In a month or so, I’ll be starting an eight-week long, one-hour-a-week afterschool club for fourth and fifth graders who want to try their hands at running D&D as a dungeon master. It’ll only be for kids with previous experience with the game, and I want them to leave the club feeling confident with their skills at managing the prepwork of a game, the rules adjudication and roleplaying during a game, and (maybe most importantly) the, er, unique social dynamics that can show up in a game. I already have some ideas, but I’m curious: other gamers, especially those with kids, what would you want such a club to include?
(Note: although I might spend a session showcasing other systems, D&D 5e is set in stone, for a variety of reasons. Teaching kids to play or run other systems would be a cool club, but it’s not what I’ll do with this one).