gift with high hopes!
I don’t mean to speak for him but I think what he means is that farming for gold to use the AH isn’t anywhere near as fun as farming for items you’ll use. You can still get enjoyment out of improving your character or progressing through the game though.
Personally I enjoy pushing characters to their limit. I’m not happy with killing Diablo, I want to be able to kill him in under a minute without moving out of any of his attacks. I want to be able to slaughter anything that looks at me without having to run away while doing it. I want the enemies of Hell to quiver at the mention of my name. I’m willing to grind and farm in order to become this god among men but it’d be nice if I could have as much fun as possible while getting there.
This is why for me, having a fun build is so much more important than cranking up character sheet DPS. Getting elite gear can be necessary to support fun but not strictly optimal builds, but fun builds make farming much more enjoyable. Right now I’ve got
This works because I have a fairly high crit chance (~30%), fairly high crit damage (~125% or so), over 500 life per hit, and 30 arcane power returned on crit. Critical Mass and Illusionist mean that I always have either Teleport or Mirror Image up. When the duration of Mirror Image is up, the images explode in an AoE stun that conveniently gives me a nice life on hit self-heal. I spam a big spending skill (Arcane Orb) because I get so much arcane power returned on crits. And after a few Magic Missiles to charge up Arcane Dynamo, I can crit with Orb to something like 400% of my base weapon damage. I can run into battles, confuse and stun the mobs with images, and teleport pretty much as often as I want, which in turn tosses up more images. In the thick of a fight, there is pretty much never any cooldown on my images or teleport.
Some flavors of champ pack are a pain in the ass. But I rarely get one-shotted thanks for high resists and Force Armor, so I usually have time to port out of a bad situation. When I do have to kite, I can fire off Magic Missiles pretty fast without aiming and restore most of my life. I run with very low life (25k), so this does not take very long.
This build is very fun for me to play and punches way above its character sheet DPS. IF anyone is looking for a funky high level Wiz build and as some crit items lying around, give it a spin.
This site has the patch preview as its top news link: http://www.diablofans.com/. I really like the style of the blue post and think it’s a step in the right direction for the game.
And below it says the new drop rate %'s (starting in hell you can start getting up to ilvl 62 at 2% starting in Act I inferno you have a 2% chance at the best (ilvl 63) etc
I like this, now I can group with friends again!
This is interesting because they have said they will not change in game items only future drops, I think they may have to go back on there word or those 20% attack speed bonus items will be worth a small fortune.
The rest is about the pricing/gems/bs etc
For the current (todays actual patch) it is minor and all below
No more Act IV farming for those who didn’t go through the other acts? Or no more new additions to the farming, that is to be seen I guess.
No patch notes yet. This is coming later on in the month. It just a substantive discussion of what people think are the most burning issues and how they are addressing them. It is generally very thoughtful. I have not digested all of the implications yet so I hesitate to try to summarize. Give it a read on your home computer when you have a chance.
True about the increased health, not true about the damage. Damage is increased currently in cooperative mode, and will be changed in the upcoming patch.
So, no word on when they’re going to fix the commodities auctions, then. Frankly, I can’t imagine what the problem with them could be that wouldn’t affect other auction types.
Meanwhile, a couple of questions. First, I found an extra Plans: Staff of Herding a few days ago. Is there any possible use I can get out of this, or should I just dump it? I already have a staff, and the plans can’t be traded.
Second, how does shield blocking work? It looks like there’s a chance for blocking to happen, and if it does, then it reduces the damage by the “blocking amount”. But the blocking amounts all seem pitifully small: What difference does it make if you occasionally take a few hundred less damage, when your life total is a few tens of thousands?