Some Feemium/IndieRetro examples:
Navyfield: Navyfield is an addictive little Korean MMO where you pick from one of 4 (6 now I believe) nations, start with a little Frigate and level up your crew to bigger and bigger ships. The carrot on a stick in this game is getting the bigger, cooler ships (Like Aircraft Carriers!). The game is 2d, above-view, and you point/click to steer your ship but use the keyboard to manually aim the guns. More on this part shortly. As you level your crew up, you get access to bigger and better ships/guns. Over time you gradually specialize your sailors, and the ships you can access are on a “tech tree” meaning you have to choose whether to pick one path or another (generally one path leads to battleships, and the other leads to carriers).
Here’s the problem: Ships Do Not Scale. Frigates and Destroyers, with the exception of a few gimmick builds only viable on specific nations’ ships, are pretty much useless at anything beyond fighting other Frigates and Destroyers. So when you are in a battle, you are up against much stronger ships. Your guns are too weak, too slow firing, and too short ranged to really be viable at anything other than fighting other lowbies. The problem is that the role of a Frigate or Destroyer in this game isn’t significant. Because most of the players are veteran players who have been grinding for months/years, the majority of battles will have PRIMARILY maxed-out Battleships that can pretty much one-shot any non-max tier battleship from all the way across the map. At low levels there are a few options: Destroyer-only maps that give you an opportunity to join a “kitten pile” of other low level players as you plink each other to death to level up, and “Blitz” which is basically “Everything but Battleships or players above level 49”.
Even those options don’t help much, though. There are few DD only maps because, again, the majority of the players have graduated out of using DDs, and there aren’t enough benefits to using one at high levels. I initially thought you could use them for AA screening to protect Battleships/Carriers, but it turns out AA is pretty much useless for the first 60 or so levels; only a few AA guns are really reliable and some countries are relegating to relying purely on CAP because their AA guns suck. Blitz is really the only other option but that’s an uphill battle filled with torpedo spamming, griefing, and constantly being the only sub-level 40 player while you continue to get outmatched.
Eventually you claw your way up to the Cruiser tiers, and it gets a little better, because now you have the firepower and range to fend off Destroyers and only have to worry about heavier Cruisers, Carriers, and Battleships. But once you hit level 50 you are too high to stay in Blitz, and stuck with the big fish. And when the majority of the fleets are made up of Battleships, even having a Heavy Cruiser is almost useless; the range difference between the two is so significant you’ll get blown out of the water before you even get a shot off; even if you are in a position to trade shots you have much less survivability.
My method of coping was to grind tediously up to Aircraft Carriers, which are actually fun since there are less CVs on a map (and thus less likely there will be a much bigger/stronger Carrier/air wing to threaten you). Once you get to the level of Carriers or Battleships the game starts to gain parity since your opponents don’t have as massive of an edge against you, and its fairly easy to annhilate anything smaller than your own class of ship.
In summary, the reason this game has a reverse difficulty curve is because the minority of the playerbase is near the lower levels, there’s too many situations where you are up against enemy ships FAR stronger/tougher than yourself, and there’s FAR too little roles for a frigate or destroyer to have in a mixed fleet to keep using them longer than you need to. If I had designed the game I would have balanced the AA better to allow a player to have a dedicated AA Destroyer so at least you could escort high level players and level up from shooting down/drawing away enemy aircraft.